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Review – Prince of Persia: The Sands of Time

Content of the article: "Review – Prince of Persia: The Sands of Time"

That was a real callback. Most people would look back at their childhood and bring up all the fuss and talks about how Super Mario and the Super Nintendo shaped their childhood, but as someone who's never owned consols growing up, one of the only few games I had the luxury of playing on my family computer was Prince of Persia: The Two Thrones, as the game has just been released, it was like a dream to be able to experience the hype surrounding this majestic game even if I did not comprehend it back then. Fast forward a what it seems like an eternity, I decided to revisit the entire franchise the proper chronological way, something that would bring me to play through the first Ubisoft release of the game, The Sands of Time, and it just happened to be around the announcement of the remake, so that's something to look forward to.

Shockingly enough, the game felt like a slightly downgraded version of the third game which both says a lot and so little at the same time, how little the game has evolved through two releases and how good it had the unique chemistry I remember The Two Thrones always having.

Surprisingly, the game is decent looking at it from a 2020 perspective, it still has engaging visuals, a better 3D art direction than most games from that era, however, the sluggish controls, irresponsive camera, and mixed up sound design was a real turn off during the few first hours of the game.

The game was short, both fast and slow-paced depending on the chapter. The fight sequences were kind of a lent down, enemies keep spawning at a horrible rate, making the fights drag longer than they should, the OST that accompanies the action, however, slaps hard. The puzzles are easy to grasp whilst maintaining a level of challenge, often very unforgiving and extremely punishing for the smallest mistakes.

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Parkour and freerunning is arguably the best thing about the game, the movement is fluid. The prince feels very responsive and his acrobatic skills are at your command once you get the hang of the controls. The one thing that I don't like the most is how little the game tells you like I played and struggled through the first 60% of the game until I read the Game Manual which enlightened me with so many tricks and combat moves that made the game more fun and bearable.


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