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On This Day in Nintendo History: Volleyball; Virtual Boy; Mario’s Tennis; Mario Tennis; Mario Kart: Super Circuit and more

On this day (July 21) in Nintendo history…

  • Volleyball was released in 1986 for the Family Computer Disk System in Japan. In this sports game, developed by Nintendo R&D3, here's your chance to bump, set and spike your way to victory! Enjoy a game of volleyball as you spike for a point, slam a perfect serve, and make a save that wins the game for your team.It's all up to you because you call the shots in Nintendo Volleyball! You'll start by selecting a team from the country of your choice.

  • The Virtual Boy was released in 1995 in Japan. A 32-bit table-top video game console developed by Nintendo R&D1. It was marketed as the first console capable of displaying stereoscopic "3D" graphics. The player uses the console like a head-mounted display, placing their head against the eyepiece to see a red monochrome display. The games use a parallax effect to create the illusion of depth. Sales failed to meet targets, and by early 1996, Nintendo ceased distribution and game development, releasing only 22 games for the system. The Virtual Boy was panned by critics and was a commercial failure. Its failure has been cited as due to its high price, monochrome display, unimpressive "3D" effect, lack of true portability, health concerns, and low quality games. Its negative reception was unaffected by continued price drops. "3D" technology in video game consoles reemerged in later years to more success, included in Nintendo's 3DS handheld console. The Virtual Boy is Nintendo's second lowest-selling platform after the 64DD.

  • Galactic Pinball was released in 1995 for the Virtual Boy in Japan. In this pinball game, developed by Intelligent Systems, from within the darkest depths of the Milky Way galaxy, a strange new world has been discovered: Space World. Galactic Pinball has four space-themed tables: Cosmic, Colony, UFO and Alien, each with its own gimmick that provides a high score. Collect star marks to enter the bonus stage and hit stars with the pinball for a bonus.

  • Mario's Tennis was released in 1995 for the Virtual Boy in Japan. In this sports game, developed by Nintendo R&D1, Mario and friends take to the tennis courts. The aim is to hit the ball onto the opponent's side of the court, and past them to score. You must also hit the ball back if it is hit onto your side to avoid losing. The 3D effect gives the court depth, but the characters are flat cartoons. You have to play through a tournament of characters to win.

  • Panic Bomber was released in 1995 for the Virtual Boy in Japan. In this puzzle game, developed by Hudson Soft, it is a "falling blocks" game based on the Bomberman franchise. The goal of the game is essentially to cause your opponent to lose by causing their gameplay field to fill to the top with objects. You do this by causing chains of bombs to explode, sending useless rubble over to your opponent's field, which they must then remove themselves. Bombs are earned by causing chains of three identical blocks to disappear.

  • Red Alarm was released in 1995 for the Virtual Boy in Japan. In this shoot 'em up game, developed by T&E Soft, set during the 21st century, it is the aftermath of a 70-year world war that led to the establishment of a Utopian society without weapons. An artificially intelligent defense system called "KAOS", which had been used to end the war, becomes sentient and builds an army to wipe out humanity. Assuming control of a "Tech-Wing" space fighter, the player seeks to destroy KAOS's forces and finally its mainframe.

  • Teleroboxer was released in 1995 for the Virtual Boy in Japan. In this fighting game, developed by Nintendo R&D1, in the 22nd Century, "telerobotics" has become common use for applications to dangerous for humans. A human user remotely controls a humanoid machine. Dr. Edward Maki Jr. wanted to increase interest in the field, and so he developed teleroboxing, where two remotely-controlled machines fight for victory. You are one of the competitors in the Teleroboxing World Championships, along with your state-of-the-art fighting machine, Harry.

  • Mole Mania was released in 1996 for the Game Boy in Japan. In this puzzle game, developed by Nintendo EAD with Pax Softnica, produced by Shigeru Miyamoto, Muddy Mole must rescue his family from evil farmer Jinbe. Your goal is to guide Muddy through each stage to the exit, but that's easier said than done! Enemies, obstacles and deviously designed levels all stand in your way. Fortunately, Muddy can dig beneath the surface and uncover new paths. Also, look out for bonus stages where you can get your own back on Jinbe.

  • Mario Tennis was released in 2000 for the Nintendo 64 in Japan. In this sports game, developed by Camelot Software Planning, acclaimed as one of the most addictively fun games on Nintendo 64, Mario Tennis returns! The controls are simple and intuitive to give you a realistic tennis feel. Keep your opponent guessing by mixing up volleys and lobs, unleashing backhand smashes or unnerving them with different types of spin.

  • Mario Kart: Super Circuit was released in 2001 for the Game Boy Advance in Japan. In this racing game, developed by Intelligent Systems, the Mario Kart series' first handheld outing is fun and lightning-fast! Mario Kart: Super Circuit takes the best elements of Super Mario Kart and Mario Kart 64, and turbo-charges them with 20 extra tracks, plus 20 classic tracks for experts to unlock.

  • Mario Superstar Baseball was released in 2005 for the Nintendo GameCube in Japan. In this sports game, developed by Namco, let's play ball! With the girth of Babe Ruth and slugging power to match, Mario's a natural when it comes to playing a little hardball. Features gameplay that's incredibly easy to pick up and play yet surprisingly rewarding; whether you're pitching, fielding or swinging that bat, you'll be having a ball. Up to four players can take part in a multiplayer game.

  • A third wave of Splatoon amiibo Figures was released in 2017 worldwide and included Inkling Girl (Neon Pink); Inkling Boy (Neon Blue) and Inkling Squid (Neon Purple).

  • A seventeenth wave of Super Smash Bros. amiibo Figures was released in 2017 in various territories and included Cloud; Cloud – Player 2; Corrin; Corrin – Player 2; Bayonetta and Bayonetta – Player 2.

What are you favourite memories of these games? How do you think they hold up today? Hash it out in the comments.

I am a bot that posts Nintendo events from this day in history. If I've made a mistake or omission please leave a comment tagging /u/KetchupTheDuck.


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