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Is Assassin’s Creed Odyssey bad or are open world RPGs just not for me?

After a very long unintentional break from gaming because of lack of time and energy, I decided to pick up Assassins Creed Odyssey and give it a go. I normally don't like open world RPG games because they tend to feel grindy and exhaustive but because I remembered having a blast with Assassins Creed 1 and Black Flag, as well being a fan of the setting of ancient Greece, I thought it would at least be fun to try, and it was! I had fun ramming my ship into other ships, taking out forts and camps of enemies, and exploring the setting. I had my 14 hours of fun and felt no obligation or desire to play more, much less finish the game. It's not that the game wasn't fun because it was. It's just that I felt like I had experienced everything the game had to offer within those 14 hours.

I wasn't interested in looting and leveling up my character since the enemy's level scales with yours which kind of robs me of ever getting that feeling you get with other games when you look at your character's OP stats and just bask in the satisfaction that the time and energy you put in a digital world on a screen really payed off now that it only takes one hit to kill an enemy that was handing your ass to you in the beginning of the game. In Assassin's Creed Odyssey, I never felt like I progressed. My fights and run ins with bounty hunters, Spartans, cultists, and bosses all felt the same as the action sequence the game starts with. Yes, I focused on making character builds with the right stats. No, it didn't make the combat less grindy.

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I wasn't interested in further exploring the setting because once you see one village, mountain, forest, island, city, statue, cave, fortress, you've seen them all. Also, the setting never really felt alive or immersive, which is strange since this is something I believe the first Assassin's Creed game really got right. Damascus was a joy to explore even though there was very little to actually do. I unfortunately can't say the same of Greece.

I wasn't interested in finishing the story because no matter how much I legitimately tried to get invested,

just pulled me out of it. Considering that Uncharted 1 came out over 10 years ago on an older console generation and still has better dialogue and character animation just makes Odyssey look silly and I think silly is a good word to describe Odyssey. Riding my horse to the walls of a city to then get off the horse, climb the wall to the other side, and then call my horse and have it magically appear behind me when it was just a second ago on the other side is silly. Not that there's anything wrong with a silly mechanic, its just that I think it belongs in a game that thrives on silly and fun mechanics like Just Cause, not a massive open world epic installment in a series known for being more rooted in history than fantasy.

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All this to say, I have no desire to continue. It was a fun 14 hours but I can't imagine playing an hour more, much less the alleged 55 more hours it takes to finish the game. I know many enjoyed this game and had a blast sinking 70+ hours into it and I'm happy for them! But seeing that this is yet another open world RPG game I've given up on (previous games being Skyrim, Fallout 4, GTA 5, RDR2 and BOTW though I do want to give those two another try) my question is, is Assassins Creed Odyssey bad or do I just not like open world RPG games? I've never really played an open world RPG game that invests and excites me as much as more linear games like the GOW series, Dead Space, TLOU 1&2, and Doom Eternal do.

I know the "This game is an ocean wide and a puddle deep" saying gets thrown around a lot and while I certainly enjoy my linear ocean deep, puddle wide games, is there at least a pool wide, ocean deep open world RPG game for me?


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