Final Fantasy Brave Exvius

Quick comparison – Paladin Cecil vs Summer Fina & Daisy

Content of the article: "Quick comparison – Paladin Cecil vs Summer Fina & Daisy"

With the recent changes to the UoC system, we now have the chance to obtain Paladin Cecil at the cost of 18 UoCs.

However, some of us are also anticipating the imminent arrival of Yuri Power Summer Fina & Daisy (the cost of obtaining a guaranteed copy is 40K Lapis + 5k Lapis for EX+1 awakening per JP IIRC, should GL get the same deal).

I hope the table below will enable you to make a sound decision with efficient usage of resources.

Base stats & key abilities / passives Paladin Cecil Summer Fina & Daisy EX+0 (EX+1 ability is indicated)
HP 5014 5084
DEF 188 170
SPR 219 234
Multi-cast W / T-cast W-cast
Light imbue 6T CD / 2T usage + fill 10 LB gauge to all allies on demand + 180% buffs to all stats
Earth imbue N/A on demand (Braveshift) with 100% earth imperil
Self mitigation (general) 75% for 1 turn 75% for 3 turns + 100% provoke + 20% magic dmg mitigation against dragon & aquatics for 3 turns
Elemental buffs (AOE) 80% All elements for 5 turns (mode change required) 90% All elements for 3 turns (mode change required)
Magic cover 4 turns (50% – 70% dmg mitigation) 4 turns (65% – 80% dmg mitigation)
Magic mitigation 75% mitigation + 100% resistance to 4 elements for 2 turns <5T CD> 75% mitigation + 100% resistance to 4 elements for 3 turns <4T CD>; OR 80% mitigation for 2 turns + AOE revive with 50% HP <5T CD>
General mitigation 50% for 5 turns (AOE) – available turn 1 (LB) 50% + increase earth/light dmg for all allies (mode change required) for all allies (LB)
Chaining Dark / Light SR chain (mode change required) SR chain (non-elemental)
Guts 100% when HP above 1% (max 1 time) 100% when HP above 1% (max 1 time)
Preemptive cover / after revived N/A Yes
Status immunity sleep, petrify, stop, charm, paralyze & confuse petrify, stop, charm, paralyze & confuse
HP, DEF & SPR passives 70% HP + 140% SPR + 90% DEF 150% HP + 160% SPR + 100% DEF
TMR 30% HP + 60% SPR (materia) 40% HP + SPR + water resistance & 30% MP (materia)
STMR 85 ATK + 165 SPR & 20% SPR (sword) 18 DEF + 102 SPR + 50% water resistance & 30% HP + guts when HP above 5%

Source: reddit.com

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