Content of the article: "Failed ‘Feed the People’, but The People haven’t Failed Us"
It's the first time in recent memory I can recall failing the event; the last time I clearly remember this happening was back during the B.E.T.A.
Seemed like the server may have burped on us or something, we couldn't even find the last two ingredient containers to get the machines running. That was annoying, but what really got my attention, and the reason I'm posting this, is that until the last six minutes or so before the event failed, I was the only player there.
To be clear, that's not a diss in the least; some people won't enjoy the event and plenty are doing something else, and I'm not disparaging that. I suppose the contrast between what happened there and 76's early days, before and right after the game launched, is what got my attention.
During the early days of the game, for the first months after release, when 'Feed the People' lit up, it seemed like the WHOLE server would show up to work together and finish the event. We'd dominate the mobs that showed up and repair failures with the efficiency of real factory workers.
Why? Because when the event completed, every player in the server instance, near and far, present and absent, would be fed. We 'Fed the People'; cans of food would be dropped in each and every inventory.
It turned out that this was a bug, unintended behavior, and Bethesda patched it out, much to the chagrin of a large portion of the community.
Time and again, the Fallout 76 community has demonstrated a clear interest in helping one another and fostering a positive, cooperative experience.
We see this in the development of external tools like Nukacrypt and RougeTrader, the Nukes&Dragons suite, the Plan and Mod Database, the mule and accountable trading services, and the crews who collect and decrypt nuke codes.
We see this in the players who call out when they see a legendary creature so everyone can get a hit, or the players who help guide and assist new entries to the game, or those who feed the beacons in 'Encryptid'.
We see this in the solidarity and support of the playerbase when one of us brings news of a personal loss, or in the formation of groups which lift one another up through common history and interests.
The 'Feed the People' bug was perhaps one of the first shared event experiences in the history of the game, and it exemplified the spirit of the community that would grow up around this game by allowing some of us to give to everyone at once in a clear moment of altruism.
I personally would love to see that 'bug' make a return, and for Bethesda to approach future developments with this spirit in mind, but if nothing else, I wanted to share this history with those of us who didn't get to see where this community started.
I want to thank you all for contributing to this collaborative post-apocalyptic spirit of adventure and camaraderie, and exhort you to continue. You're seen and appreciated, and this game is a brighter place for it.
- The reason why everyone hates PvP. Things Bethesda need to change/implement in order to save this feature while keeping both PvE and PvP players happy.
- Its time to deal with dead servers
- Just saw a post in r/wow thanking people for being nice and it kinda hit home.
© Post "Failed ‘Feed the People’, but The People haven’t Failed Us" for game Fallout.
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