>Be me, Kobold GWF Samurai from past Kobold stories.
>Be not me, rest of group
>Be just done with the boss fight and go check out the Arcaneum to see what's in there.
>Everyone goes there, key goes in and DM uses Aizen to demonstrate the magical properties of the place, no more then 4 books per person can be out of their slot at any given time. If you try and take a book out you take 1d8 fire damage and you're not allowed to take notes.
>The last to rules are told to us by Aizen
>Vuman monk player decides to have a funny moment and asks "hey library are we allowed to take notes and stuff?"
>Everyone freaks out about the magic talking library
>Decide to not give a shit in character because it's magic shit and my 8 int says just rolling with it 'because magic' is a good idea
>Look for info on my "grenades"
>Don't find anything
>Triton druid finds book on animals of freelands
>Mention that's where I'm from IC
>DM says she turns the page and sees a picture of a kobold
>TFW you're literally described as fauna
>Starting to hate the empire more and more IC
>Add them to genocide list subconsciously
>Ask if I can look in the book to see anything about really big people (Giants) due to backstory reasons
>Look over and ask GM to send me what I found out about "(((them)))" in chat after the session is over
>Other people wrap up their study session and head out
>Go to put my hand on the doorframe as I leave and say thank you to the library
>"Please don't touch the doorframe"
>MFW I get rejected by a building
>Everyone makes building / stable relationship puns OOC
>Big funny all around
>We end session with the DM describing empire guards showing up and taking Aizen away
>Get told the follow RL day that we can do sidestories in the town as we go about doing things
>Be given a day before Aizen's arrest to do things around town as the side story (a one on one session)
>Decide to go see Vance, Aizen's merc friend who seems like he's gonna be running things around here after Aizen's gone.
>Ask him for tips as he's a former merc.
>Says he can't help with greatswords
>Pull out pike and glaive
>"That's more my style"
>Head to forest clearing for sparring session
>He gives me initiative and we start trading blows
>Move and get bonked for it, he has sentinel feat
>Manage to sweep his legs and knock him prone, follow up by running on his chest and pointing my blade at his throat.
>Pull back and let him stand up again as this is just sparring after all
>Both now at about half HP and he starts really getting into it
>Phase two baby
>Now has polearm master feat as he's buttend-ing me after every attack, I'm under half health and pop second wind
>He immediately crits me and puts me at around 8 HP total.
>Pop fighting spirit and action surge to finish him with a crit of my own
>Describe going in for a Mikiri counter but stopping with my blade at his throat
>Smile and step off his weapon, help pull him up despite being literally less then half his size
>He mentions how he hasn't had a fight like that in years and is impressed
>Feel proud and it shows.
>He asks where I learnt to fight like that
>Tell him chief taught me how
>He says he'd like to meet him one day
>Try and tell him where eden is and fail because 8 INT and it's a funny moment
>As we walk back to town the convo changes to what I'm doing out here
>Tell him I'm training so one day I can go home and kill the very big people and get my (very dead) family back
>He mentions giants to me
>Immediately want to know more about them
>Learn that Vance faced some, aiming for the eyes and heels is a good idea.
>Very thoroughly listen to him
>He starts to notice how "I'll make the holocaust look like a fucking tea party" my face is and asks me to not judge books by their cover
>Ponder what he means, he points to me as an example of the principle he means. Pointing out that I was able to floor him twice despite being 3 foot tall kobold.
>Kind of pick up what he's putting down but still not fully slotting the puzzle pieces together
>Let Vance get back to things after thanking him for the sparring session and go sell manticore bits too the town alchemist.
>Pick up some whetstones as well as potions, Alchemist also mention that she likes kobolds and saw there are multiple types of them, some looking like little wolf things.
>Decide it would be funny to make them out to be "the town over that we all hate" of my kobold tribe
>Do so and confuse the shopkeep but she's happy because I bought potions, an alchemist's fire and an anti-toxic so she has enough money to buy alot of ingredients
>Thank her and leave to go re-join the group
>Next session rolls about and the party is getting ready to head off after Aizen's departure
>Find out Goliath Barb is actually a good smith and upgraded all the town's equipment for free
>Everyone really likes him
>Vance comes and says goodbye as we head off
>get the MF approving father head pats
>Have an uneventful journey too next town over, it's near the sea
>A few of my party members have been there before
>Get told we'll be stopping for an hour or so
>Decide to go with Triton druid and goblin rogue too see her friend.
>Go upto door and be greeted by person who recognises Trition druid
>Be welcomed in but asked too put weapons as the door
>Look to Triton druid for guidance, she says it's ok so I do it
>Sit down with tea and cookies at table while the two catch up
>Occasionally interject to help fill in the whole story
>Bring up the orbs and eventually sell the big one and a few of the smaller ones to her
>Let Triton druid finish reminiscing before leaving
>Head back to cart and driver friend shows of his latest purchase, a bag of holding
>Session ends with some jokes.
>Next session and we're on the road, DM rolls for random encounters
>We hear the beating of wings overhead as two griffons land on either side of the carriage
>Get out and take point, charging up to the one infront of us and attacking doing OK damage
>Get knocked to 1/3 of my HP in a single following turn
>Vuman and Cleric come up and save my ass by finishing it off
>Goblin rogue decides to try and show off, trickshotting the griffon and missing
>Triton druid heals me
>It now flies over and fucks up the goblin rogue like it's dead lover did to me, critting as it does
>Goliath barb manages to grapple the thing
>I run and crossbow it, discover it now has a permanant barbarian rage active because we killed it's mate
>The rest of the group (Minus the goblin rogue who's holding his eye and running from it) pound on it, I run and swing with my greatsword, action surging and decapitating the thing. The severed head lands on my own like a gorey helmet, it's a cool moment
>We check on goblin rogue, he's missing an eye
>Find the missing eye impaled on one of the griffon's talon.
>Monk pockets the eye in case it can be healed back
>Skin and loot the bodies monster hunter style
>Make way to next town, get asked for paper an driver friend says to show our merc badges
>Do so and get let in
>This is a very fancy town, reminds me of home in a strange way
>Find our merc groups FOB in this town and leave goblin rogue in the care of the alchemist running the place.
>Ask "why are you the wrong colour?" as innocently as possible
>Group erupts into laughter proving racism = funny.
>Group plays up the "oh my god that's so offensive" angle for jokes and it's all around a good time
>Head to where we need to and go shopping for things like an eyepatch
>Shits real expesive
>Encounter Gnome shopkeep (who's a dick) and triton shopkeep (with big tiddy goliath MILF GF)
>Goliath barb gets looked over once and shot down faster then a german plane during a WW 2 night time dog-fight
>Buy some more potions and sell my griffon head
>Meet up back at FOB and leave the NPC bard behind because he's tired
>Get more info on the job, the sewers have something in them causing problems and the workers are striking because of it, 17 people missing.
>Head to where the job is for this town, the sewers.
>make our way inside and roll initiative
>Dungeon crawl babyyyyyyy
>Triton druid hits us with a pass without trace
>Perception check to get a read on what the fuck is happening in here
>hear chatter up north, inform party and move too investigate
>See kobolds holding spears up at two people
>Figure these are the bad kind of kobolds, not me, so they need to die
>Ready my crossbow bolt for one of them.
>Monk, barb and cleric do the same thing
>Easily clean up the rest.
>Have coversation with the people we saved
>it's an NPC we'd already met during session one, a merc called cutter who's with a noble looking for adventure
>Find out this noble is called matthew and has a trait that acts as a permanent GWM feat that can't be turned off
>Hear more noise further head and make our way across a stream of flowing water
>Too the east there is some chatter, to the west nothing
>Cleric throws a rock with light cast on it east, a kobold comes out and triggers it's own trap instantly killing it
>Laugh as we go back into initiative and goliath barb charges in blocking the doorway. Monk practically mounts him and attacks too.
>I see the doorway get's a little crowded and also notice that what we thought were walls were actually just pillars in the darkness
>Run and jump over the water stream, get grappling hook out and sling it around the pillar everyone is standing nearby and ride tether around the pillar
>See a few more kobolds there, go after the boss looking one
>Miss my first attack and action surge to hit him hard but not down
>Have to dip from session because of IRL reasons
>Next session monday, hyped as fuck for it
- I don’t think those are grenades… , A kobold story
- It’s over zombie horde! I have the high ground! A kobold story.
- Necromantic grenades, a kobold story
More about Dungeons & Dragons OnlinePost: "Plotting multiple genocides at level 3, A kobold story" specifically for the game Dungeons & Dragons Online. Other useful information about this game:
- The Death of a Hero.
- Consulting other DMs
- Crafting an NPC that is a Vampire By Choice, for the Greater Good
- Breaking Anti-Magic Laws: Are my Consequences too Severe? Tips appreciated!
- “I told you to take the wizard’s staff!”. Passive Insight, cooperation, and spellcasting during negotiations and high-stakes social encounters in D&D
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