Content of the article: "300 Tips and Tricks for Eve Echoes (New Game on Android)"
tl;dr 1 – The devs gave me early access to this game last year and I quit because I couldn't figure it out. This time I figured it out and I FREAKIN LOVE THIS GAME! It is the most open universe, really beautiful, deep nerd strategy MMO kind of game.
tl:dr 2 – I made all of this information into a compact quality video https://youtu.be/ya278KEQ0-g
But for those of you who don't like to watch videos, here is my video script:
Eve echoes is over 10000 times bigger than any other mobile game on the market. It has stunning graphics as you travel through solar systems, complex strategies as you level up your skills, dynamic solo and co-op challenges battling space pirates and outrageous PvP battles to claim solar systems as your territory. But Eve Echoes can also be very confusing, so today I have 300 tips and tricks for you.
The first tip is to not skip the tutorial, even if you're an advanced player and this is your second, third or fourth alt account. The beginner's tutorial gives you lots of free skill points and insurance cards, which are some of the most valuable items in the game. If you have already skipped the tutorial go ahead and click on your name, then on encounters, and then on tutorials, then click on the mission you have not done yet, click accept and then complete them for the reward.
While we're here let's talk more about the encounters tab because it's the most important tab to help beginners transition into intermediate players.
If you are stuck in the advanced tutorial like many beginners are it is probably because you have not done one of your optional tasks yet. The easiest optional task is always the encounters task, so click on news and then select one of the missions here.
These missions offer quite a bit of money for carrying them out, but more importantly they give beginners a taste of what the different types of the things that they can do in the game. Exploration missions are the easiest because you simply travel to the location and then hit the scan button and then you're done. Transfer missions are also easy in which you're required to go to a station, pick up a package and then travel to another station and drop it off. Mining missions are more difficult in theory, but they usually make enough money to where it's easier just to buy these resources and then go deliver them to that location and if you do that, then they are both extremely easy and fairly lucrative.
You'll notice that many of these quests have faction symbols next to them. These symbols are useful for 2 reasons. If it is a combat mission, which in Eve terms is called ratting, knowing the faction lets you know what kind of enemies you'll be going up against, which lets you know what weapons and drones are best to fight with, but I'll explain more about that when I get into advanced tactics for ratting.
The second reason these symbols are useful is because if you click on the story tab you'll notice that those symbols line up with the faction mission assignments. By completing these mission lines you will get access to really awesome and powerful faction items, that are found nowhere else in the game.
The faction that you chose when you created your character does not have any bearing on these missions nor really anything on the game other than your starting location.
When you get to higher level, you'll get a chance to do higher level missions which give far better rewards.
So the encounters tab is extremely important and I recommend making sure that it is one of your 3 quick slots by again clicking on your face and then hitting the set shortcuts button and then for your other quickslots I recommend inventory so you can see how much cargo you have on you with this percentage here and quickly check what is in there and then I recommend contacts because there are a lot of functions with this tab that you will wanna be able to do quickly. And I would strongly recommend not choosing star charts, fleet or mail as a quickslots, because you already have quickslots for those 3 right here.
As you go through the advanced tutorial, you will be required to upgrade your skills. Skills are arguably the most important, but definitely the most complicated part of this game. The first part of skills, which is not that complicated, is your tech level. When you start the game, you will get 30 skill points per minute going towards your next tech level. At first you'll get tech levels pretty quickly, but as you level them up, they'll take way more time to achieve. But there are 2 ways to speed up that process.
The first one is to buy Omega. Basic Omega gives you 5 skill points per minute and Standard Omega gives you 25 extra skill points, so both of them together give you twice as many skill points per minute. You can also buy these 3 chips, which will permanently speed up this process by 5 skill points per minute for each chip, meaning that the maximum speed to which a player can advance is 75 skill points per minute. Now obviously both of the ways I just mentioned cost real money totalling in a $15 a month for double omega and just under $50 for the 3 chips. But one thing that I love about this game and I think that all other games should copy it is that Netease integrated into the game a way that pay to win players can essentially sponsor free to play players by making it to where everything that they can buy in the game, can also be sold for in game currency. This means that the free to play player that plays smart can access everything that the paying customer can access.
So for example, if you go to the market and you click on pilot service and then skill chip you will see the 3 skill chips there that can be purchased for in game currency. And once you buy these chips it will increase how fast you get skill points permanently.
Likewise you will see here that you can buy Plex, which can be used to buy Basic, Standard or Duo Omega for 30 days. Now if you're new player, buying enough Plex to get Omega might seem difficult, but if you watch all of this video, you will learn that it is actually quite easy.
I did spend $15 early on because it's my custom to support the devs of the games I enjoy, but since then I have bought another month of Duo Omega and gotten 2 out of my 3 chips using only in game currency.
In fact, because I've learned from the veterans that the price of Plex will go up as the game progresses to possibly 50 times as much as it is now, I decided to go ahead and invest a 120 million ISK to buy and additional 5000 Plex, that I can sell it later when the price goes up.
But like I said tech level is the least complicated thing about skills. My first recommendation to skills is to exit out of the career page and click right here so that you can see the 8 categories. You will see that they separated these categories into sections: one that has to do with ships and the other having to do with the mindblowingly complicated and amazingly beautiful economy of this game.
Thinking about the game in these 2 sections is very helpful and lots of advanced players will have one account that specialises in ships and then the other one specialized in industry, but even with this distinction players must choose a specialisation in what ship they want to fight with and in what industries they're wanting to work in, which makes knowing what skills to specialise in really complex and confusing for new players. So instead of going into each of these categories separately on this page, I'm going to show you how each category works by building one of the best ships in the game in this video. By showing you how a ship is built and how all the different professions need to work together to make that happen, you will likely get the best picture of what profession you would like to specialise in because you would know what part you would play in that process.
So at the time I'm recording this video the game has only been out for 10 days which means, that the best tech level in the game is tech level 6. So again, if you click on your face and then you click on the ship tree you will see that the tech level 6 frigates, destroyers and cruisers are the best in the game. Battlecruisers and battleships are not yet buildable in the game. So in this video we are going to build an Omen Navy Issue, which is possibly the best damage dealing ship currently in the game. Now before I get started let me explain to you that in Eve Echoes nothing exists in the game until the players of the game make it exist in the game. Exception for this rule are ships that say trainer at the end of it, which can be bought by NPCs, but other than trainer ships nothing exists in the game, until we as players make it exist in the game.
So the first step in making something exist in the game is to create a blueprint for it. So if you go to industry you will see the ability to perform reverse engineering. When you click on the + sign, you will see several blueprints pop up. When you click on a blueprint, you'll see the option to reverse engineer to try to get that blueprint. This is where the first set of skills comes in. You'll notice that reverse engineering requires 3 different resources. All 3 of those resources are gotten from what is called ratting. Ratting is the Eve therm for PvE combat in which you find anomalies and you kill the AI to get their loot. When you kill AI of a certain class, they will drop ship debris that you can then pick up as loot. So in this case if you're fighting an AI Omen Navy Issue, it will likely drop some amarr ship debris, which you can then pick up so you then can reverse engineer for blueprint for an Omen Navy Issue. You do not have to match the exact ship debris with the type of blueprint you're trying to get, but you do have to match the same faction. But the ship debris is the easiest part of this equation. Getting the datacores is much more difficult. If you guys have done any ratting you will notice that there are some small, medium and large anomalies and if you've gotten past the beginner's stage, you'll notice that this small number indicates tech level of that anomaly. But ratting is far more complicated than that, so let me explain a little bit more about it.
First let's talk about security zones. You will notice that at the top of your screen there is a number next to your location, which can be green, yellow or red. Anything above 0.6 is green, anything between 0.3 and 0.5 is yellow and anything below 0.3 becomes red. Green represents a high security system in which you can not be killed by other players. Yellow, not surprisingly is a middle security section in which you can be attacked by other players, but those players will receive pretty significant penalties for attacking you making it often not worth it to them. But when you get to the low security or, what is often called, null-sec, you'll find that the only safety in those zones are your friends that are fighting with you. So while it is safe to be in the high security zone, the benefit of null-sec zones is that the lower number you get, the better reward you get. In fact in most null-sec zones every enemy you kill will drop some loot. In addition to that the more dangerous zone you're in, the more likely you are to find scout, inquisitor and deadspace anomalies. These anomalies are different that other anomalies in that you use warp gates to go further and further into that anomaly. As you use these warp gates to advance to the next level, the challenge will get more and more difficult. But if you complete all of the levels of one of these types of anomalies, you will get to loot 5 storage containers which have blueprints for some of the best items in the game and has those datacores, so you can make the other blueprints in the game. So you will see that my success is kind of low on this because it's not my specialty. So if you're working well as a team, the people that are doing ratting should give the datacores and the ship debris over to the people, that are skilled at reverse engineering.
So that is ratting in the nutshell and the skills required for doing ratting usually requires one of these 4 categories. But like I said earlier, you can not specialise in all 4 of these categories, rather you're gonna need to decide whether or not you're gonna fly in a Frigate, a Destroyer or Cruiser, because you will not have time to research all of these and these give incredibly large rewards to people that specialise in those categories. You will also see in these sections that there are skills for every type of item in the game. It is again important to specialise in these items so that you can use them to their maxibility. It's also important to match the weapons with the ship that you are going to try to go for. So for example I have chosen to use Amarr ships, which are best with lasers, so I am specialising in cruisers and lasers.
Also in ratting you will wanna reference this chart to see what damage your enemies are gonna be doing to you and what those enemies are weak against that you can know how to get the maximum amount of damage against them.
So after the people doing ratting have gotten datacores, they send it over to the reverse engineers to make the blueprints. This success rate of making those blueprints is dependent on their specialization of the faction of the materials that they are using. These factions can be found in applied science, in which again you will see that even if someone is specialising in reverse engineering they will likely specialise in just 1 or 2 of these factions so that they can get the best percentage chance and therefore not waste those datacores.
Once the reverse engineers finish making the blueprint, then they can send it over to the manufacturer to start making that item. The manufacturer then clicks this + sign and then goes down to find the Omen Navy Issue which he will then see the blueprint which he got from the reverse engineer but he will also see a bunch of other materials that he needs to be able to build this ship. But the reason it is important to give this over to the manufacturer is because whoever is specialised, in this case in making cruisers, will be able to have a better material efficiency, which means that they need less items. But even with a high efficiency, you still need a ton of materials to build a ship like this, which is were several other professions come in hand.
The first category of materials that you need are called planetary materials. Everyone has access to some of these materials through their tab in planetary production but those that are specialised in are able to farm lots of planets at once with lots of different mining arrays. Those that are doing planetary production will also wanna find planets in null-sec because they will be more likely to find a planet like this, which has a perfect rating for this resource and be able to mine a lot more of these resources.
When you are ready to get these resources you need to click launch, but what a lot of beginners don't realise is when this time is up, you have to actually go pick up these resources otherwise you didn't get any of them. The easiest way to do this is just to click the set as destination button and then click the autopilot to go that way.
When you arrive at your destination the materials should come up right away, but if they don't, go ahead and click the eyeball and then select loot category and you will see the JCF of youtube's cargo and then loot all. Also you need to keep in mind that other people can loot your stuff so as you can see here this is one of my allies, I could loot his Base Metals and his Opulent Compounds just because he's not here taking them himself, so you wanna sure that when you hit launch, you are coming to pick it up right away, otherwise you're just going to give it to other people.
Fortunately the skill tree for planetary production is really simple and it is easy to specialise in planetology, while also specialising in some other categories.
The second group of categories are minerals. These minerals can be found in several ways. The first way is simply mining them. This is a pretty self explanatory profession: you get a mining ship, you put mining lasers on it and then you go over to a mining section and you mine materials in these asteroid clusters. You obviously need to make sure that you are finding the materials that you're looking for and keep in mind again, that lower sec zone will have more rare and special resources, but they're also more dangerous so you need to make sure that you have good defense on your mining vessel, usually including a warp stabilizer, so that the enemy can't trap you and keep from warping out when you're getting attacked. The other way to get these resources is to click on your inventory while you're in a station, make sure you're in the item hangar and then click on that item and hit reprocess. When you confirm that, it will reprocess, that item then gets turned into some of these materials.
When you do this a lot, you'll wanna make sure to hit select all and then hit stack all so that it all comes together. The specialization for that action is found under industry and under resource processing. This is generally best for people that are into ratting to get into this profession because they are the ones that are getting so much loot that they can then reprocess.
So then after all of those professions worked together to get the materials to build it, the manufacturer then hits start the job and it takes in this case 1h 40mins to finish building that Omen Navy Issue.
Alright it's been an hour and 40 minutes, but even though the ship is done, we are still far from being finished and there's still a lot more classes that are gonna be involved with this ship before we are able to take it out and fight with it.
While we're taking this opportunity to switch ships let me mention real quick that you can click on your ship anytime you want and you can hit the leave ship button which will then put you into your capsule. For those of you who are beginners and do not know, when your ship gets destroyed you end up being in your capsule. When you are in your capsule you can still travel, you can still go anywhere you want but you can't bring anything with you, you can't have any materials and so if you need to bring a ship somewhere, you can travel it over to place and then go into your capsule and go back.
If you want to equip the ship that is already used you can go into your docked ships, but in this case you need to go over to our ship hangar and we need to take the Omen Navy Issue and we need to hit set active. While we're in the ship hangar I want to mention real quick that if a ship is set active, you can click on it and then hit strip fittings so that we can get rid of everything that it was using and put it on the new ship.
Now that we have our new ship we're gonna click the face again and and we're going to click fitting. This is where we can put all of our stuff to make our ship as amazing as it can be. When you're in this fitting section there are 4 areas that you need to focus on. The first 3 are about modules, if we click on here at the bottom we have 4 slots to put lower modules. Lower modules do a lot with defence, movement speed and capacity. I'm gonna start fitting it with the medium armor repair. The reason I'm choosing medium is because it is a bigger ship and it can handle a medium armor repair whereas the smaller ships you need to use smaller modules because the medium armor repair uses a lot of capacitor. You have the ability to customize your ship to where you wanna focus on shield, on armor or even on the hull.
In skills you have tons of customisation and how you upgrade that you can improve your shields and armor, you can improve how quickly you repair that armor or repair that shield but big factor you need to keep in mind when deciding whether or not you're gonna focus on shield or your armor is what kind of enemies you're gonna be going up against. We're going up against a lot of enemies with lasers, so shields aren't that effective and we focus a lot more on armor repair. On that note if you're are gonna play tank I personally recommend focusing on armor because it is a little bit easier to get meaty, but also the enemies that are attacking you, especially in the PvP context are gonna see that shield popped and wanna keep attacking you, which if you're a tank you want them to keep focusing on you so that your teammates can keep taking them out.
Modules can be made with blueprints but they are a lot easier just to get through ratting.
After that I'm gonna add a medium capacitor. The capacitor is your life. If you run out of capacitor you can't warp, you can't use your skills, you can't even shoot your guns so you need to be able to keep your capacitor, so having an extra capacitor not only increased the total capacity you have but allows you to boost it in a middle of the battle, which can allow you to do a whole lot during that window and it only consumes that boost rather than consuming the mid of your capacitor.
After that if I was playing tank I would probably put another armor repair because I would be able to use that capacitor and those 2 medium armor repairs to be really tanky. But in this case I'm gonna go more of a damage dealer so I'm gonna put a heat sink. You'll notice here that I have a blue heat sink, which is the best heat sink in the game. Getting blue items requires killing the uniques and deadspace anomalies which are really difficult. It takes a really strong fleet to kill them so these items are very rare so they are also the best in the game.
After that if I was doing a solo mission I would add a warp core stabilizer. One of the best ways to defend when getting ganked by someone else is just to warp away if they can't kill you fast enough. But if the player has the warp disruptor then they can keep you from warping which means you have to stay and fight them. Also if you're fighting scout, inquisitor or deadspace anomalies many of those ships will have warp drive disruptors, so it would be good, if you are going to solo them, to make sure you have warp core stabilizers so that you don't get caught in a bind. But because I'm going with a team I'm gonna choose instead to equip a micro warp drive. The micro warp drive is similar to an afterburner, which makes you go quite a bit faster, but it is a huge burst of speed, which allows you to catch all kinds of things and since we're gonna be doing some deadspace anomalies with a team we need to be able to catch up with some of those uniques and they are way faster than we are, which makes it hard to be able to pin them down and kill them.
And the reason it's hard to kill them is because of the concepts in Eve called a signature radius. Every ship has an assigned signature radius – frigates having the smallest and battleships having the biggest – and as you move that signature radius gets smaller and smaller. The faster you move, the smaller it is, which makes you harder and harder to hit. And since we're about to do this deadspace anomaly and I'm gonna be kind of the damage of the team I'm gonna go ahead and switch up my capacitor for a tracking computer because if I'm not really getting hit a whole lot, I probably won't need my capacitor to use it to heal. That being said I don't wanna run out of capacitor so I am going to equip a medium nosferatu into my first mid slot, which allows me to drain and enemy's cap and give it to myself. But the most important for me as a damage dealer is to make sure I have a stasis web because that is going to slow down my enemies, which is going to increase their signature radius, which is going to allow me to do even more damage to them, because I'm gonna get more solid hits on them. In fact, because I'm gonna be so aggressive in the context of what I'm working on I'm gonna go ahead and do another stasis web so that I can double web my enemies really slowing them down, allowing me to do maximum damage against them.
And then lastly I'm gonna equip this infiltrator drone, which does EM damage, which is particularly helpful against the enemies that I'm going to go up against in this deadspace zone. And then in my top slots I'm going to equip all pulse lasers and I happen to have 5 centum sea medium pulse lasers, which is the ultimate gun for this ship.
Lastly but definitely least we we've got rigs. These 2 rigs right here are offence or defence rigs and those 2 over there are engineering rigs. Going back to skill you will see module manufacture, which are all of those micro warp drives and all of the stuff that we just equipped, all of those are gonna be modules and so having someone who specialise in those and gonna be able to make some really good ones, but again it's not that important, because you get a lot of those types of things from ratting. But then much more importantly is having a really good rig manufacturer that you know who can help you make rigs. Going back to the industry section we are going to go here and minimize ships and we are going to go through low slot, combat rigs and you will see there that I have a laser collision accelerator 2 rig, which is the best offensive rig in the game right now, because it gives me 15% extra damage. You can see here that I'm not a rig specialist so I'm not going to make this item, but rather give it to someone who is specialised so they can make it for a lot cheaper. These ingredients are a little bit different than some of the other ones: these salvage parts are gotten by breaking down and reprocessing the ship debris that you don't need to make blueprints.
And while I'm waiting for my rig specialist to finish that I'm just gonna equip some of these really lame ones like I've go a laser collision, it's just not very high level one, that's gonna do a little bit of extra damage, I'm fighting a lot of enemies that are EM related so I'm gonna equip that for now, I don't really need it a whole lot, but I can't sell it because it's a prototype, so I'm just gonna fit that in there for now. But later I'm gonna equip those slots with that laser collision 2 and with the laser burst aerator 2, because that will be another 12% more damage as I'm able to shoot my guns more often.
Lastly with engineering rigs the number one rig that I would want would be a warp core optimizer 2, which reduces other people's warp jammers strength by 2, but you can see here on the market that they're worth 40 million, which is a little bit out of my price range. My second slot will have this one, which, again, I already have a blueprint, but I have to get my rig specialist to finish that for me.
So that is a basic overview of a game, but let me go through real quick and give you some tips and tricks about the areas that I haven't covered yet.
When you die, if you are in a trainer ship, you can always recover your ship by using insurance. The way to do that is to click on character, then click on combat log and you will see there that I haven't died yet, but if you do, there will be an item that comes up and you can use this button right here to activate your insurance and recover that ship. You will not recover any of the fittings, but you will also be able to see which fittings were left behind, and if we're just ratting and died while ratting, then those items will still be there at that site, so you can go get it or get teammate to get pick that up for you. Rigs on other hand can not be recovered, because they are stuck to your ship, in fact once you add them to your ship, you can never take them off.
The wallet shows how much money you have.
The market is the portal that connects all of the classes together, because you are able to buy and sell. So if you're rig specialist, but don't know anyone who is ratting and who's willing to give you the stuff you need, you can go buy them at the market, process it and then sell it to someone else.
Blueprints are extremely valuable in this game. You will notice that a lot of times when you're buying a blueprint people are saying them for pretty much the cost of buying the item minus the materials used to make that item. So the only way to really make money from blueprints is if you're highly specialised in that and therefore able to reduce your cost in making it.
With any item you are buying you're also able to click this tab and you will see the option to create a buy order. When you create a buy order, it will take one of your sell slots, but it allows you to set the price that you want and if anyone comes in to that station and sells that item in that station for under that price, you'll automatically buy it and you don't have to worry about it. This works particularly well with Plex, because there is no station you have to be at while initiating that acquisition and setting the price, then if anyone sells it for that price anywhere, I will immediately get it.
Contracts are the cheapest way to transfer items from one person to another. You will see there that one of my clanmates is offering me this contract and he is only having to pay 1000 ISK broker fee to be able to send this item to me. You can create a contract by clicking this button right here and then you can select private and type in your friend's name. Sadly the contacts button is kinda broken right now.
The delivery staff is used for when you buy an item that is in different station and you don't wanna go get it and so you pay an extra quite a bit to get someone else to go pick it up for you and bring it to you.
Mail is where you get notifications. Ironically it's not where you get actual mail. Rather you get actual messages from contacts and then you can click on them and click send message to find your private chat with that person.
While we're here it is really helpful to put anyone that is not in your corp into this list so that you quickly send them a fleet invite if they are an ally and you wanna be able to fight with them in a PvP fight. Also if someone kills you it is good to add them into the hostile list so they will show up red as soon as they enter the area and you will know that you need to either run or prepare to fight.
Star chart shows the map of New Eden, where there's like a 100 regions, and then when you click on one of those regions and then you click a region map, you will see a very intricate star system with tons of areas. Each one of these areas is an entire solar system where you can explore, you can mine, you can rat, you can use space stations, you can build space stations, you can have PvP wars, every single one. This game is soo giant and there so much room for people to spread out and take the territory that's their own, this game is absolutely insane.
Then in settings I would recommend in battle settings turning off auto orbit. Auto orbit is really helpful for beginners, but once you become an advanced player, auto orbit will only frustrate you. Because one yore an advanced player, you will stop autofighting battles, but you will be actually purposely moving in different locations of the map: either decrease your signature radius or increase the signature radius of someone else, cuts one off that's too fast for your teammate and so much more. So if you want to be an advanced player, you need to get ahead and turn off auto orbit, but if you're a beginner go ahead and keep it on for a little bit longer until you really understand the game.
When you enter the market tab you'll see nearby trading centers. These 24 space stations go by different rules, allowing for more trade, so if you're going to buy an item and especially if you're going to sell an item, you should be going to one of these different stations to make that sell. That being said I do recommend avoiding Jita. Jita is the main trading hub in the computer version of this game, so a lot of players that have kinda ported over from the computer to mobile have tried to recreate that main trading hub, but in the mobile version only a 1000 people are allowed in a zone, which is causing all kinds of problems: people are crashing, people are can't get it, there is a way to get in if you just keep hitting jump on the gate, as soon as someone leaves someone else will be able to get in, but it's kind of a nightmare, I just recommend avoiding Jita. Honestly Amarr and Tash-Murkon have one of the best prices anyways, so I would focus also on those. There's even a few other ones that are really good and the prices are the same, things sell just as quick, you just don't have to deal with the frustration, so I just do recommend avoiding Jita.
When you're in a null-sec zone go ahead and set something as your destination, but don't click autopilot. That way if someone warps in or you're about to die and you're just freaking out and you don't know where to click just hit that auto button and then you'll start warping out. This is the fastest way, my corp calls it "the oh crap button". Just keep it up, you don't have to use it, but that way you have it if you need it.
When you are warping into an anomaly, you can set how far you get from that anomaly by clicking and holding and sliding to the left. You can also do this with orbiting and set your own orbit distance. This is particularly helpful in fleet battles where it is customary to orbit your fleet commander rather than orbiting the enemies you're attacking.
When you're getting targeted, or webbed, or warp disrupted you will see these symbols. If you click on them it will tell you exactly who's doing it to you.
When you are fitting your ship it is ideal to make sure your capacitor is stable, because again, if you ever run out of capacitor, you can't shoot your weapons, you can't use your skills, you are in a lot of trouble. But I would argue that in some situations it is idea to have someone who is kind of pushing their capacitor to its limit. Especially if you're using noses and batteries and you're able to play it well, pushing your capacitor to the limit means you're getting more out of that ship.
If you get on the market and it feels like there are items available to other people that are not available to you it is because you have not clicked this filter and changed it to all items instead of one of the regional options.
When you're fighting I recommend zooming all the way out so that you can see the whole battle scene and that will also allow you to see when enemy ships warp in.
When fighting in PvP or PvE it is important to focus and take out the small damage dealers before taking out the bigger ships. The easiest way to identify this is to look at what type of triangle is on their ship. The smallest triangle is a Frigate, that triangle with a line is a Destroyer, the medium triangle is a Cruiser, that triangle with a line is a Battlecruiser and then the biggest triangle is a Battleship and I assume they will add a line if they ever add Titans into the game.
Lastly the corp tab is incredibly important. When you first join the corp you will get 500000 skill points to use in advancing your skills. This is incredibly important, but being part of a corp is also really nice, because it allows you to specialise in what you're good at and you're team will work together and honestly you can get a lot richer if you're working together, than if you're trying to do it on your own. Our corporation is already to the point that we're gonna be just able to give ships to all of our active members that hit level 6, because by working together, we have all gotten really rich. In fact we've gotten so rich that we will be starting alliance soon, so if there are any corp leaders out there with really good corporations that wanna perform a really stron alliance, I have put a link to my discord channel in the pinned comment of this video.
tl;dr 1 – The devs gave me early access to this game last year and I quit because I couldn't figure it out. This time I figured it out and I FREAKIN LOVE THIS GAME! It is the most open universe, really beautiful, deep nerd strategy MMO kind of game.
tl:dr 2 – I made all of this information into a compact quality video https://youtu.be/ya278KEQ0-g
- new player – very disappointed in my mustang
- Please don’t give *new* players millions worth of items
- Flea Market Idea… What do you think?
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The best selection of games which will be released in 2020 and 2021 for PS4, PS5, Xbox One, Xbox Series X, Google Stadia and PC - and you can watch in amazing UHD 4K and 60FPS with latest updates about all of the games in this list!