Content of the article: "When your DM makes decisions based on “”dice rolls””"
> Be me, dragonborn Forge cleric (level 6) who is a knight
> Be not me, DM, 5 other players that aren't super relevant
> We just finished a boss fight in a dungeon last session
> This session we find a NPC we were looking for
> A BBEG scarier than last week's boss is chasing him
> NPC runs the fuck away, scared for his life
> Long story short, we start chase sequence and run back to the entrance of the dungeon
> NPC made it to the entrance on his own, well before us (teleportation shenanigan)
> We came to the dungeon with three mounts: two big cats homebrewed by the DM that my teammates bought the in-game day before, and my warhorse I grew up with
> DM: "The NPC wanted a ride ASAP, and since your horse is more docile than the cat, he stole that one"
> DM later claims he rolled to see which mount was stolen
> Me: "Son of a bitch, let's go after him ASAP!"
> We give chase as fast as possible, lots of malus and shit
> We get back in town not too long after the NPC arrived
> DM: "As you arrive in town, you see smoke in the distance toward
> Us: "We go there, obviously!"
> DM: "You find
> Me: "Ha ha ha, good one, DM. What state is my horse in?"
> DM: "No, really, your horse is dead, riddled with stab-wounds and burned. I rolled to see what the NPC did with the horse, and the result was a nat 1."
> Me: "Oh. Well now I'm definitely murdering that NPC."
> DM: SurprisedPikachu.jpg
> MFW my loyal warhorse that I raised from foalhood was easier to steal than the two big cats we bought days ago
> MFW DM honestly believe that "stabbing a horse to death and burning the corpse in broad day light" is in the realm of possibilities at all for that NPC
- Make sure you know how a spell works before you choose it!
- Designing a dungeon crawl for a two-shot
- Players abandoned their quest giver, knocked out his assistant and killed the old secretary…what now?
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