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Can we talk about the Last Guardian?

I just finished this game yesterday and full disclosure, I didn't like it. It might be my least favorite PS4 game I've played, at least physically. I initially thought about making a long rant post about it but I guess I just want to understand what makes it such a critically acclaimed game. For context, I didn't follow this game when it was first announced. I only ever heard about it maybe a little before it was finally released. I also didn't care for Shadow of the Collossus either.

I went into this game completely blind and, to be honest, a little excited. I had heard some good things about it but never really watched any gameplay. I knew you would have to bond with this creature and that it was a platformer sort of game.

As far as I know, nothing is really explained to you at the beginning of the game. You wake up in a dingy cave next to a giant beast who you have to work with to eventually escape whatever prison-like place you're in. The game encourages you to form this bond with Trico, the beast, and focuses on how that evolves. This was actually my favorite part of the game. I got so frustrated with the first few parts of the game that I considered being done with it, but I pushed through and made it to the bridge scene. Basically, without trying to spoil anything, you're stuck in a desperate situation, have to take a leap of faith, only to be saved at the very last moment. It was honestly great.

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But then it just sort of went downhill from there. I mean, I felt sympathy for the boy and Trico at times. But I felt frustration more than any other emotion with this game.

See, the primary mechanic is to traverse this giant valley-prison thing with your new best friend. You eventually learn to communicate via commands and you actually need to experiment with your environment in order to progress. But I couldn't even keep track of how many times I thought I was doing something wrong only to look up a walkthrough and realize that Trico just wasn't responding to me.

The actual platforming mechanics were also hard to deal with. It was like how in Assassin's Creed games when you mean to jump in one direction and the game just throws you somewhere completely different. I experienced that a lot but maybe I'm just bad at platformers.

And then the appearances. The environments themselves were mostly interesting. Sure there were a lot of ruins and rubble throughout but they at least felt unique enough to not feel too similar. But the cutscenes and gameplay tended to have massive frame rate drops that just looked bad. It kind of gave a bad rap to an otherwise good looking game.

I don't know how anyone else felt about it, but I just couldn't like it. I was at least willing to finish it but I also wanted to see how things concluded. Am I just too jaded and impatient?

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Source: reddit.com

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