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Here’s a question, can a games ending change your perception of the game itself? In other words, is the legacy a game leaves more important than how it felt to play it?

Content of the article: "Here’s a question, can a games ending change your perception of the game itself? In other words, is the legacy a game leaves more important than how it felt to play it?"

So, I open this with two contrasting, but not unrelated examples. The first is Final Fantasy XV.

I hated Final Fantasy XV. I hated it. I hated it's systems, its mechanics. I hated it's archetypal characters. I hated it's combat. I hated Nox with a passion. I slogged through each passing hour of Final Fantasy XV because I had nothing else to do and I was told it was supposed to be amazing, and yet the game never brought me any joy. Except, that is, for the final chapter. I'll never be able to explain how, but in that final chapter the game shed much of what I had despised about the rest of the game. And I loved that final chapter. It felt like a game I wanted to play and when that final cut scene rolled, I mourned for these characters that infuriated me for a dozen hours previously or more. I almost cried. And I felt utterly torn. If you asked me to rate Final Fantasy XV on a scale of 1 to 10, I couldn't. Any score I gave would be either too high for the majority of the game or too low for my memory of it. That last scene was amazing, but even I couldn't answer whether it could redeem everything that came before it.

In contrast, I just finished The Evil Within 2, and I loved it. It was a satisfying as all hell survival horror with a world I am dying to get back in to, but I'm not sure if I'd like it. It's again, the ending. When I dropped into Chapter 16, the end of the game, and I heard this sorrowful string piece start playing, the only words my mind could grasp were the two said by Jacob Geller, a YouTuber who does these beautiful video essays on gaming, and who did an essay on music in horror games. He highlighted The Evil Within 2 specifically. That final stretch. "Dear God." It was beautiful and haunting. Every moment from then on had some new layer, an emotional depth that had been missing up until this point. When I remember The Evil Within 2, I'll only ever remember how I felt in that moment. But I can't say if it's necessarily because of the events preceding it. Again, if asked to rate The Evil Within 2 on a 1 to 10 scale, I don't know if I could. I'll give it a very high mark, but I'm afraid it's for the wrong reasons. Any rating I give it will always inherently involve that moment, and that chapter eclipsed the rest of the game for me. If I gave it a 10, then I'm going to be sorely disappointed on a second playthrough until I reach Chapter 16.

Read:  Red Dead Redemption 2 has the worst save system I've ever encountered.

What do you guys think? Can a good ending redeem a bad game? How do you relate a stellar ending to the rest of the game? Can you separate the two?

Source: reddit.com

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