Dungeons & Dragons Online

My spin on hells! Part 2: Second layer, Azzagrat the Blood Oasis, Circle of Lust

In the middle of Greed, the Lignite Desert, stands a tower of black glass, looking akin to the tower of Babel, where the rest of the circles of hell lie. Every layer is so unbelievably enormous that it can contain a whole world inside itself and to a mere mortal the size of each circle borders the concept of infinity.

Seven tyrants of hell rule the circles, each with their own specialty and agenda, but each one under the authority of Amshedai, the ruler of the Seven Hells.

Tyrant Hadesh (f) rules the Lignite Desert, Circle of Greed

Tyrant Graz’Zt (m) rules Azzagrat the Blood Oasis, Circle of Lust

Tyrant Yamaraja (m) rules Naraka, the Circle of Chains

Tyrant Moloch (m) rules Dis, the Circle of Lies

Tyrant Erebos (m) rules Tartarus, the Circle of Oblivion

Tyrant Marduk (f) rules Phlegeton, the Circle of Strife

Tyrant Amshedai (f) rules Acheron, the Circle of Fear

Tyrant Graz’Zt rules Azzagrat the Blood Oasis, Circle of Lust

Overflown with riches beyond imagination, standing on a river of blood, Azzagrat is the hellbender land of the hells, “the summer retreat” for the devils, and the main port city to other realms of existence as well as other circles of hell.

A parody of life

Azzagrat is a pleasantly warm, humid place, that smells strongly of iron and ozone. Like a dark reflection of Venice, Azzagrat is a city on blood instead of water. Buildings of pure sodalite with lapis lazuli bas-reliefs are adorned with platinum onion domes. A multitude of bridges connect the city’s towers and palaces while gondolas traverse the crimson street-canals. Horrific aberrations that mimic birds of paradise nest on macabre parodies of trees, cawing nightmarishly while they feast on fruits that resemble living organs. Enchanted devilglass lanterns illuminate buildings like a thousand shining stars and numerous fountains flow with blood from Leta, the crimson river that fills the city’s street-canals.

Vice city

Azzagrat has a place for indulging every imaginable vice. Gambling houses, brothels, restaurants that serve endangered species, colosseums, fighting pits, opium dens and many more high-end establishments cater to every desire the Blood Oasis guests might have. Succubi and incubi loyal to Graz’Zt serve as concubines and pink-collar workers while lesser devils work as merchants.

All of this is not for free, of course. Coin or slaves are always welcome as payment, but Graz’Zt prefers favors or services in exchange for toxic pleasantries that his city provides, especially from his most influential guests.

A lethal port

Creatures from all over the planes can be seen in Azzagrat: efreeti from the City of Brass, gith warriors from the Astral Sea, as well as mortals from the prime material walk the streets of the Blood Oasis, partaking in business and commerce.

Brave travelers can sail by Leta into Tartarus, the fifth circle of hell, to the river’s fountainhead; into river Styx and the World of the Dead ruled by the Moth Queen; into Phlegeton, the River Aflame and the sixth circle of hell; and to Acheron, the River of Strife and the seventh circle of hell.

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Tyrant of Lust

His dark skin has a sheen to it, like a viper or a beetle glistening in sunlight. His big white smile contrasts with it, drawing attention to his slightly pointed teeth. Six small horns circle his head like a crown, protruding from his thick wiry hair, giving him a permanent aura of royalty. His bright green eyes look unnaturally lively on his boyish face, two emeralds in a palace of darkness.

‘My mother used to tell me stories about genies granting wishes’ – he speaks to the efreet ambassador in a languid baritone. ‘Naïve little devil, I spent sleepless nights obsessed and wondering what I would wish for…’ – he takes a long sip of thick blood from a platinum goblet.

‘But now that I’m older and wiser, I realize that the greatest pleasure is not having your wishes come true. The greatest pleasure is to be the one who grants wishes.’ – his pupils widen with excitement, like a panther ready to pounce. ‘And that is a power I possess.’

‘Tell me what you desire, oh noble guest, and I will provide it. And, after you are completely satisfied, we’ll talk business.’

Graz’Zt, the Tyrant of Lust, takes a role of a diplomat and a “face” of the hells, dealing with foreign ambassadors and settling inner conflicts between the devils.

The son of Amshedai, the ruler of the Seven Hells herself, Graz’Zt is young, beautiful, charismatic, and sexy, built like a Greek statue and sharp as an old vizier. Out of all the Tyrants, he is the one who takes the most interest in mortal affairs, granting power to warlocks, seducing minds and bodies of the riteous, and perverting souls. He also is the one responsible for a huge precentage of the tiefling race on the material world, their families being tied to him with blood contracts.

Graz’Zt lives a decadent lifestyle of a proud sinner, surrounded by a harem of slaves from all realms of existence. His many vices and a fascination with mortals are perceived as weakness by many of his enemies.

But in reality, Graz’Zt never lets his guard down, and uses his reputation of being weak to deceive and lure his enemies into a complex web of intrigue, making beneficial deals for the hells. A person who signs an agreement with Graz’Zt often deems the Tyrant of Lust to be a fool, only to realize when it’s already too late that he masterfully deceived them with honeyed words.

Ever-present effects: Circle of Lust

Time waste

While in the Blood Oasis, creatures lose track of time, especially if they indulge in the city’s many vices. When a creature partakes in an activity that it finds pleasing, like sleeping, eating, smoking, having sex or playing games, they lose track of time. For every perceived hour, three hours have passed.

If a creature does this activity in one of Azzagrat’s establishments, for every perceived hour, six hours have passed. Creatures must succeed on a DC13 Constitution saving throw or gain a level of Exhaustion if they miss a long rest in 24 hours or if they partake in an activity for longer than 8 hours.

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Spoils

Any water turns into blood within 24 hours of entering Azzagrat. Similarly, any cooked food, especially meat, rapidly turns raw.

Sweet Addiction

Leta’s blood, commonly referred to as “Haoma”, or “the nectar of the gods” as the devils sarcastically call it, powers all of the city’s fountains and baths and seeps into every aspect of existence in the Blood Oasis. Haoma has a putrid and rotten taste, is highly magical and has many amazing healing properties, but is extremely addictive. The addiction to ecstasy that Leta's ever-present blood provides is what traps unwary guests in this sweet hell. It is the perfect drug, just as euphoric as it is deadly.

Sweet Addiction: Bloodbath

“I am borne anew, reimagined and improved”.

Anyone that bathes in raw Haoma or drinks of it feels a quick rush of ecstasy, followed by a deep cottony relaxation. The creature becomes paralyzed for the next 1d4 hours, entering a trance-like state where they see visions of all their desires come true. During this time, the creature heals all hit points of damage, regains all spent hit dice, gets rid of all levels of Exhaustion and any effect that would reduce the creature's hit point maximum immediately ends.

If a creature’s biology supports the use of blood or a heart (for example a human or a dragon), the creature must then succeed on a DC17 Wisdom saving throw or become addicted to Haoma.

Every 24 hours that it spends without bathing in Haoma or consuming it in any way, the creature's hit point maximum is reduced by 1d10. If the creature is brought to 0 hit points this way, it immediately dies. This effect can be lifted by Greater Restoration or similar magic, which restores the creature's hit point maximum but doesn't cure addiction to Haoma.

Sweet Addiction: Gluttony

Eat. Consume. Devour. Ingest. Guzzle. Nosh. Sink. Ingurgitate.

Any food or drink produced in the Blood Oasis is suffused with Haoma. A creature who dines on it feels invigorated, and for the next 1d4 hours is considered under the effect of a Bless spell. After that time has passed, the creature must succeed on a DC17 Constitution saving throw or become poisoned until cured by Lesser Restoration or similar magic, or until consuming food or drink suffused with Haoma.

If a creature’s biology supports the use of blood or a heart (for example a human or a dragon), it must also succeed a DC13 Wisdom saving throw or become addicted to Haoma.

Every 24 hours that it spends without bathing in Haoma or consuming it in any way, the creature's hit point maximum is reduced by 1d10. If the creature is brought to 0 hit points this way, it immediately dies. This effect can be lifted by Greater Restoration or similar magic, which restores the creature's hit point maximum but doesn't cure addiction to Haoma.

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Sweet Addiction: Inhalation

“I see the future, I see the cosmos, I… AAAAAAAAA”

Leta’s blood is responsible for the city’s humidity: Haoma is everywhere in Azzagrat, including the air. A creature that finishes a long rest while breathing Azzagrat's air feels energetic and confident. Until the end of its next long rest, the creature can cast Divination once, without requiring material components. If it does so, it must succeed on a DC17 Wisdom saving throw or become blinded until cured by Lesser Restoration or similar magic or until breathing Azzagrat’s air for at least an hour.

If a creature’s biology supports the use of blood or a heart (for example a human or a dragon), it must also succeed on a DC13 Wisdom saving throw or become addicted to Haoma.

Every 24 hours that it spends without bathing in Haoma or consuming it in any way, the creature's hit point maximum is reduced by 1d10. If the creature is brought to 0 hit points this way, it immediately dies. This effect can be lifted by Greater Restoration or similar magic, which restores the creature's hit point maximum but doesn't cure addiction to Haoma.

Sweet Addiction: The Ultimate Price

“What are you willing to pay for your salvation, sinner?”

If a humanoid drinks or bathes in raw Haoma for 13 consecutive days, they must succeed on a DC17 Charisma saving throw or transform into a succubus or incubus under Graz’Zt influence. If it succeeds, it must repeat the saving throw in the same manner if it keeps consuming Haoma or bathing in it.

Neither Purify Food and Drink nor similar magic has any effect on Haoma. Its magic is too powerful to be thwarted by mortal means.

Addiction to Haoma can be cured by Wish, divine intervention, making a deal with an archdevil, or by similar means. A creature can also cure addiction by being killed, having all of its blood drained and then resurrected.

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