Content of the article: "Finally beat the last game in one of my favorite trilogies (Ratchet and Clank: Up Your Arsenal)"
The first game to really blow my mind was Ratchet and Clank: Going Commando. I knew nothing of the game and got it as a gift around the time when I first got a PS2. Easily one of my favorite games to this day. I also got and beat the first game but never got the 3rd game until I bought the HD collection for the PS3 in 2012. Unfortunately even though I finally owned the 3rd game, I only got 2 hours into it before I got busy in life and didn't have a chance to beat it. I finally got a chance to play the 3rd game. I wanted to share my opinion on the game coming from someone who loves Going Commando and has beaten it so many times.
Firstly the game still holds up really well. I ended up playing the game on an emulator since my PS3 is in storage but both the HD version and running it upscaled on an emulator looks pretty good. Although there are some instances where I would prefer alternate controls, the game still plays like a modern game imo. I would've enjoyed the game a lot more as a kid but I still had a lot of fun with it and I'm glad that I finally got around to beating it.
Compared to Going Commando the game feels a lot more linear, it has a much richer plot, and there's more focus on character development. In Going Commando there are many points in the game where I would have to grind to get more bolts. In Up Your Arsenal I think they did a good job of making bolts easier to attain while also having to work for it. Overall it felt like I was constantly progressing through the story while also constantly unlocking new weapons and gadgets. In GC at times I felt like I had to put the story on hold to get enough bolts to unlock different weapons. The only point where I felt I had to put the story on hold and had to grind was in the sewer level, although once you unlock the map-o-matic getting all the sewer crystals is much easier/faster.
Weapon upgrades are a lot more fun in UYA. Instead of a single weapon upgrade in GC, there are 5 levels of weapon upgrades (in both games there are more weapon upgrades in challenge mode). This made it more enticing to use all of the weapons which kept the combat interesting as well. It also felt like the different weapons felt more distinct and more fun to use although that could be because I've played GC so much. One of the biggest downfalls of UYA was that the weapon autoaim isn't very good. There are many enemies which fly and I was having a hard time getting some weapons to hit those enemies.
In GC the hacking minigames were segments of the games that were rather bland. In UYA the hacking minigame is a lot more engaging and it really tests your skills. I enjoyed the Quark vid comics and getting the skill points for them (my left thumb is so sore). I miss the dogfight and racing minigames from GC. The dogfighting has been replaced by the assault missions where you have a ship that fires infinite missiles. These sequences in UYA were too easy and lacked depth imo. Minor spoiler for the last boss battle: The final section of the last boss battle lets you use the ship that fires infinite missiles. For most of the boss battle I ended up taking no damage because it was easy to dodge the missiles the boss would fire.
In conclusion I like the direction UYA is taking with the series although it does feel more streamlined and thus easier. I'm not sure I can say that I like UYA more than GC but UYA does make GC feel a bit dated. I'm really glad I got around to beating UYA, I had a lot of fun with it. I guess it's time to dig up my PS3 and beat the future trilogy.
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