Content of the article: "New way of playing Tarkov to spice it up before the wipe, difficult and very replayable"
Link to the google doc to see better formatting https://docs.google.com/document/d/1TKfHF0ht_WAP9YGweH9-eXeoL2SsTnlilk7q6Kw9HjM/edit?usp=sharing
The Tarkov Gauntlet Rules
Goal:
Run through every map as many times as possible with a single kit without replenishing from your stash and only extracting when you have obtained a specified amount of points.
Run through the maps from left to right in order:
Shortline-Reserves-Factory(Optional)-Customs-Woods(Optional)-Interchange-Lab
*Factory and Woods are very hard without altering the system. These maps are optional for this mode.
*You must leave Reserves with the Train or Hermetic door extract.
*Can run the maps in reverse order, Labs is the last map to play regardless.
After the raid you are allowed to conduct only the following stated (even for dead players):
Repair armor/helmets/faceshields (NO replacements from stash/traders/flea market)
Deposit any loot to make space in your backpack/kit/container
Replace apparel(Face cover, Eyewear, Non-helmets Headgear and Earpiece)
Load KeyCards for Labs
*Overall- you can take loot out, but cannot add any items to your PMC after you begin the first raid and every raid following.
After raid you may not do anything else, examples follows (even for dead players):
No healing
No energy/hydration replenishment
No changing secure container items
*You may remove items from container, but you can NOT add items into it
No changing gear
No reloading magazines or adding ammo stacks
No additional meds
Death:
When a player on a team dies they must still adhere and obey the rules stated above.
A team wipe will result in an entire reset of the whole game mode.
*As long as one team member extracts with the points needed the team continues to the next map.
Points System:
You must get the following points based on team size.
1-2 Man Teams: 10points total
3-4 Man Teams: 15points total
5 Man Teams: 20points total
*Points do NOT carry over to next map, point only apply to current map
Point Values:
Killing PMCs – 5 Points for 1st kill, 3 Points for 2nd kill, 1 point for the rest of PMC kills
Looting Safes (Must be unlooted) – 5 Points for 1st safe, 3 Points for 2nd safe, 1 point for the rest of the safes found
Looting MarkRoom/Kiba/SafeRoom Exfil/Sherman Stash (must be unlooted) – 5 Points
Killing Scavs – 1 Point for each Scav kills
Killing Scav boss and all boss minions – 5 Points total
Killing Raiders – 2 Points for each kill
Obtaining a 500k+ Rouble single item loot(market value) – 5 Points
Team Member killed – 2 Points for each death
Difficulty Modifier:
Aqua mode -5 Points
Normal mode +0 Points
Hard mode +5 Points
Expert mode +10 Points
Streamer +15 Points
*These points are added or subtracted to the score you need based on team size to raise or lower the difficulty.
Starting Modes:
Normal: Load in with any gear/weapons you choose.
Mac and Cheese: Load in with Makarov and AI2 only.
Hardcore: Start with no gear/ weapons.
1 Man Army: Load every gear/weapon for the team into a single backpack.
*No stacking backpacks.
Difficulty levels as follows:
Normal: 1 6SH118 Raid Backpack for 1-3 player team, 2 6SH118 Raid Backpacks for 4-5 player team
Hard: 1 6SH118 Raid Backpack for 4-5 player team
Expert: 1 Attack 2 Backpack for any size team
Streamer: 1 Scav Backpack for any size team
Modifiers for all starting modes:
No secure container
No starting medical
No flea market
Level 1 Traders and no flea market
Level 2 Traders and no flea market
Level 3 Traders and no flea market
Level 4 Traders and no flea market
Hints and Tips
Bring addition ammo in secure container
Bring additional meds
Bring additional food and water
Bring keys for all maps
Prioritize keys that give points
Teammates are allowed to carry gear out of raid, and into the next raid for dead players (Can be the original gear dead player brought in from start or found in raid gear).
Bring Mule
Bring Surv12
Bring Full Ibuprofen
Bring Grizzly
Use Armored Chest rigs *easier gear recovery
Use collapsible guns *easier gear recovery
Don't stack all supplies on one person
Leave loot behind
Play slow
Leave team mates gear *Every dead teammate requires more gear to be carried out
Use steel and UHMWPE armor *replares better
Team kills results in large amounts of meds to be used
Diversify team’s weapon choices
Final comment:
This game mode was designed to spice up trakov to give the same rush as a wipe. It's supposed to have you moving around the map to get the points or put you in very high risk situations as a single death without gear recovery can set back a team massively. The massive amount of modes is meant for replay ability and the normal mode has been play tested over the past few days. It's hard let me know what yall think.
Source: reddit.com
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