EVE Online

Notes of April 17 CCP Interview on the Meta Show

Sorry these are so late.

I took some notes on CCP Rattati and CCP Swift's


in April. Provided here for the sake of posterity.

The hour-long discussion was cordial and relaxed and fell into three main phases:

  • Introductions and General Banter: Much of this section particularly focused on CCP Swift who only recently joined the CCP team after many years as a noted member of the EVE player community. (18 minutes; 4:56 – 23:00)
  • Missing Asteroids: CCP’s plan to address problems created by the sudden removal of many asteroid belts from nullsec on April 13. (11 minutes; 23:00 – 34:18)
  • The Road Ahead (summarized below): What CCP’s future vision is for EVE, particularly as realized in the recent industry changes. (32 minutes; 34:18 – 1:06:53)

In section three, the interview revealed a number of game-design directions that CCP (and CCP Rattati in particular) either is pursuing or would like to pursue (no specific timelines or indications of progress were provided for any of these):

  • Making the game more approachable for new players and enhancing the new player experience (55:50)
  • Reduce overutilization of some content and increase the attractiveness of underutilized content (39:35)
  • Distributing players all around the universe (38:47)
  • Requiring some kind of tradeoff if players do decide to clump together into one area (such as being forced to rely on trade, or on establish a supporting presence elsewhere; or being able to build only certain kinds of products due to lack of resources from other parts of space) (43:20)
  • Allowing customization of space in nullsec through IHUB upgrades (such as providing the ability to add certain missing minerals or increase the quantity of existing minerals) (44:07)
  • Dynamic, automatic rebalancing of resources in space (without manual input by CCP) to motivate player distribution (46:06)
  • Improving Faction Warfare and making it a suitable transition point for new players from highsec to null (57:17)
  • Building AI-driven Empire NPC activity (such as fleets fights and resource gathering) into the lowsec/faction warfare landscape (57:25)
  • Adding more play-counterplay aspects to cloaky intel gathering (reminiscent of submarine hunting) (59:20)
  • Adding more play-counterplay aspects to logistics and supply movement (deployables like mobile cynos are a part of this vision) (1:00:18)
  • Introducing more ways for players to build travel networks beyond just the Ansiblex (1:01:35)
Read more:  We absolutely murdered Goons for 6 hours last night in multiple systems with multiple doctrines, it got so bad at the end ... I drifted out of the new POS to give them a gift. I'm a giver.

Also, CCP Rattati laid out the vision behind the recently introduced industry changes:

  • Anchor on the Battleship. After the market adjusts, Battleship prices should be roughly the same as they are today. (35:37)
  • Make T1 Sub-caps relatively cheaper (compared to Battleships). (36:00)
  • Make Capitals and Super Capitals relatively more expensive (compared to Battleships) and provide specific tuning knobs to influence the cost and numbers of each. (36:05)
  • Create a more natural learning and complexity progression for industry. (35:25)
  • Improve the new player experience (by making T1 Sub-caps cheaper and by making the industry learning curve more smooth). (36:37)

A couple other points to touch on in closing:

  • CCP is trying to figure out a role for the Rorqual to keep it as the aspirational goal for mining ships (48:27)
  • The Mittani called for IHUB and TCU vulnerability times to be removed from ESI to remove a source of free intel and increase the fog of war. CCP Rattati expressed approval of that idea. (1:02:07)

Source

Similar Guides


More about EVE Online

Post: "Notes of April 17 CCP Interview on the Meta Show" specifically for the game EVE Online. Other useful information about this game:





Top 20 NEW Medieval Games of 2021

Swords, dragons, knights, castles - if you love any of this stuff, you might like these games throughout 2021.



10 NEW Shooter Games of 2021 With Over The Top Action

We've been keeping our eye on these crazy action oriented first and third person shooter games releasing this year. What's on your personal list? Let us know!



Top 10 NEW Survival Games of 2021

Survival video games are still going strong in 2021. Here's everything to look forward to on PC, PS5, Xbox Series X, Nintendo Switch, and beyond.



You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *