Borderlands 3 is one of those games I should theoretically love: It has good gunplay, unique and interesting weapons, relatively deep rpg mechanics and many different possible character builds. However, the RNG required to get perfect gear turns this game from a joy to play to an advanced mental torture simulator.
There are two major culprits to this: Artifacts and Class Mods.
Artifacts are a combination of a base artifact type and a secondary artifact type, so for example there's the Deathless artifact (turns your health into shields), but it could also have a secondary artifact type such as Knife Drain (life steal on melee) or Cryo Stone (cold damage to melee attacks). So for starters, you need the correct artifact base type, and you need it to roll with the correct secondary type for your build
So I want a Flesh Melter Victory Rush artifact. The secondary ability pool for victory rush includes: Flesh Melter, Ice Breaker, Loot Expanding, Elemental Projector, Atom Balm, Berserker, Cutpurse, Elemental Stone, Knife Drain, Cauterizer, Electric Slide, Caustic Coast, Snowdrift, Radiodead, Hot Drop, Spark Plug, Toxic Revenger, Ice Spiker, Mind Melt and Rear Ender.
The Victory Rush itself has a 15% chance to drop from it's dedicated drop source, then you have a 1 in 20 chance of getting the secondary modifier you want, but wait there's more.
Each artifact has three random passive boosts, selected from a pool of 22 modifiers. However, several of those modifiers have their own random chance to be a different gun type, element type, or company type (weapons have brands), so this is closer to something like 60 random modifiers
So now we need a Victory Rush which has a 15% chance to drop, with a 1 in 20 chance to get the right Flesh Melter secondary ability, with three 1 in 60 rolls to get each of the stats we want on it.
I'm no probabilities expert, but this is enough information to tell me I'd have to farm the same enemy on repeat for literal YEARS to have a statistical chance of actually getting the item I want.
And class mods are worse
Class mods buff three random skills, skills with higher skill point investment can get higher buffs, up to +5, and each one can roll a 0
So 3 skill buffs, one with a 1 in 6 chance of getting the highest buff, one with a 1 in 4 chance of getting the highest buff, and one with a 1 in 2 chance of getting the highest buff.
On top of this, like artifacts, class mods have the exact same three random passive buff system as artifacts.
So now we're rolling a 15% chance to drop a class mod, 1 in 6, 1 in 4, 1 in 2, and three 1 in 60 rolls to get the exact class mod we want. This is beyond insane levels of RNG.
It also doesn't really help that legendary weapons can have a massive gap between perfectly rolled parts and their worst gun parts, so two of the same legendary gun, but one does 65k damage, and the other does 90k with two projectiles dealing a total of 180k damage.
Now, you might say "but you don't need perfect rolls to play the game, right?" Well, no, but if you have any degree of OCD, you want it anyway because not being able to get the perfect setup is a constant annoyance. Throw in the fact that most youtubers and streamers are running modded in perfect COMs and artifacts and all of their build guides use them and very few people are going to give you a build guide with anything less than perfect gear, this creates a false image of what high level play actually looks like, and it is a constant source of frustration.
I really wanted to like BL3's gameplay, because it is extremely close to being a near perfect game, legendaries drop way more often and have far less variance than other loot centric games like Diablo 3 or Grim Dawn, but it's still more than enough to put me off playing it pretty much for good, and that's a shame.
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More about Gaming NewsPost: "Borderlands 3: Don’t play this game if you are OCD about perfect character builds." specifically for the game Gaming News. Other useful information about this game:
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