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Suggestions for how to handle a PC stealing a family heirloom?

Content of the article: "Suggestions for how to handle a PC stealing a family heirloom?"

My Vengeance Paladin is a brand new player in a group of first timers, who has been parading himself around with an alter-ego in my Waterdeep: Dragon Heist campaign has kept his name under wraps for several sessions before revealing his connection to one of the city noble families, one of famous paladins. Essentially I had the campaign begin with the characters in prison, and he had been working with Zhentarim mercenaries who implicated him in the murder of a few merchants on the road. He had expressed his desire to go to his families estate and meet them, and he finally pursued that thread last session.

The game is set in spring, where I told him most of the nobles come back to the city for the summer. The servants were getting the estate ready and his family were still on the road. I had hoped that he would inquire about his family and reveal that their fortunes had dropped considerably, and that his father had become deep in debt to cover the shame of his son's fall from grace, and basically set up the redemption arc that my player wanted his character to go on.

Instead he claimed he was here for his inheritance, the family sword and armor. An invention of his, but one I was happy to play along with! As taken aback as I, the GM, was, the servants let him brazenly walk in and demand it. I allowed him the sword, a simple magical longsword, but had the many of the suits of armor had been sold, the steward explaining that his family had fallen on hard times over the winter. Still he persisted and took the only remaining suit of armour.

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I want this action to have consequences, but ones that will be fun for the players at the table and not simply me taking his new toys away! This was probably the player's, and this particular groups first entirely self-directed action in the city and I dont want to discourage them being so bold in the future, but also to show them that there are bigger movers and shakers in the city and that robbing a noble could have serious consequences, even if its for the right reasons (as will happen later in the campaign).

How would you have this situation develop? He has two brothers in the city as well who he has made contact with, both paladins. His father would be a paladin of some import. I had first thought a duel, but a) dueling is explicitly illegal in waterdeep and b) I'd like a way other than combat to resolve the situation. I dont want it to dissolve into a heated argument either. I'm stumped for another solution, however, and am open to suggestions!

tl;dr New players taking initiative in new game led to one player robbing his noble paladin father's household. want to find a fun consequence for that action and give the player a bit of a slap on the wrist without wiping the floor with him in combat and taking his new toys. Help welcome!

Source: reddit.com

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