EVE Online

GalaxyFinder – Wormhole Mapper!

It's been awhile since I shared about the mapper I created on here. Since then, it has grown a lot and many new features have been added, improved, and redesigned. I thought it would be a good time to share what is available now. There is a lot so I might have missed something here or there but this is a really good chunk of what's available.

Mapper can be found here: https://wormholes.new-eden.io


GalaxyFinder is built on cloud scalable infrastructure and security. No PHP, Jquery front ends, or bootstrap. Here is what is used for this system: – Firebase Realtime Database – Each layer has it's own security read/write rules – Firebase Cloud Functions (~20) – BigQuery – Cloud Tasks – Firebase Hosting – React – React-Sagas – Redux – Kubernetes – Node WebApi – Full SSL (Managed by GCP) – Only used for custom JWT Authentication layer

  • 3 closed off container services

    • Golang kill service
    • Golang Aura discord bot
    • Node location service
  • Automated Deployment

    • Pushing to master runs a github workflow
    • Deploys it to firebase hosting
    • Triggers version update notifying all users a new version has been deployed

Static data uses information from Anoikis, and system information has been updated for stargates and security from SDE pretty regularly so Triglavian systems and stargates all work appropriately


  • Access Lists!!
    • Give read and write access to corps, alliances, and characters on a per map basis
    • Can only be updated by map owners (corp/alliance directors, or private owner)
  • Character affiliations are auto updated every 30 minutes (CCP ESI Cache time)
  • Tabs automatically appear and disappear based on any kind of security level changes (No refreshing required)
  • Read access prevents you on a database level from modify anything related to a seen map
  • There is no limitations on how many entities are allowed to be on access lists
  • Locations for all characters are only visible to corp/alliance members
  • Spais can't delete tabs or timers unless they own it
  • The system will NEVER ask for more scopes than what is needed
    • Custom account system will default to just roles and titles
    • When you use any of my tools it will just ask you to update your login scopes to include ones needed for the new tool


  • The signatures run your basis for the map!
  • Clicking the home button will automatically set the signature to the parent system
  • Hovering over the info icon will show you who created the signature and who last edited it
  • Signatures NEVER go away, so you can see the last time you were in a system
  • double clicking a signature on a row will open the edit for that signature
  • Pasting into the mapper more than one signature from game will auto select signatures that weren't available in your paste (Making it super easy to just click delete to remove stale data)!
  • Sites like gas and ore sites can be right clicked to be marked as triggered or cleared
  • Signatures are shared across same security level maps
Read more:  V0LTA vs Siberian Squads, SNUFF, Banderlogs, and friends

System map

  • Selecting a system will populate the page with related information
    • When selected the map will automatically smooth scroll to bring the node as close to the center of the view as possible
    • Statics will appear in the top right and take you to external sources showing you details
    • Zkill and Dotlan buttons for that system
    • Routes (if k-space) showing destinations from that system
    • Signatures and Anomalies list
    • Notes made for that system
  • You can flag systems to tell people you noticed drifters active in the system (timestamped)
  • Hovering over the effect icon on a node shows you the effects it causes
  • Pinging a system will animate the node and allow you to hover and see the Pinging
    • Ping notes stay forever until they are deleted meaning you can leave messages for when it is found again
  • Double Clicking systems that haven't been fully mapped out automatically opens the edit window for them
  • Set the status of a system to show if it is scanned, hostile, or empty
  • Character locations are shown and updated in real time
    • Hovering over the badge showing the count will show a list of characters, ship names, and ships
    • The purple badge shows where your current character is located
  • Right clicking connections allows you to update the status of a connection
  • Hovering over a node will highlight the connection that moves up from that system
  • K-Space systems have the ability to right click and add the system to your in game waypoint
  • Rebuilding chains is now possible, since signatures never go away you can right click a system and choose rebuild connections
    • Rebuild will recreate all wormhole signature on the selected system that aren't currently on the map
    • Any connection status' and overlays that were there previously are preserved
  • EoL connections change color as time passes to let you know how old it is
  • K-Space systems have a stargate menu option allowing you to add stargate connections to it's known connections (including Triglavian gates)
Read more:  7 Basics to Survive Industry Changes and Market Turbulence.


  • Automatically detect when you change systems to auto-populate details
  • Filters possible signatures based on their type
  • Drawer pops open from the right letting you choose the signature you just jumped through
    • Signature list is populated showing all non filled out signatures for the system you just left
    • If you forgot to fill out the signature you can add it to the system and the drawer will auto update
    • Selecting a system automatically updates the system with your new system's details
    • Drawer will automatically select the system you just came from on the mapper when opened
  • K-Space automapping is toggleable, meaning if you jump from a k-space on the map to K-Space registered as a stargate jump it will automatically add a stargate connection to that system

Structure timers

  • Keep track of timers you come across
  • Owners, Time, Type, Structure are all visible in the drawer
  • Times are automatically converted to the viewers time zone
  • Timers can only be removed by owner/director to prevent tampering
  • When the timer has passed it will appear as red


  • Drawer pop-out that helps you find the fastest route to your destination
  • When you enter a destination it will show a path from all k-space systems in the current map
  • When you select one of the k-space destinations it will automatically select and flair that system on the map so you see which one the path is for
    • This also scrolls the map so the system is in view for you to see
  • The routes work the same way they do in the normal routes panel!

Route Panel

  • Visible when a k-space system is selected
  • Specify the systems you want to auto appear in the list
  • Shows shortest and safest routes to each systems
  • Expanding will show each system you jump through
  • Right clicking on any system on the node will allow you to set your in-game waypoint
  • Hovering over each jump system will show you hourly statistics
    • jumps
    • deaths
    • stargates
    • security


  • Locations are automatically tracked once the character has been added to the system
  • User/Character doesn't have to have the website/mapper open for tracking to work
  • Locations, Ships, Ship names are updated every ~6 seconds
  • You will only see your corp/alliance members (based on map permissions/security)
  • Number bubble on systems shows you how many people are in that system
  • Purple shows the system that you are currently in (blue is for ones you aren't in)
  • Hovering over the bubble will show you the player, ship, and ship name for everyone in system
  • Intel view has a view to see pilots in the currently selected system too without need for hovering over the bubble
Read more:  Marauder Feedback - Kronos and marauder HP distribution

Kill Tracker

  • When a new kill is logged into zkill (redisq realtime)
    • If the system is on your current map you will get a notification (if browser notifications are turned on)
    • The system will have a pulse animation around it for 60 seconds
  • Selecting a specific system will show you a list of at least the last 6 kills in that system
    • Older kills are automatically cleared out at the top of every hour
  • If the tab is unfocused or closed the tab title will blink with the latest kill info until you open the mapper
  • If the intel panel is closed and new chain intel comes in, the light bulb will flash red until you open it to see it
  • Kills listed in the chain feed are clickable, automatically selecting that system and scrolling to it
  • Items will show you
    • Who died, what ship, corp/allinace they belonged to
    • How many of each ship type is on the kill
    • Affiliation of the character that got the final blow
  • Selecting any of the pictures will take you to their zkill


  • You can select a background for the mapper from a set of already stored backgrounds
  • Turn stargate automapping on and off
  • Setup the tab you want to automatically load when you load up the mapper
  • Add all of your alts into your account, and switch between them from the drawer on the left


Similar Guides

More about EVE Online

Post: "GalaxyFinder – Wormhole Mapper!" specifically for the game EVE Online. Other useful information about this game:

Top 20 NEW Medieval Games of 2021

Swords, dragons, knights, castles - if you love any of this stuff, you might like these games throughout 2021.

10 NEW Shooter Games of 2021 With Over The Top Action

We've been keeping our eye on these crazy action oriented first and third person shooter games releasing this year. What's on your personal list? Let us know!

Top 10 NEW Survival Games of 2021

Survival video games are still going strong in 2021. Here's everything to look forward to on PC, PS5, Xbox Series X, Nintendo Switch, and beyond.

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *