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God of War (2005)

Content of the article: "God of War (2005)"

I picked up a vita recently and gave the God of War (2005) a try. I remember seeing my friend play Ghost of Sparta on PSP back in college days and I was hooked. Too bad I never had a PS before. I did try giving it a try on PCSX2 Emulator but the fixed camera seemed weird (as I hadn't played these kind of games before).

Graphics:

The graphics are as you would expect for a 2005 game, I think they would have looked good at that time but on the Vita it seemed acceptable to me.

Level Design:

This is where the game shines. More than half of the game takes place in search of Pandora's box. Which is located in a temple carried by a Titan in a desert. Kratos took 3 days to climb to the temple, the scale is massive.

The wrap-around level design is… interesting. It definitely creates a memorable experience.

Gameplay:

The combat system has a good level of depth to it. There are unlockable combos, new abilities and power unlocks. It doesn't bore you. The enemies mostly don't feel like sponges. Although I do wish games would trade number in favor of strength of the enemy. To kill an enemy in a single combo feels more powerful.

There are a few bosses in the game, the most memorable and enjoyable is Pandora's guardian. It takes a couple of tries to beat him and it is satisfactory how Kratos rips off his armor one by one.

There are also puzzles, which don't feel out of place. I have played a lot of games yet the puzzles from this 2005 game seemed interesting. The puzzles are more of mixed with platforming.

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There are a few areas which are just based on platforming as well, although the platforming being a little imprecise, with that fixed camera, I struggled with a couple of them.

Save System:

The save system is very weird. The game has a checkpoint system, so if you die you re-spawn at the checkpoint which is good. However, if you quit you will need to load the game at a point where you manually saved. And you can manually save only at certain points in the game.

PS VITA:

The game ran very well on Vita. However, Sony's insistence on pushing back and front touch-screens into controls somehow spoil the experience. My main gripe is with the switch of blades using the left portion of touchscreen which I kept on accidentally hitting while moving my thumb on the left stick.

Also one of the attack was an icon on the touchscreen which I ended up never using.

Vita also seems to have ergonomics issue, I feel my left wrist having a little pain after playing this game over the last week. Compared to Switch, where I was able to finish Hollow Knight without any issues.

Source: reddit.com

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