Content of the article: "Fallout 5: what if in the next game, NPCs all appear as friendly in the compass (or in vats)? That would make us players observe if who we’re looking at is an threat or just a survivor; the truth would be discovered only if when the player is shot at or talked to."
Raiders made me think of this. I think it's not that lore friendly to have these guys lying around in the wasteland just mindlessly blowing the brains out of everyone or everything which passes by. Plus I think it would add a lot to the tension to any encounter in the wasteland. You could choose to shoot someone you see in the distance to then discover he was just a friendly settler, or try to approach him only to find out he was a raider waiting for a prey to ambush with his friends. An idea could be to flag them as "wastelanders" in vats. I can think of a lot of ways this system could be really cool. Imagine to encounter a group of people occupying a building on a road. You don't know who they are. You approach them and find out they're friendly. You talk to them and trade with them, they even give you some quests. You leave. Some days pass and then, when passing again through there, the same people are starving so they basically turn into raiders and try to kill you to take your supplies. This would also make the player be more careful and look out for visual clues: if you see from a distance a raider encampment like the ones in Fallout 3 or NV with corpses attached to beds and skeletons lying everywhere you would instantly know they're trouble and start shooting before they do. But things would not always be that straightforward. Of course, this could be done with any creature, not only humans. I'd do this with supermutants and deathclaws-like creatures as well (in fo2 there were intelligent deathclaws for example). Everyone could be an "Uncle Leo" or a "MeanSonOfABitch"! The binoculars would actually become useful and characters with high perception could even gain access to perks to more easily detect clues to understand whether you're walking into a fight or a talk. But there are a lot of more things that could be done with this system. Even joining small, specific gangs of raiders that don't decide to shoot absolutely everyone they see!
- Ideas for the next/future fallout games.
- An idea for a Fallout game set in the Four state Commonwealth. Fallout: New Mexico
- I feel like Bethesda retconned how destructive the Great War was in a major way, and that’s why Fallout 4 feels so different.
More about FalloutPost: "Fallout 5: what if in the next game, NPCs all appear as friendly in the compass (or in vats)? That would make us players observe if who we’re looking at is an threat or just a survivor; the truth would be discovered only if when the player is shot at or talked to." specifically for the game Fallout. Other useful information about this game:
- Fallout New Vegas is like the First Punic War
- Fallout 4: Aftergame
- Steel Dawn is my favourite interpretation of the Brotherhood in any Fallout game
- Bethesda, guys, it wasn’t so much dying from lack of food/water, it was the frequency of needing it.
- What is the strongest faction/group? Is it the ncr, the masters army(maybe),institue? No
- An Honest to God, No Bullsh*t New Vegas Review (Base Game)
- A Concept for an Expansion Maybe Takes a game to the Coal Region in Philadelphia.
- Fallout 76: Steel Dawn Update Notes – November 24, 2020
- Thank you, fellow Vault Dwellers and Bethesda.
- Kiloton radium rifle is OP
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