Content of the article: "How to abuse momentum/scripting and de-tilt yourself with the most fun strat"
courtesy of u/ruho6000, this post from a week ago. I've only just got round to trying this deliberate abuse of momentum and I have to say it's the most de-stressing experience of fifa online I've ever had. I've only tried it 3 times in div 2 but with huge success, here are screens of my first 2 games in which I won both (drew the 3rd)
I won with 8% and 15% possession at half time
I recommend you read the original post, but I simplified it by just max power booting it down the middle of the pitch every time I touched it and focused entirely on defending while trying to get my pass accuracy as low as physically possible.
I have never had so much fun purely because after 45 mintues of focus, you can mess around and do whatever you want, and the game will actually do it. All your skill moves, passes, shots, pace everything will work better, and your opponent will finish the game with >70% possession so he will be misplacing passes and shots for the entire half.
The highlights for me were Sissoko scoring a 30 yard screamer with his left foot, Ramos absolutely rinsing Mbappe for pace multiple times in one game, and auto blocking about 5 shots in a row until a guy ragequit.
It's not beautiful football, but it's fifa the way EA wants it to be played, so cheers u/ruho6000 for making fifa hilarious again
seeing as this has brought out some debate about whether scripting/momentum/DDA is a real thing, I thought I'd link a post about it I saw years ago with data mined proof of how it works and some examples
// Description: "User scores in first 5 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 5 minutes> DO <increase difficulty by 0.25> RULE1_PARAM1 = 5
// Minutes RULE1_OUTPUT = 0.25 // Description: "User scores in first 20 minutes"
// WHEN <GoalEvaluation> IF <user score is greater than opponent score and before 20 minutes> DO <increase difficulty by 0.25> RULE2_PARAM1 = 20
// Minutes RULE2_OUTPUT = 0.25
// Description: "Score >= 2 goal lead"
// WHEN <GoalEvaluation> IF <user has greater than 2 goal lead> DO <increase difficulty by 0.25> RULE3_PARAM1 = 2
// Goal lead RULE3_OUTPUT = 0.25 // Description: ">70% possession after at least 20 minutes"
// WHEN <BallOOP> IF <user has greater than 70% of possession and after 20 minutes> DO <increase difficulty by 0.25> RULE4_PARAM1 = 70
// Possession percentage RULE4_PARAM2 = 20
// Minutes RULE4_OUTPUT = 0.25
// Description: "More than 5 shots in first 30 minutes"
// WHEN <BallOOP> IF <user has more than 5 shots in the first 30 minutes> DO <increase difficulty by 0.15> RULE5_PARAM1 = 5
// Shots RULE5_PARAM2 = 30 // Minutes RULE5_OUTPUT = 0.15
// Description: "More than 10 shots on target at any point"
// WHEN <BallOOP> IF <user has more than 10 shots on target> DO <increase difficulty by 0.1> RULE6_PARAM1 = 10 // Shots on target RULE6_PARAM2 = 10
// Increments on PARAM1 RULE6_OUTPUT = 0.1
// Description: "Losing at any point"
// WHEN <GoalEvaluation> DO <decrease difficulty by 0.1> RULE1_PARAM1 = 0
// Minutes RULE1_OUTPUT = -0.1
// Description: "No shot on target within 30 minutes of play"
// WHEN <BallOOP> IF <after 30 minutes> DO <decrease difficulty by 0.2> RULE2_PARAM1 = 30
// Minutes RULE2_OUTPUT = -0.2
// Description: "<30% possession any time after 30 minutes"
// WHEN <BallOOP> IF <possession less than 30% and after 30 minutes> DO <decrease difficulty by 0.2> RULE3_PARAM1 = 30
// Possession RULE3_PARAM2 = 30
// Minutes RULE3_OUTPUT = -0.2
// Description: "<2 shots by 60th minute"
// WHEN <BallOOP> IF <number of shots less than 2 and after 60 minutes> DO <decrease difficulty by 0.2> RULE4_PARAM1 = 2
// Shots RULE4_PARAM2 = 60
// Minutes RULE4_OUTPUT = -0.2
// Description: "<4 shots on target 80th minute"
// WHEN <BallOOP> IF <number of shots less than 4 and after 80 minutes> DO <decrease difficulty by 0.3> RULE5_PARAM1 = 4
// Shots RULE5_PARAM2 = 80
// Minutes RULE5_OUTPUT = -0.3
// Description: "Losing by 2 goals"
// WHEN <GoalEvaluation> IF <losing by 2 goals> DO <decrease difficulty by 0.1> RULE6_PARAM1 = -2
// Goals RULE6_OUTPUT = -0.15
and here is the patent for DDA from 2016
- An analysis on what factors impact wins the most OC
- Trying to download companion mod
- [other] The state of this “game”.
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