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On This Day in Nintendo History: Randnet Disk; Mario Artist: Talent Studio; SimCity 64; Baten Kaitos Origins; Super Smash Bros. amiibo


On this day (February 23) in Nintendo history…

  • Randnet Disk was released in 2000 for the 64DD in Japan. Software that allows the user to access the internet through Randnet. Randnet Disk functioned as a web browser. The player would be able to surf the general internet, read and post to message boards, swap high scores and game data, use email, and swap messages with game programmers and producers. There was also an avatar system, similar to what was in Mario Artist: Talent Studio, which it had released alongside.

  • Mario Artist: Talent Studio was released in 2000 for the 64DD in Japan. In this art utility, developed by Nintendo EAD, the aim is to create your own characters and place them into short films that you can share over the Randnet DD service. Create polygonal characters using the editing features, and insert yourself into the film by taking a picture of your face by using a digital camera or even the Game Boy Camera. You can change a character's colour, shape and outfit. You can alter aspects of the film you create as well.

  • SimCity 64 was released in 2000 for the 64DD in Japan. In this city-building simulation, developed by HAL Laboratory, you are the mayor of a new city. Lay down the foundations for residential, commercial and industrial districts, then connect them with transport, power and facilities and watch as your city grows. You can earn money through taxation, allowing you to keep your town in order. At the end of each year you can raise taxes to increase your funds or lower them to keep your citizens happy.

  • Baten Kaitos Origins was released in 2006 for the Nintendo GameCube in Japan. In this role-playing game, developed by Monolith Soft, twenty years prior to the events of Baten Kaitos: Eternal Wings and the Lost Ocean, younger versions of many characters from the prior entry feature, though none of the same playable characters. The overall theme is that of a struggle between "pro-magnation" (the power of hearts, wings of the heart, and magic) and "pro-machination" (mechanical) forces.

  • A fifteenth wave of Super Smash Bros. amiibo Figures was released in 2016 in North America and included Mega Man – Gold Edition.

What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.

Read more:  I like loot boxes more than battle passes.

(I am a bot. I think that I'm posting Nintendo events from this day in history, but if I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck).

Source: reddit.com

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