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Oath of Loyalty v.1.1: Play as a knight whose fidelity is truly unfailing

Content of the article: "Oath of Loyalty v.1.1: Play as a knight whose fidelity is truly unfailing"

I'll be looking at replies to this tomorrow. Thanks in advance!

Hello, everybody! Today, I've got another Legendarium of the Four homebrew that I seek feedback on. It's an Aarakocras-only subclass for Paladin: the oath of loyalty.

Before you flame me for making a race-exclusive subclass: I uh… Look, you're all super helpful, but I'm going to be honest: I don't care if you don't like race-exclusive subclasses. It's all about the vision and the lore, man.

Aarakocras who swear to the Oath of Loyalty are called Black Knights. The seven Black Knights, Aarakocras with heads similar to those of Crows, served The Raven, swore to the Oath of Loyalty. Their friends, those who were good, and the common folk would be protected at all costs — they fought for those who couldn’t fight for themselves. The Black Knights were kind and selfless before they were cursed.

Tenets of Loyalty

At Your Service: You are to do whatever you can to help those who are shown to need it. You are at the populous’ service.

Beacon of Hope: When times are dire, lights are dark, and the world is filled with fear and hopelessness, you will be there to help.

Unending Fealty: If someone were to take a blow, on your watch, it is not theirs to bear, but yours.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Loyalty Spells

3rd level: Sanctuary, Healing Word

5th level: Magic Weapon, Warding Bond

9th level: Beacon of Hope, Counterspell

13th level: Death Ward, Resilient Sphere

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17th level: Mass Cure Wounds, Telepathic Bond

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

  • Favor: As an action, you fuel your urge to help those who deserve it, using your Channel Divinity. For the next minute, you can take the Help action as a Bonus Action.
  • Intervene: As a reaction after an ally within 30 feet of you takes damage, you can use your Channel Divinity to lower the amount of damage the ally takes by your Paladin level.

Aura of Life

Starting at 7th level, friendly creatures within 10 feet of you gain 5 temporary hit points at the start of their turns.

At 18th level, the range of this aura increases to 30 feet.

Unfailing Fidelity

Starting at 15th level, you can further channel your loyalty to the world and your team mates into your magic. You know the Resistance and Guidance cantrips. When you cast those spells using this trait, they use d8s instead of d4s.

Loyal to the Death

Starting at 20th level, you become a beacon of loyalty, as were the original seven Black Knights who were cursed for eternity. For one minute, you gain the following benefits:

  • If you heal an ally or give them temporary hit points, they receive the maximum amount of hit points possible.
  • If an ally that you can see is attacked and they are at most 35 feet away from you, as a reaction, you can intercept the blow, causing the ally to take no damage from the triggering attack, you instead taking half of the damage form the triggering attack.
  • You cannot die while at least one of your allies is still alive. If any of your allies that you can see are still alive in battle, your amount of Hit Points cannot fall below 1.
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Once you use this trait, you cannot use it again until you finish a long rest.

So what do you think? Any comments, questions, or concerns?

Source: reddit.com

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