Content of the article: "New to DMing"
Hello! Lovely to meet you. Reposting from r/rpg as I was told this place is a bit better for what I'm looking for.
I'm posting here because I recently decided to run a game, after some encouragement from my friends. Now, I'm not brand new to GMing. I've run one or two single sessions, and then around March of 2020, I ran a 5-month long campaign using the Lost Mines of Phandelvor, then briefly into Hoard of the Dragon Queen, but the campaign ended due to too many players dropping out.
My main problem with starting to GM again is, this time, I'm doing something entirely made by myself. No module to guide me. And while I'm having a lot of fun writing lore and guiding the players through the mechanics of the game, I can't help but feel I'm not going to do a very good job because I'm not quite sure what to give the players to do.
The premise of the game is that the 4 PCs are The Chosen, a group of souls stuck in a cycle of rebirth, whose purpose of existence is to defeat evil and constantly fight off Null, a being that also reincarnates with them. The system, as I mentioned, is Pathfinder, using the mythic rules. Yes, I know, mythic rules isn't exactly a good idea for my first time running, and I've already gotten a lot of advice on balancing for the mythic stuff.
So I guess my question is: Do you have any advice for what I should give the players to do? The first few sessions is going to be introductory stuff, letting the characters get to know one another better, then doing some basic work killing monsters to test their powers. I have in mind two major story beats, and once we get to those story beats I will have a good idea of where to go from there. But I need help giving the players objectives and goals, as opposed to it always being 'Go here, kill monster'. Any advice would be welcome!
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