>Little bro is running a Star Wars bounty hunter campaign
> Our crew is my character, Elroy, a deposed king trying to retake his world
> Cal, a devoted ex-Imperial cadet
> and Corm, a farmer boy sniper from Naboo
> Story takes place a year after the Rebel victory, though Jabba the Hutt survives
> Jabba gives us a job: capture Han Solo
> Blissfully unaware of the shitstorm we would bring down on ourselves, we carried out the mission
> Basically we got jumpsuits and pretended to be ground crew when he landed the Falcon. When he got back on, we’d ambush him and put him in our own ship
> The strategy barely works. There’s a whole lot of fighting, but that’s beside the point. We take him to Jabba and get millions of credits.
> At about this point, we realize that we are now the most wanted men in the galaxy
> Thankfully, Elroy has a plan and a safehouse.
> The plan is to go to a whole bunch of populous planets and let it slip in bars that we’re doubling back to our compound on Tatooine, then go to the safehouse.
> The plan went wrong almost immediately
> Corm goes to Coruscant to spread the word in a couple of bars
> Customs officer detains him for taking a sniper rifle through security
> Pretty soon they know who he is and toss him in a prison ship
> Cal and Elroy are at this point chilling at the safehouse
> Here on the radio that they got Corm
> Elroy’s ship is recognizable, so him and Cal agree that Cal should go look around for a prison ship with his A-Wing.
> Cal jumps to Coruscant to look around. Little do we know, but Corm already escaped
> He went into the airducts when his prison ship got attacked, then fell out and got an escape pod
> They took his coms, so we don’t know this.
> Cal is looking around when a lost cadet in an X-wing asks for an escort back to his ship
> Cal obliges and takes the kid back. Then the Rebel ship asks for his callsign
> “Yeah… this is Caliber 5”
> “There are no squadrons with the callsign ‘Caliber’ in this system”
> “Oh yeah, I’m from the system next door.”
> They don’t believe him. Four X-wings demand he land and be taken under arrest for impersonating a Rebel officer
> He flees
> The fight was insane. Cal lost his engines, shields, and almost lost the jump drive. Just in the nick of time, he tries to jump back to the safehouse.
> Our system uses d10s, and you want to roll low. The DM asked him to roll for his luck to see if the damaged jump drive messes up
> Rolls a 10
> At this point, the DM takes a little break to brainstorm the worst possible place Cal could jump to
> It wasn’t a black hole or a star or anything. It was worse.
> Much worse
> Cal jumped to an icy planet not listed on any maps and hops out to do repairs
> Elroy is talking to him with a comlink this whole time and is trying to find out where Cal is so he can help him
> Eventually, Elroy finds out where Cal is on based on the number and types of stars nearby and leaves the safehouse to jump there.
> This whole time, Cal has been working on his ship in a blizzard when he sees lights in the distance.
> Several lights
> The lights get closer and it becomes obvious that these lights are in fact lightsabers
> At this point Cal remembers a piece of lore he heard long ago about a cold Jedi holy world where all padawans go to make their lightsabers.
> Cal begins panicking
> The figures get closer, revealing none other than Luke Skywalker and a cluster of padawans using lightsabers to navigate the blizzard.
> “You having engine trouble?”
> “A-a bit…”
> Since Luke is a Jedi, he can sense emotions, read minds, etc.
> “You’re running from something!”
> “Uh, yeah. Pirates. I ran into (random pirate we killed in session one).”
> Keep in mind that pictures of us have been sent throughout the galaxy. The puzzle pieces start clicking in Luke’s head.
> Cal is pissing himself
> Luke offers to take him aboard his shuttle to warm him up.
> Cal reluctantly obliges
> After he gets aboard, Luke and all of his padawans ignite their lightsabers
> Cal is prisoner
> Meanwhile, Elroy is zipping through the galaxy as fast as he can to pick up his buddy
> Coms don’t work in hyperspace, so Cal can’t warn him.
> “Cal, this is Elroy. I’m orbiting the planet. Cal? Come in, Cal.”
> “Hmm. Must be interference.”
> Elroy merrily plops his shuttle into the atmosphere when he sees a shuttle towing Cal’s A-wing
>It seems that the locals are helping him
> Luke cheerfully radios that he’s helping Cal, and offers to land and send him aboard.
> Elroy obliges
> Elroy opens the door and cheerfully walks out
>”Wait, you’re not Cal. Where’s-“
> Cue Luke dramatically igniting his lightsaber
> Cue Elroy reaching for the sky
TLDR: Playing Star Wars bounty hunters. One team member has a misjump to a Jedi holy world and gets arrested by Luke Skywalker. I follow close behind and get taken prisoner as well.
- Let’s gather the still working exploits. Here are what i found.
- A simple idea to make rebel planets a bit tougher.
- 1v1 Galactic Assault match on Hoth last night against NutsacktheJedi
More about Dungeons & Dragons OnlinePost: "The unluckiest jump in the galaxy" specifically for the game Dungeons & Dragons Online. Other useful information about this game:
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