It's 2020 and I'm wondering if anyone still feels this way.
I've watched both PC and console gaming evolve over the years. I remember early network play, whether Doom deathmatch, LAN parties in the mid 90's with CRT's, Sega Channel, the launch of battle.net and more.
One thing the majority of these services had in common, is that they were completely free.
Playing Diablo or Unreal Tournament or Counterstrike 1.5 or Ages of Empires single player, LAN or online cost the same thing.
Playing consoles online was typically free, like the Dreamcast, Gamecube, DS, Wii, PSP, PS2, PS3, etc., though some systems required the one time purchase of a modem.
There were outliers like Everquest and the first XBox, but gaming had an established history of offering free online gaming in the majority of titles by the time Xbox Gold launched.
I scoffed at the idea of a monthly fee for online gaming. Instead of Halo, I played Unreal Tournament & Socom on PC and PS2 respectively. I still bought an Xbox in 2002 for single player and LAN play, but never considered Gold.
Next gen, I went with a Wii and PS3 for, among other reasons, free online play VS the 360. To this day I still play a few games online. 10 years times $50 is $500, which is twice what I payed for a new super slim PS3.
This gen I went with a PS4 basically for Bloodborne. I haven't bought PS+. The fact it required it made me initially hesitant to even pick up a PS4. Again I entered the generation late, picking one up in 2016.
Same thing on PC. I'll play Minecraft or Diablo but haven't touched WoW.
I know back in the early 2000's, there were a good chunk of gamers that refused to buy Xbox Gold on principle. Next gen that number declined. This gen I haven't ever seen someone with this mindset.
Is anyone else still on this boat? I can make enough in half a day to afford a year of Gold/PS+/NSO, but don't want to support that business model. Has everyone else accepted this is the way things are?
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