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Clutch life – Counter-Strike

Content of the article: "Clutch life – Counter-Strike"

From bunny-hopping, wall-banging, crouch-peeking,

And frag movies, clans, tournaments,

To clutch rounds, camaraderie, glory.

Oh, Counter-Strike, I reminisce over you.

Counter-Strike was huge for me in so many ways that this post would be too long to read. It's probably also the game that's been with me longer than any other game. Quake 3 was just as important and influential, but couldn't match the longevity due to external reasons.

It's unbelievable what this game, this mod, became…and how big it still is. For some magical reason, the 5v5 bomb defusal mode and relevant mechanics happened to work out so well that the formula has flourished for 2 decades, even with so much else happening in the industry. It has added so many minor and major stories all across the world, all sharing the same passion and emotion. It has created experiences of meeting all sorts of people, seeing crazy degrees of both highs and lows, with both us and the game growing in a multitude of ways.

It's beyond the friendships/rivalries that form. Play long enough with a core group and one forms synergy where you often understand without saying much, both inside and outside the game. It becomes your very own tribe where everyone rides through the triumphs and hardships. Even much later in life, you see them as someone that worked hard with you on that singular goal, and someone who had your back in some really rapid and high pressure situations. It's a cool relationship to have.

Over the years, many have questioned how CS, particularly CS1.6, can remain fun. They bring up that it's the same maps, same mechanics, played over and over and over. The issue is often that they have not experienced the competitive 5v5 format in it's most complete, most infernal form. At that point it meets (or maybe exceeds) the definition of a sport. Everyone must experience a game of structured CS, and a few of their own clutch rounds, to really see what this is all about. Although CSGO has done a lot with bringing matchmaking to the masses, I believe this is still best experienced in the original Counter-Strike.

Read:  Black Ops: Cold War's Alpha is out, and we should really discuss something about it.

And has anyone else ever played Source engine games and then gone back to Goldsrc engine and noticed the difference? CS1.6 feels responsive, precise and sharp even today, and it feels so good. It's also a shame that this was one of the last FPS games based on the real world that had some cool movement tricks. Most later games are best defined as sludge.

This post was another random rambling from someone hit hard by nostalgia. I don't think PatientGamers is the place, but I would love it if I could find 9 other guys to play some 5v5 pugs/scrims with. Just one more weekend of this greatest of games. Do any of you lurk around here?


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