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Scurvy Shoals Ventures Loadout Guide

The Scurvy Shoals Venture zone has dropped, and with it come some new variants to husk behaviour. As in previous Ventures, commanders cannot craft their own weapons, so are reliant on what they can find in containers or vending machines. Once again, ability based loadouts are king in this season. I've put together a list of some loadouts with which I've been having fun. Not all of them are super-optimal, but they can be used as a jumping off point for loadouts of your own. There's a heavy focus on healing (all the husks seem to do additional damage, and many of the commander abilities require close combat with husks) and energy regeneration (there's a lot of nature husks). For each class, I've got one loadout focused around an obvious ability and one loadout with a less obvious choice.

I'd be interested to hear your suggestions too!

SOLDIER 1: Lefty and Righty

Commander – Double Agent Evelyn – Where's Lefty + (Every Pistol or SMG Elimination decreases cooldown of Lefty and Righty by 5 seconds)

Team Perk – Happy Holidays (Reduces ability cooldowns by 40%, stacks independently of other cooldowns)

Support:

  • Raven – Bang and Pow (Increases Lefty and Righty damage by 25%)
  • Buccaneer Ramirez – Hand Cannons (Every 10 Left and Righty shots spawn a cannon ball, dealing 51 base Physical damage)
  • Noir – Pump Metal (Lefty and Righty eliminations extend its duration by 1 second, up to a maximum of 10 eliminations.)
  • Dennis – Burger Buff (Eliminations have an 8% chance to drop a burger. Burgers grant 53 base health and 5 energy every 1 second for 3 seconds)
  • Survivalist Jonesey – Survivalist (Eliminations heal you for 39 base health over 3 seconds. Duration increases with additional eliminations)

SOLDIER 2: Shockwave

Commander – Shock Trooper Renegade – Doppler Effect + (Decreases shockwave cooldown by 56%)

Team Perk – Happy Holidays (Reduces ability cooldowns by 40%, stacks independently of other cooldowns)

  • Sea Wolf Jonesey – High Tide (Increase shockwave damage by 55%)
  • Onslaught Headhunter – Explosive Optimization (Decreases shockwave energy cost by 3%)
  • Love Ranger Jonesey – Power Impact (Increases shockwave radius by 37.5%)
  • Dennis – Burger Buff (Eliminations have an 8% chance to drop a burger. Burgers grant 53 base health and 5 energy every 1 second for 3 seconds)
  • Survivalist Jonesey – Survivalist (Eliminations heal you for 39 base health over 3 seconds. Duration increases with additional eliminations)
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NINJA 1: Dragon Slash

Commander – Dragon Scorch – Wings of the Dragon + (Increases dragon slash range to 3 tiles, width to 2 tiles and damage by 25%)

Team Perk – Happy Holidays (Reduces ability cooldowns by 40%, stacks independently of other cooldowns)

Support:

  • Snuggle Specialist Sarah – Tail of the Dragon (Dragon Slash leaves behind an energised trail which deals 26 base energy damage per second)
  • Sarah Hotep – Return of the Dragon (Decreases Dragon Slash energy cost by 30%)
  • Fallen Love Ranger Jonsey – Fuel for the Fallen (Eliminations restore 6 energy over 3 seconds. Duration increases with additional eliminations)
  • Dennis – Burger Buff (Eliminations have an 8% chance to drop a burger. Burgers grant 53 base health and 5 energy every 1 second for 3 seconds)
  • Survivalist Jonesey – Survivalist (Eliminations heal you for 39 base health over 3 seconds. Duration increases with additional eliminations)

NINJA 2 : Smoke Bomb

Commander – Dim Mak Marai – Utility Belt + (Decreases Smoke Bomb cooldown by 42%)

Team Perk – Happy Holidays (Reduces ability cooldowns by 40%, stacks independently of other cooldowns)

Support:

  • Plague Doctor Igor – Deep Pockets (Decreases Smoke Bomb energy cost by 34%)
  • Infiltrator Ken – Endless Smoke (Increases Smoke Bomb radius by 46%)
  • Medicinal Fumes – Smoke bomb heals allies for 10 base health per second)
  • Freebooter Ken – Sea Fog (Smoke Bomb restores your shield to full)
  • Survivalist Jonesey – Survivalist (Eliminations heal you for 39 base health over 3 seconds. Duration increases with additional eliminations)

OUTLANDER 1: TEDDY

Commander – Enforcer Grizzly – Bear With Me + (Increases TEDDY duration by 12 seconds)

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Team Perk – Happy Holidays (Reduces ability cooldowns by 40%, stacks independently of other cooldowns)

Support:

  • Gumshoe – Pressing Charges (Increases damage of your Fragment abilities by 30%)
  • Jilly Teacup – Under Warranty (TEDDY has 100% crit chance against new targets and has a 5% chance to malfunction. During malfunction, TEDDY finds a new target each shot)
  • Fragment Flurry Jess – Fragment Generation (Every 39 eliminations, gain a charge fragment)
  • Ventura – Overbearing (Increases TEDDY range by 2 tiles, enemies take more damage from TEDDY based on distance, up to 40% at max range)
  • Survivalist Jonesey – Survivalist (Eliminations heal you for 39 base health over 3 seconds. Duration increases with additional eliminations)

OUTLANDER 2: Seismic Smash

Commander – Ragnarok – Return To Sender + (Seismic Smash returns to its origin point. Increases Seismic Smash damage and impact by 125%)

Team Perk – Happy Holidays (Reduces ability cooldowns by 40%, stacks independently of other cooldowns)

Support:

  • Vanguard Southie – Fault Line (Decreases Seismic Smash cooldown by 27%)
  • Striker AC – Sustained Smash (Decreases Seismic Smash energy cost by 38%)
  • Steel Wool Anthony – Four On The Floor (Seismic Smash leaves pulsing zone with a 0.5 tile radius which deals 56 base Energy damage over 4 seconds and bounces husks inside)
  • Dennis – Burger Buff (Eliminations have an 8% chance to drop a burger. Burgers grant 53 base health and 5 energy every 1 second for 3 seconds)
  • Survivalist Jonesey – Survivalist (Eliminations heal you for 39 base health over 3 seconds. Duration increases with additional eliminations)

CONSTRUCTOR 1: BASE

Commander – Thunder Thora – Electrified Floors + (Enemies standing on structures affected by BASE take 38.1 base Energy damage every 5 seconds)

Team Perk – Supercharged Traps (Increases damage of traps affected by BASE by 8.5% for each constructor)

Support:

  • Mega BASE Kyle – Mega BASE (Increases BASE connectivity by 1)
  • Electro-Pulse Penny – Fully Contained (Enemies that melee attack structures affected by BASE take 15 base damage)
  • Power BASE Knox – Power Modulation (Structures affected by BASE are healed for 4% of max health every 10 seconds)
  • Heavy BASE Kyle – Feel The BASE (Every 30 enemies eliminated standing on structures affected by BASE cause BASE to emit an explosion which knocks back enemies and deals 39 base damage in a 3 tile radius)
  • Warden Kyle – BASE MD (Allies standing on structures affected by your BASE heal for 3.75 base health every 1 second)
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CONSTRUCTOR 2: Goin' Constructor

Commander – Director Riggs – Direct Threat + (Goin' Constructor eliminations extend its duration by 2 seconds, up to a maximum of 10 eliminations)

Team Perk – Happy Holidays (Reduces ability cooldowns by 40%, stacks independently of other cooldowns)

Support:

  • Arleen Izza – Monster Smash (Increase life leech with melee attacks and Goin' Constructor by up to 15% based on the percentage of your missing health)
  • Bomb Suit Kyle – Bomb Suit (Increases armour by 22)
  • Prehistoric Izza – Saurian Hide (Increases armour by 33 when shield is depleted)
  • Dennis – Burger Buff (Eliminations have an 8% chance to drop a burger. Burgers grant 53 base health and 5 energy every 1 second for 3 seconds)
  • Survivalist Jonesey – Survivalist (Eliminations heal you for 39 base health over 3 seconds. Duration increases with additional eliminations)

Source

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