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Ratchet & Clank: Going Commando – a perfect sequel? Ratchet & Clank series review #2

Just to recap, I’m playing through all of these games and reviewing them as I play them:

Ratchet & Clank (2002)

Ratchet & Clank: Going Commando

Ratchet & Clank: Up Your Arsenal

Ratchet: Deadlocked

Ratchet & Clank Future: Tools of Destruction

Ratchet & Clank Future: Quest for Booty

Ratchet & Clank Future: A Crack in Time

Ratchet & Clank: Into the Nexus

I have previously played the Future trilogy, so most of these games are completely new to me.

Ratchet & Clank (2002) Review

OK, so heading into Going Commando the first thing I noticed was the improved controls. This game feels like the Ratchet & Clank I know, I thought. Locking onto enemies, strafing and shooting all feel good now. Using the wrench seems more responsive. Turning the camera seems quickers. It’s all just better. Oh, and we start to get vibration when shooting, which makes the weapons feel much more satisfying

The story picks up right after Ratchet & Clank (2002) and it’s great to see our heroes enjoying some fame and relaxing. It seems like the natural story progression from the first one. This doesn’t last long of course, and from here we are taken on a fast paced, action-packed adventure that’s fun pretty much from start to finish.

It’s really in this entry into the series that we start to get big set pieces. As well as the rail sections from the first game, we have glider sections, jetpack sections, hoverbike races etc. which, to my utter shock, feel amazing, especially for an 18 year old game. The environment is also more dynamic. We see spinning cogs surrounding corridors, windows that break when you shoot them, lots of little details which make the action feel great.

The story is a step up from the first one, too. Professor Fizzwidget and Angela are great characters whose true motives aren’t obvious throughout the game, and there is an interesting subplot about the missing Captain Quark which goes in a very unexpected direction.

The series’ signature corporate satire is back, and ratcheted up (pun intended) to a higher degree.

Of course, I have to talk about the weapons, too. They continue to be inventive, in classic Insomniac style, and with most of the new weapons, you slowly fill up an XP bar and eventually unlock a new version of that weapon, which is very satisfying. Unlocking the Heavy Bouncer, for example, made me feel very powerful, although it was needed, as the enemies do get quite tough towards the end of the game.

The only couple of negatives are that checkpoints on harder levels can feel unfair, especially to modern standards, and there are a couple of new gameplay levels which I didn’t enjoy – namely, the space fighting and the giant Clank levels.

I have to also give a shout out to the soundtrack – my favourite track was for

, where you do a lot of jetpacking around a warehouse air base. It has a From Russia With Love Bond-esque feeling to it that really makes you feel like an action hero.

So, overall, pretty much everything I wanted from a sequel. What are everyone else's thoughts? Both for those who have played this back in the day or people who are new to the series? I’m looking forward to Up Your Arsenal and Deadlocked next!


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