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Does anyone else feel that trying to improve your skills in a game has become more of a chore than a challenging and enjoyable investment because the demand of being good in a video game is so high nowadays?

Content of the article: "Does anyone else feel that trying to improve your skills in a game has become more of a chore than a challenging and enjoyable investment because the demand of being good in a video game is so high nowadays?"

I started to notice this more in multiplayer games.

I like a good challenge and I like the drive and the desire to improve myself even if things do not go my way.

I used to think that the frustration of not winning or doing good in a video game was a teenager issue but I realised that maybe this is more of an issue of the demand to do well in a video game as a whole.

Not doing well in a multiplayer match does not demotivate me that much. But not doing well one match after another, that determination starts depleting and it forces me to come up to a conclusion – who is the fault here, me or the game?

If I say the latter, I cannot do anything about it.

But if I say the former, then I feel like I am stuck in a repetitive chore of grinding myself through tiers and tiers of challenges and competitive players to just get to say to myself that I am good in this game.

I feel that the demand or the competition to be good in a video game has become so high nowadays that some games are implemented with tons and tons of mechanics and high skill curves and even being flooded with competitive players that working through the trails to improve yourself has become more like taking a course and absorbing countless maths and details than an actually enjoyable but challenging experience.

And that is why I started to realise that I enjoy myself more in single player games. I still play them in hard difficulties for the challenge but the demand is not the same because I do not pressured to be that good

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But i sometimes feel the same way in other singleplayer games, like ones where they are treated as part of a service. Games like the Division or Borderlands. I mean sure, they are looters shooters so of course people are going to come up with all kinds of builds.

But the demand and the desire to be top tier is so high that you feel obligated to be on the same level to enjoy the "real experience" or being on the same level if you are going to be challenged by such players in a competitive match.

And the demand of being in such high standards or even being forced to go through multiple grinds to be in such high standards just takes the fun away from the experience which contradicts the whole meaning of playing a video game in the first place.

I think this sucks the most for people like me who have other responsibilities and that video games have become more of a free time hobby than a full time commitment like when I was younger. Noticing all the amount of work and stuff that I have to get into in being good in just one game just sucks all of your motivation and forces you to play a different game

(Or sometimes I end up saying "is this worth it in the end? Wanting to grind myself to be good in a video game where I am not even getting paid for it and am supposed to play it because I want to have a good time?")

Source: reddit.com

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