Dungeons & Dragons Online

One of my players complains about my campaign being slow. Is he impatient or am I doing it wrong?

Content of the article: "One of my players complains about my campaign being slow. Is he impatient or am I doing it wrong?"

So, tomorrow is my 8th session as a Dm. I‘m running the module Waterdeep: Dragon Heist with some small additions to plot and worldbuilding by me. So far my players have been progressing pretty good through the plot of the module. For those who are familiar with it, the second chapter (of five) doesn‘t have that much story, but I didn‘t feel like jumping to the next one rightaway, so I tried making stuff a little more interesting by giving them tasks and quests to fulfill, assigned to them by an underground bountyhunting ring. One one of those quests, one of the PCs died. Fortunately, they knew a druid who could revive him, but he lacked the materials to do it, so I made getting the materials a quest as well. Now, with the player revived, the main plot of the module is about to kick in. And that‘s where we‘re at. And now I'll get to the problem.

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Yesterday, one of my players more or less said: "We're just not getting to the plot. All the time we're about to progress the plot and then we keep getting set back." This made me kind of said. For context, you'll have to know that they finished the first chapter in like two sessions. Now they've been "stuck" at chapter two for six sessions, but I don't necessarily think that's a bad thing. During these sessions, I've really been trying to put work into worldbuilding. I tried my very best to add my own ideas to this already established setting and really detailed module: The bounty hunting ring in the lawless field ward, the sapphire desert and it's clan of dragonslayers, which they had to visit in order to get materials, the assasins guild one of my players is a part of, the angry blight protecting an archdruid's layer in the nearby forest, hell, even the old Baron's keep were one of my players got fucking annihilated I've put work into in order to make it as interesting as possible. So I think it's understandable if I'm a little disappointed by one of my players waiting for "the plot to kick in". It feels like my work is not really appreciated. This isn't a video game that has one linear plot that you have to follow in order to progress through the game, it's heckin' D&D! The Dm and the players should actively work at making their roleplaying world their own.

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I don't know, maybe I'm overreacting. Maybe I'm even in the wrong here.

Source: reddit.com

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