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Hero Perk Suggestions 5

Content of the article: "Hero Perk Suggestions 5"

Almost missed a shot!(Support)

Missed shots have a 20% chance to be a homeseeking bullet that seeks nearby targets that you missed at for 58% weapon damage.

Reloading or Overheating Weapons can cause your next first shot to be accurate and Increases Weapon Stability by 35% for 3 seconds.

Almost missed a shot!(Commander)

Missed shots have a 40% chance to be a homeseeking bullet that seeks nearby targets that you missed at for 116% weapon damage.

Reloading or Overheating Weapons can cause your next first shot to be accurate and Increases Weapon Stability by 70% for 3 seconds.

https://preview.redd.it/q0ocoksu31k51.png?width=128&format=png&auto=webp&s=2d55c6718128da27f5af0e6d3bab15cfcaf0f98a

Angered Bull(Support)

Increases Bull Rush's Damage by 36% and adds knockback.

Bull Rush can apply affliction to enemies which deals 30% damage per second for 3 seconds.

Angered Bull(Commander)

Increases Bull Rush's Damage by 72% and adds knockback.

Bull Rush can apply affliction to enemies which deals 30% damage per second for 3 seconds.

Changes Bull Rush's Damage to Energy.

https://preview.redd.it/wjm35d2rd8h51.png?width=128&format=png&auto=webp&s=51fe29d9cdccce7751d9fd54a94af2769a3ce3e0

Bomb-Proof Base(Support)

B.A.S.E affected tiles will take 30% reduced damage from enemy explosion damage and 15% less damage

from enemy projectile damage. Increases the Armor of B.A.S.E affected tiles by 15.

Bomb-Proof Base(Commander)

B.A.S.E affected tiles will take 50% reduced damage from enemy explosion damage and 30% less damage

from enemy projectile damage. Increases the Armor of B.A.S.E affected tiles by 30.

https://preview.redd.it/sqpifub9duf51.png?width=128&format=png&auto=webp&s=c6e7731aa8e77cdf250236450059635f9dc22187

Consecutive Chaining(Support)

Ranged Weapons can chain up to 1 targets and deals 50% damage when landing consecutive shots against the same target.

Each Consecutive Shot can increase the number of targets chained by 1, and increases chain damage by 10% for 3 seconds.

Stacks up to 5 times. All stacks are removed upon switching targets.

Bigger Attraction(Support)

Increases D.E.C.O.Y's Attract radius by 40%

Bigger Attraction(Commander

Increases D.E.C.O.Y's Attract radius by 120%

https://preview.redd.it/d3zyybh3euf51.png?width=128&format=png&auto=webp&s=ffdd338dbc25f2bf6b6bfe5fbcd5289106d88245

Consecutive Chaining(Commander)

Ranged Weapons can chain up to 1 targets and deals 75% damage when landing consecutive shots against the same target.

Each Consecutive Shot can increase the number of targets chained by 1, and increases chain damage by 15% for 3 seconds.

Stacks up to 5 times. All stacks are removed upon switching targets.

https://preview.redd.it/chms5yu341k51.png?width=128&format=png&auto=webp&s=f95d22b904c48920e9287bc81ec5f0412158c630

Disco Shock(Support)

Shock Tower has a 25% chance to cause enemies to dance for 1 seconds after getting shocked.

Increases Shock Tower's Damage by 25% to stunned and dancing enemies.

Disco Shock(Commander)

Shock Tower has a 25% chance to cause enemies to dance for 1 seconds after getting shocked.

Increases Shock Tower's Damage by 50% to stunned and dancing enemies.

Changes Shock Tower to have a discoball that shines disco lights, which can stun and causes enemies to dance while taking damage.

https://preview.redd.it/egexbmsz91k51.png?width=128&format=png&auto=webp&s=a317b300606d359ade77cd55be8701ddaf8f1759

Explosive Shurikens(Support)

Throwing Stars can cause an explosion on first hit which deals 12.5% of it's damage in a 0.5 tile radius for each star.

Throwing Stars eliminations can cause an explosion which deals 5% of it's damage in a 0.25 tile radius.

Explosive Shurikens(Commander)

Throwing Stars can cause an explosion on first hit which deals 37.5% of it's damage in a 0.75 tile radius for each star.

Throwing Stars eliminations can cause an explosion which deals 7.5% of it's damage in a 0.25 tile radius.

https://preview.redd.it/h98djlr9b1k51.png?width=128&format=png&auto=webp&s=049abc91e38c626522489f33eaefa46ba62b91ff

Electric Touch(Support)

Melee Weapons have a 20% chance to electrocute the target and nearby targets for 75% weapon energy damage.

Melee Weapon Crits can electrocute the target and applies a 0.5 seconds stun.

Electric Touch(Commander)

Melee Weapons have a 30% chance to electrocute the target and nearby targets for 150% weapon energy damage.

Melee Weapon Crits can electrocute the target and applies a 1 second stun.

Melee attackers are electrocuted for 37.5 base energy damage and stunned for 1.5 seconds. (6 seconds cooldown for each attacker.)

https://preview.redd.it/747a9n9db1k51.png?width=128&format=png&auto=webp&s=f44d6743033e34cad2093feba3a12beb85116800

Electric Surge(Support)

At the end of Shock Tower's duration can cause an Electrical Surge which spreads out electricity up to a 1.25 tile radius and

electrocutes enemies for more damage and impact.

Increases Shock Tower's Damage and Impact by 5.5% for each electrocuting cycle, stacks up to a max of 5 times.

All stacks are removed at the end of Shock Tower's duration.

Electric Surge(Commander)

At the end of Shock Tower's duration can cause an Electrical Surge which spreads out electricity up to a 2.5 tile radius and

electrocutes enemies for more damage and impact.

Increases Shock Tower's Damage and Impact by 11% for each electrocuting cycle, stacks up to a max of 5 times.

All stacks are removed at the end of Shock Tower's duration.

https://preview.redd.it/xd3wimsgb1k51.png?width=128&format=png&auto=webp&s=e4d088900e5d1affb05493bf8319b707c1b6f478

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Flash-Freeze Kick(Support)

Crescent Kick can cause nearby enemies within a 0.5 tile radius to be snared by 30% for 3 seconds and

applies affliction dealing 11 base water damage for 3 seconds. Crescent Kick can freeze struck targets for 2.5 seconds.

Flash-Freeze Kick(Commander)

Crescent Kick can cause nearby enemies within a 1 tile radius to be snared and slowed by 30% for 3 seconds and

applies affliction dealing 22 base water damage for 3 seconds. Crescent Kick can freeze enemies within a 1 tile radius for 2.5 seconds.

https://preview.redd.it/qwax45tzb1k51.png?width=128&format=png&auto=webp&s=cbe22e90661b1b52a5fe5af9dbc76ea251a0f33a

Firecracker Storm(Support)

Kunai Storm can spawn 8 firecrackers that deal 6 base damage in a 0.25 tile radius upon impact, and causes affliction which deals

3 base fire damage per second for 3 seconds.

Firecracker Storm(Commander)

Kunai Storm can spawn 16 firecrackers that deal 9 base damage in a 0.5 tile radius upon impact, and causes affliction which deals

6 base fire damage per second for 3 seconds.

https://preview.redd.it/7lix3740e8h51.png?width=128&format=png&auto=webp&s=bd0894963166551cfb2b970724554ef68bf2b5e8

Frost Dragon(Support)

Dragon Slash can deal 20 base water damage to enemies and freezes struck targets for 1 seconds.

Frost Dragon(Commander)

Dragon Slash can deal 60 base water damage to enemies and freezes struck targets within a 0.75 tile radius for 2.25 seconds.

Dragon Slash can snare nearby targets by 30% for 3 seconds.

https://preview.redd.it/djyoatlbe8h51.png?width=128&format=png&auto=webp&s=6535b4496c25f4ce154daafdfc2526b172d7240e

Going Rodeo(Support)

Bull Rush Enemy Hits can extend it's duration by 0.4 seconds and increases damage by 2.5%, stacks up to 10 times.

Going Rodeo(Commander)

Bull Rush Enemy Hits can extend it's duration by 0.8 seconds and increases damage by 5%, stacks up to 10 times.

https://preview.redd.it/mbobszepd8h51.png?width=128&format=png&auto=webp&s=0bfbaa019b3377cfe33e1f92b186cb63001f05b0

Goin' Constructor Cooldown(Support)

Decreases Goin' Constructor's Cooldown by 34%

Goin' Constructor Cooldown(Commander)

Decreases Goin' Constructor's Cooldown by 58%

https://preview.redd.it/97vr8832euf51.png?width=128&format=png&auto=webp&s=f3a3f06cf0b7269d05ba3b4ab2c0e710d30d445d

Heavy Clip, Heavy Damage(Support)

Increases Weapon Damage on your first shot of magazine based on how many shots in the last magazine fired.

Increases Damage and Impact of your first shot by 1.5% for each shot in current magazine fired, stacks up to 50.

Remove all stacks after firing the first shot after reloading or overheating current magazine.

Heavy Clip, Heavy Damage(Commander)

Increases Weapon Damage on your first shot of magazine based on how many shots in the last magazine fired.

Increases Damage and Impact of your first shot by 3% for each shot in current magazine fired, stacks up to 50.

Remove all stacks after firing the first shot after reloading or overheating current magazine.

https://preview.redd.it/yejbxa16e8h51.png?width=128&format=png&auto=webp&s=da4039dc0c6a60bf38525128541b9ea53da06002

Home Runner(Support)

Increases Club Heavy Attack Efficiency by 65%

Home Runner(Commander)

Increases Club Heavy Attack Efficiency by 200%

https://preview.redd.it/zmx1jl1pc1k51.png?width=128&format=png&auto=webp&s=35268b6fe5c52c8257d49a93a65339979f503d72

Hazardous Smoke(Support)

Increases Smoke Bomb's Damage by 44%

Smoke Bomb can apply affliction which deals 10 base damage every second for 3 seconds.

Hazardous Smoke(Commander)

Increases Smoke Bomb's Damage by 88%

Smoke Bomb can apply affliction which deals 20 base damage every second for 6 seconds.

https://preview.redd.it/miqt0uhrc1k51.png?width=128&format=png&auto=webp&s=d7a8630671d2dc87d20603370fde4cd783786607

Knockback Kick(Support)

Crescent kick can apply a 512 magnitude knockback and causes enemies to be knocked back.

Increases Crescent Kick Damage by 25% upon knockback.

Knockback Kick(Commander)

Crescent kick can apply a 1024 magnitude knockback and causes enemies to be knocked back

Increases Crescent Kick Damage by 50% upon knockback.

https://preview.redd.it/fmdjpzhyc1k51.png?width=128&format=png&auto=webp&s=825c1ffeb2ffcde53d7d48d19ddfd2375597599b

Kinetic Freeze(Support)

Kinetic Overload can slow and snare struck targets by 30% for 3 seconds. Kinetic Overload has a 20% chance of freezing struck targets for 2 seconds(5 seconds cooldown).

Increases Melee Weapon Damage to Staggered,Stunned,Knocked down, and Frozen Targets by 32%

Kinetic Freeze(Commander)

Kinetic Overload can slow and snare struck targets by 30% for 3 seconds. Kinetic Overload has a 35% chance of freezing struck targets for 2 seconds(5 seconds cooldown).

Increases Melee Weapon Damage to Staggered,Stunned,Knocked down, and Frozen Targets by 64%

https://preview.redd.it/6q5zqm0oeuf51.png?width=128&format=png&auto=webp&s=8e37f589dc4c9f6686fcf4951a2b1a88640edc0a

Lightning Hammers(Support)

Goin' Constructor can cause the target to zap nearby enemies with chain lightning, which deals 20 base energy damage within a 0.25 tile radius.

Kinetic Overload has a 25% chance to zap nearby targets with lightning for 15 base energy damage.

Lightning Hammers(Commander)

Goin' Constructor can cause the target to zap nearby enemies with chain lightning, which deals 40 base energy damage within a 0.5 tile radius.

Kinetic Overload has a 50% chance to zap nearby targets with lightning for 37.5 base energy damage.

Changes Goin' Constructor's Damage to Energy.

https://preview.redd.it/b5p1gfs3e8h51.png?width=128&format=png&auto=webp&s=449a73498fbab4f37fb8983f430f300640d8672c

Low Gravity Punch(Support)

Increase Weapon Impact by 25% and Knockback by 50%.

Upon knocking back or staggering a target, apply a 30% slow to the target for 3 seconds.

Low Gravity Punch(Commander)

Increase Weapon Impact by 50% and Knockback by 75%.

Upon knocking back or staggering a target, apply a 30% slow to the target for 3 seconds.

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https://preview.redd.it/mzockpkad1k51.png?width=128&format=png&auto=webp&s=6c54efb336b505a740ecba83fcb53a49f9f8f730

Lightweight Chops(Support)

Increases Axe Heavy Attack Efficiency by 65%

Increases Axe Attack Speed by 20%

Lightweight Chops(Commander)

Increases Axe Heavy Attack Efficiency by 200%

Increases Axe Attack Speed by 40%

https://preview.redd.it/f5f3binleuf51.png?width=128&format=png&auto=webp&s=ae3526582b1d9e31dfbd7d99d0e93ef76aa664e2

Lightning Daggers(Support)

Kunai Storm's Daggers can cause chain lightning to strike up to 2 targets which deals 4 base energy damage.

Kunai Storm can cause 8 lightning bolts to spawn, which deals 16 base energy damage to enemies within a 0.5 tile radius,

and causes chain lighting to strike up to 4 targets which deals 4 base energy damage.

Lightning Daggers(Commander)

Kunai Storm's Daggers can cause chain lightning to strike up to 2 targets which deals 10 base energy damage.

Kunai Storm can cause 8 lightning bolts to spawn, which deals 48 base energy damage to enemies and stuns them for 2.5 seconds

within a 0.5 tile radius, and causes chain lighting to strike up to 4 targets which deals 10 base energy damage.

https://preview.redd.it/yeoccmyvh1k51.png?width=128&format=png&auto=webp&s=79c0d763f520e264cf2f6f4b118fdd9c9fa1da78

Mechanical Bullride(Support)

Bull Rush can be controlled more easily and damages enemies on hit.

Reduce damage taken from the front of Bull Rush's Shield by 33%.

Mechanical Bullride(Commander)

Bull Rush can be controlled more easily and converts it to a mechanical bull which makes you ride it, and it targets

nearby enemies which makes them take damage on hit.

Reduce damage taken from the front of Bull Rush's Shield by 33%.

Riding Duration lasts for 4 seconds. Any perk that increases Bull Rush's range will instead increase it's duration.

Pressing the ability button again while riding will cause you to get off it.

https://preview.redd.it/8x5rlfavd8h51.png?width=128&format=png&auto=webp&s=b4e44334c05ef70d125f765c446177dbae68d03d

Miner's Weapon(Support)

Increases Pickaxe Damage to enemies by 75% and Impact by 175%.

Pickaxe Staggers can trigger Kinetic Overload.

Miner's Weapon Perk does not apply to pickaxe structure damage and Anti Material Charge.

Miner's Weapon(Commander)

Increases Pickaxe Damage to enemies by 150% and Impact by 350%.

Dealing Pickaxe Damage to enemies can increase it's damage and impact by 10% for 2 seconds, stacks up to 5 times.

Pickaxe Staggers can trigger Kinetic Overload.

Miner's Weapon Perk does not apply to pickaxe structure damage and Anti Material Charge.

https://preview.redd.it/dzgn1acheuf51.png?width=128&format=png&auto=webp&s=8b8fda6b6ef639e20efc3c65a2864691d0e27ea7

Polar Teddy(Support)

Teddy can snare enemies by 30% for 6 seconds.

Teddy can fire snowballs at enemies every 1.5 seconds, dealing 8 base water damage in a 0.5 tile radius and applies water affliction, which

deals 4 base water damage per second for 3 seconds.

Polar Teddy(Commander)

Teddy can slow and snared enemies by 30% for 6 seconds.

Teddy can fire snowballs at enemies every 1.5 seconds, dealing 16 base water damage in a 0.5 tile radius and applies water affliction, which

deals 8 base water damage per second for 3 seconds. Teddy has a 10% chance to freeze targets for 1.5 seconds.

Changes Teddy's look to a Polar Bear and fires icy shots instead.

https://preview.redd.it/8pilb2qjd8h51.png?width=128&format=png&auto=webp&s=9a08f678fdcdc8b86faeedf08de360b81edb5641

Piercing Bullets(Support)

Ranged Weapon shots have a 20% chance to pierce through the target, dealing 50% damage on the next target pierced.

Pierced shots can pierce through the target again for 10% less damage. Piercing goes up to a max of 5 times, with damage being decreased for each target pierced.

Piercing Bullets(Commander)

Ranged Weapon shots have a 30% chance to pierce through the target, dealing 100% damage on the next target pierced.

Pierced shots can pierce through the target again for 15% more damage. Piercing goes up to a max of 5 times, with damage being increased for each target pierced.

https://preview.redd.it/vl3k6sw7j1k51.png?width=128&format=png&auto=webp&s=ca1751a6dac56d6ae0a22969c7533bd808f5fb29

Quicker Electrocution(Support)

Shock Tower can Electrocute enemies 10% more quickly overtime up to a maximum electrocuting time of 0.25 seconds.

Decreases Shock Tower Damage by 50% and Impact by 40%.

Quicker Electrocution(Commander)

Shock Tower can Electrocute enemies 20% more quickly overtime up to a maximum electrocuting time of 0.125 seconds.

Decreases Shock Tower Damage by 50% and Impact by 40%.

Shock Tower can now Electrocute enemies every 0.25 seconds.

https://preview.redd.it/spolf1ifj1k51.png?width=128&format=png&auto=webp&s=b55686b94d619cc1c9b484944a0ad3d15325b30c

Rocket Rosie(Support)

Rosie can fire home-seeking rockets that seek nearby targets every 8 shots which deal 20 base damage in a 0.5 tile radius.

Rosie kills can cause explosions which deals 7.5 base damage in a 0.5 tile radius.

Rocket Rosie(Commander)

Rosie can fire home-seeking rockets that seek nearby targets every 4 shots which deal 35 base damage in a 0.5 tile radius.

Rosie kills can cause explosions which deals 7.5 base damage in a 0.5 tile radius.

https://preview.redd.it/namvhgh5euf51.png?width=128&format=png&auto=webp&s=64c48ba25508aeb2306b72ff1933e32bd768ca2f

Smokescreen(Support)

While Smoke Bomb is active, Increase the Armor of you and allies by 50 while inside the smoke cloud.

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Effect lasts for 3 seconds after going outside of the smoke cloud.

Smokescreen(Commander)

While Smoke Bomb is active, Increase the Armor of you and allies by 125 while inside the smoke cloud.

Effect lasts for 3 seconds after going outside of the smoke cloud.

https://preview.redd.it/kcgys6ruj1k51.png?width=80&format=png&auto=webp&s=33bb5228f8e175a9e777ba67611d8d9d26447060

Seismic Quake(Support)

Increases Seismic Smash's Width by 0.4 tiles.

Seismic Quake(Commander)

Increases Seismic Smash's Width by 0.8 tiles, Range by 3 tiles, and Damage and Impact by 25%.

Additionally, Seismic Smash can cause two additional smashes that move in a arc from the original point which deals 60% less damage and impact.

https://preview.redd.it/q3dlphnofuf51.png?width=128&format=png&auto=webp&s=da8421504bed539c2accc80508c32f1a19114312

Stunning Shockwave(Support)

Shockwave can Stun targets upon impact for 2.5 seconds.

Increases Shockwave's Knockback by 50%

Stunning Shockwave(Commander)

Shockwave can Stun targets upon impact for 4 seconds.

Increases Shockwave's Knockback by 100%

https://preview.redd.it/r6zy6nx9e8h51.png?width=128&format=png&auto=webp&s=cd3661219146cc05ec694ce6308e2d56643d94c2

Sharpened Shuriken(Support)

Increases Throwing Stars Damage by 30%

Sharpened Shuriken(Commander)

Increases Throwing Stars Damage by 75%

Changes Throwing Stars Damage to Energy.

https://preview.redd.it/rz1h7wnbk1k51.png?width=128&format=png&auto=webp&s=8d0b1ae786ec6910a80bba40b325431de7ecfab1

Sharpened Axe(Support)

Increases Axe Damage by 17%

Sharpened Axe(Commander)

Increases Axe Damage by 50%

https://preview.redd.it/8trndc8jeuf51.png?width=128&format=png&auto=webp&s=dbc21686cc5d0477ad4be47abd51ab84e6698162

Stun Grenades(Support)

Grenades are able to Stun enemies for 2 seconds after exploding.

Increases Grenade Impact by 55%

Stun Grenades(Commander)

Grenades are able to Stun enemies for 4 seconds after exploding.

Increases Grenade Impact by 155% and Damage to Stunned Targets by 40%.

https://preview.redd.it/jrljb6qpm1k51.png?width=80&format=png&auto=webp&s=07669e23f3a4dcda62cf4694699e718cd72acdd6

Shield of Reflection(Support)

While your shields are active, reflect 32% of enemy damage back to the attacker(5 second cooldown for each attacker).

While suffering elemental effects, deal additional elemental damage to enemies equal to 42% weapon damage.

Bonus Elemental Weapon Damage lasts for 4 seconds after being hit with an elemental effect, changes to a different element if hit with a different element.

Shield of Reflection(Commander)

While your shields are active, reflect 58% of enemy damage back to the attacker(5 second cooldown for each attacker).

While suffering elemental effects, deal additional elemental damage to enemies equal to 42% weapon damage.

Bonus Elemental Weapon Damage lasts for 4 seconds after being hit with an elemental effect, changes to a different element if hit with a different element.

https://preview.redd.it/wq3cyc3ie8h51.png?width=128&format=png&auto=webp&s=9ac4a8f4543fa68d138cd6fc36f2c403e1a522ba

Reflective Coating(Team Perk)

For each Hero with 4 stars or more and epic or higher. Requires a Commander or Hero with Shield of Reflection perk.

Increase reflected attacker damage by 11%. (Requires Shield to be Active.)

Increases damage reflected to attackers based on the target's current health, up to a max of 10% reflected damage at max health.

Each time you take damage from attackers can regenerate 7% of Enemy Damage as Shields.

Vampiric Shots(Support)

Increases Life Leech with Ranged Weapons, L&R, and Goin' Commando by 2.56%.

Consecutive shots against the same target can increase Life Leech by 2% for 3 seconds, stacks up to 5 times. Remove all stacks upon switching targets.

Vampiric Shots(Commander)

Increases Life Leech with Ranged Weapons, L&R, and Goin' Commando by 5.12%.

Consecutive shots against the same target can increase Life Leech by 4% for 3 seconds, and chain shots to nearby targets for 33% damage and causes Life Leech.

Stacks up to 5 times. Remove all stacks upon switching targets.

https://preview.redd.it/xw4t0im0f8h51.png?width=128&format=png&auto=webp&s=833889ae3d334869939d90a742a333b729520d4c

Hero Perk Suggestions 4

Hero Perk Suggestions 3

Hero Perk Suggestions 2

Hero Perk Suggestions 1

Source: reddit.com

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