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Thoughts on this Variant Elf race?

Content of the article: "Thoughts on this Variant Elf race?"

More homebrew races from me. Let's roll.

Revised Variant Elves of Avyre

Elf Traits

Ability Score Increase: Your Dexterity score increases by 2.

Age: It is a commonly known fact that the Elves of Avyre stop aging at around 18 years old, and they are immortal.

Alignment: Many Elves, particularly the Elves of the Stardusted Hills (called High Elves), are rather snooty, seeing themselves as superior to the other races of Avyre, thanks to their great connection to magic and immortality, and many Elves don’t care for the ways of life practiced by other races, but their self-righteousness and narcissism don’t go far beyond that.

There is a certain kind of elf that is a little different. They see their immortality as time to do many great things, and they are more understanding than the Elves of the Stardusted Hills, but they may come off as cold at times. They are devoted to good, but most of them see value only in the big things. They are referred to as Brown Elves.

The Elves of Zrian are more kind, gregarious, and soft spoken than the Elves of the Stardusted Hills and Avyre. They are compassionate and more eager to learn about the interests of others while not humoring them. People call them Gold Elves not because of their physical traits, but because of the fact that companionship with one may be as desirable as gold.

The Elves of Eldor are feared by all. They are relentless, sniveling hunters of Orcs and Goblins, showing little to no mercy even to those who show them mercy. They were especially feared after they nearly killed off the Orcs. Some Eldorian Elves are ashamed of the past acts of their race, wishing to break free of the race’s common corruption.

The Elves of Anavelle are understanding like the Gold Elves of Zrian, but they may come off as cold or aloof to others due to their common stone faces that are only moved by small smiles. This is not to say that they are wooden people — the Pale Elves of Anavelle are appreciative of the life they have and feel just as much emotion as other Elves, if not, more than most.

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The Wood Elves are mysterious, and they are very rare. Some believe that they don’t even exist or that they are mythical creatures. They are illusive, quick, and if you blink, you’ll miss them. Those that have befriended a Wood Elf would know that they are very blunt, never holding their opinions back. They are somewhat standoffish at first, but they hold tight to those they grow to like, and they are old, but kind souls.

Size: The Elves of Avyre are slightly taller than humans, most growing to be a little taller than 6 feet tall. But they are very light, weighing in at about 50 pounds while still having the physique of an average, well-cared for body.

Speed: Your base walking speed is 30 feet.

Darkvision: The Elves of Avyre possess the unique ability to see in the dark. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Extended Sustenance: In addition to being immortal, the Elves of Avyre rarely need to eat. You only need to eat one small meal every few days to fill yourself up.

Fey Ancestry: You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Languages: You can speak, read, and write Common and Elvish.

Subrace

High Elf

Ability Score Increase: Your Intelligence score increases by 1.

Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

Incisive Sense: You have advantage on Insight checks.

Cantrip: You know one cantrip of your choice from the Wizard spell list. Intelligence is your spellcasting ability for it.

Brown Elf

Ability Score Increase: Your Wisdom score increases by 1.

Powerful Build: Brown Elves put more training into their bodies than most Elves, looking more muscular, rather than dainty. You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

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Fearless: Brown Elves are known for their lack of fear. You have advantage on saving throws against being frightened.

Brown Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and battleaxe.

Gold Elf

Ability Score Increase: Your Charisma score increases by 1.

Everybody’s Friend: Gold Elves are usually more willing to put time into getting to know people of other races than other types of Elves. You know one additional language of your choice.

Well-Educated: Gold Elves dedicate some of their time to bettering themselves as people, whether it be by expanding their knowledge or social skills. You are proficient in one skill from: history, nature, performance, and persuasion.

The Allurers: Gold Elves are naturally alluring. You have advantage on checks made to charm a creature (this is not associated with Charisma skills).

Eldorian Elf

Ability Score Increase: Your Charisma score increases by 1.

Menacing: Eldorians are feared by almost everyone, including other Elves — especially the Pale Elves of Anavelle. You gain proficiency with the Intimidation skill.

Elf Weapon Training: You have proficiency with the longsword, shortsword, shortbow, and longbow.

Savage Attacks: When you score a critical hit with a melee weapon attack, you can roll one of the weapon's damage dice one additional time and add it to the extra damage of the critical hit.

Pale Elf

Ability Score Increase: Either your Intelligence or Wisdom score increases by 1.

Scrappers: Since the Pale Elves were nearly hunted to extinction by the Eldorians, they fled their homes and ran as far as they could. They had to adapt from having a life to having nothing.

As part of a short rest, you can harvest bone and hide from a slain beast, construct, dragon, monstrosity, or plant creature of size Small or larger to create one of the following items: a shield, a club, a javelin, or 1d4 arrows. To use this trait, you need a blade, such as a dagger, or appropriate artisan's tools, such as leatherworker's tools.

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Adaptive: You are proficient with improvised weapons, and one additional skill of your choice.

Blade Flourishers: You know your choice of the Booming Blade or Green-Flame Blade cantrips. The ability score increased by this subrace is your spellcasting ability for this spell.

Wood Elf

Ability Score Increase: Your Wisdom score increases by 1.

Fleet of Foot: Your base walking speed increases to 35 feet.

Mask of the Wild: You can attempt to hide even when you are only lightly obscured by foliage, heavy rain, falling snow, mist, and other natural phenomena.

Fey Step: As a bonus action, you can magically teleport up to 30 feet to an unoccupied space you can see. Once you use this trait, you can't do so again until you finish a short or long rest.

What do you think?

Source: reddit.com

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