Dungeons & Dragons Online

Thoughts on this Iron Heart Fighter Archetype?

Content of the article: "Thoughts on this Iron Heart Fighter Archetype?"

Hello, everybody! Today (well, tonight for me) I have a Fighter Archetype called the Iron Heart.

NOTE: This is a character-specific subclass! As in: a subclass I've made to suit one specific character I've made, who is called The Bucket Knight. He used to be a farmer, but he wanted to do greater things than that, honestly. He was always enchanted by the heroes in old story books, and he knew he wanted to be just like them.

Not in a story book, but a hero.

Iron Hearts are Fighters who came from humble origins. Commoners, every-day citizens, ordinary folk — those sorts of people. Some wish to do greater things with their lives, perhaps doing good purely for the sake of doing it, becoming a hero like those who are worshipped in books and tales, or maybe waving your hand at fate, who said you would never amount to anything.

Inspiration

Starting at 3rd level, your confidence and supreme desire to do good fuels you in your hero’s journey. When you roll a natural 20 on an attack roll or ability check, you use your Heroic Inspiration Die, a d6, adding the result to the next attack roll or ability check that you make.

Your Heroic Inspiration Die changes when you reach certain levels in this class. The die becomes a d8 at 5th level, a d10 at 10th level, and a d12 at 15th level.

Honed Skills

Hearts of iron take time to be forged. Over the years for which you’ve lived, your skills have been practiced. Now, your time as a breeze rider is over, and your experience is undeniable.

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Starting at 3rd level, you have expertise in the two starting skill proficiencies you chose at your first Fighter level.

Bravery

Starting at 7th level, you have advantage on saving throws made against being frightened.

Unfailing Inspiration

Starting at 10th level, you may use your Heroic Inspiration Die after rolling an 18, 19, or 20.

15th level feature

Starting at 15th level… Uh…

Willpower

At 18th level, you attain the pinnacle of resilience in battle. At the start of each of your turns, you regain hit points equal to 5 + your Constitution modifier if you have no more than half of your hit points left. You don't gain this benefit if you have 0 hit points.

I know that there's straight-up not a 15th level feature — I've yet to think of one (any ideas for what it could be?). That aside, what do you think I have so far?

Source: reddit.com

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