Content of the article: "[Resource] I’ve made an open source town generator which generates NPCs that actually live in the town, complete with relationships, taxes, and other anti-Boblin measures!"
When your players delve too deeply into the history of an NPC, or are a little too curious about the local economy, socio-political climate, or just really want to know the average wage of a town, that's a Boblin the goblin moment (source: Bun Boi, check him out!). Luckily, Eigengrau's Generator can help out. It's a DM tool that procedurally generates towns, taverns, and NPCs. It does more than just that, though- towns have taxation which is reflected in NPC wages, and NPCs that are in too much debt might seek out a loan. It supports half-human lineages, step-children, polygamy, and Kinsey scale modeled sexuality. We're automating as much of the dull worldbuilding as possible so you can get to the fun stuff- the plot.
A Tabletop Generator Unlike Any Other
Eigengrau's Generator procedurally generates towns complete with sociopolitics, descriptions, and those little touches of creativity that separate a hand-crafted tavern from the drudgery of improvising your umpteenth pub on the spot. Spend less time preparing things like the name of the bakery, and more time on the stuff that really matters- Eigengrau's Generator can generate enough breathing room to roll up your next encounter. With 17 different building types, NPC personality and backstory generation, and instant plot hooks, there's enough detail for even the most curious of players to be kept busy.
Descriptions with continuity and logic that sound natural.
Eigengrau's Generator has been built from the ground up to augment (not replace!) a DM's own work. Through open source contributions and over a year of full-time development, the Generator has developed sophisticated systems that generate a cohesive town that can be inserted into any magical fantasy setting.
Emergent storytelling through narrative-focused design.
Eigengrau's Generator procedurally generates towns from the ground up, with the biome impacting types of building material that are available, a town's wealth and population changing what establishments are featured, and sociopolitics and economic modeling influencing the types of people that inhabit the town. The generator features full NPC relationship trees, with employees, debtors, friends, family, co-workers, drinking buddies, and secret crushes!
Economic Modelling For Realistic Towns
Using occupations taken directly from 16th century Parisian tax records, Eigengrau's Generator models social class, professions befitting the class, and just how many luthiers a village of 500 can support (hint: none). Collaborations with Board Enterprises of the seminal "Grain Into Gold" supplement sees merchants stocked with items appropriate to their size.
We have an active Discord community, where roll tables very similar to those found on d100 are crowd-sourced and added to the generator; for every sentence that you read, there's likely 9 other different permutations! You can get involved without knowing a single lick of code.
If you find this useful, the number one thing you can do to help me, though, is spread the word- share it with your DM, in your local DnD group, on Tumblr, or wherever. Really cannot overstate how much the project needs an active userbase to thrive. Please join us on our Discord, and also check out EigengrausGenerator!
Eigengrau's Generator is open source and can be compiled from scratch. There is a Patreon, but there are no paywalled features. The money I earn from Patreon goes straight back into the generator, commissioning the fabulous Juho Huttunen to make more incredible art (like this)
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