FIFA 20

The philosophy behind Manual headers in FIFA 21 should be applied to the rest of the game, so it has a decent skill gap

Content of the article: "The philosophy behind Manual headers in FIFA 21 should be applied to the rest of the game, so it has a decent skill gap"

Just seen some FIFA 21 videos and I wasn't sure if I'd erroneously clicked on a Captain Tsubasa:Rise of the New Champions video. The defending looks manual which is excellent but passing and shooting look ridiculously easy.

Point is, they've made defending manual as they should, but once again attacking takes 0 skill. Anyone can score incredible goals on the regular, through balls take 0 precision, ping-pong passing is fully back, etc.. The only thing that takes skill now is heading, because it's *manual*.

Funny thing is EA tacitly admit that passing and shooting take no skill in their pitch notes article. I quote:

"In FIFA 20, we made the decision to make heading less effective, resulting in less goals being scored from headers, as part of our efforts to promote skill differentiation and the idea that most of the goals that are scored are the direct result of player actions.

In FIFA 21, to improve the viability of scoring with headers, while keeping a skill gap in the game, we are introducing Manual Heading. To enable this option, a player would set the Assisted Headers option to ‘Off’, as detailed later in the article."

Basically they realised that making headers RNG like they were in 20 wasnt the solution, because RNG just means taking control off you and does NOT actually promote "skill differentiation" or "the idea that most of the goals that are scored are the direct result of player actions." However, because they wanted to have a skill gap in that aspect of the game, they didn't make them as they used to be either, so they did they only logical thing: make them manual in competitive modes.

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This is one of the best things they've added to the game in ages. Now, why is this a tacit admission that passing and shooting take no skill? Because passing and shooting were affected by the exact same thing that headers were in 20. In FIFAs prior to 20 ping-pong passing was *extremely* easy, and shooting was too. Which is why when the community rightfully complained about it. So EA decided to change things. Problem is, just like with headers, instead of giving *more* control to the player by making it manual they gave the exact same level of control, except this time the CPU made it RNG instead of super-accurate all the time.

Now the question is, if the EAS developers realise that neither OP-assisted headers nor RNG-assisted headers were appropriate for an E-Sport game, it logically follows that they should apply the same philosophy to the rest of the game. Especially if defending really becomes manual as it should be, because having all-assisted passing/shooting will mean 0 skill gap again, but this time because of attacking, not defending. And also the game will become very unbalanced. Plus heading on manual is actually more difficult than manual shooting, as heading is naturally first-time and in the air, while shooting isn't most of the time, so implementing this shouldn't be a problem.

As of right now, FIFA 21 seems to have gone with OP-assisting again instead of RNG-assisting. Both of these options mean almost no control for the players. Which means that skill-wise nothing changed regarding passing and shooting, two of the most important things in football. Match that with manual defending and you've got a super-arcade experience where skill doesn't matter. This is not "promoting skill differentiation and the idea that most of the goals that are scored are the direct result of player actions" like EA said.

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Source: reddit.com

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