Content of the article: "Sinn Studios is extremely cool for how they’re approaching Swordsman VR development."
It’s becoming a pretty standard thing now to have a good development team work hard to patch a game together over time. The feedback from the community is sometimes crucial for making a game great. I believe this because I’ve seen it happen time and time again. No Mans Sky is one of many examples. I bought it day one, years ago and got a refund. It took a development team, a collective vision and years of thought and feedback to patch together what I go into now. I bought it again and the hard work of a good team made me buy it again. They saw its potential. Gaming is a collective vision.
How many of the games we buy for VR just collect dust because the developers didn’t have a support plan post launch? I’m talking about okay games with potential and a good basis. Because of a lack of vision. (Or money, lets be real)
Swordsman is quickly becoming something much better than what I bought. It’s following the trend of patching a game together. So in a sense, i know I am one of many guinea pigs that have paid to be a part of the development process to help make a realistic sword fighting game. It’s like they had enough game to release it and their plan was to patch it together all along. So we’re actively a part of its development. It’s not something everyone’s going to be into. But it’s a process that’s going to make this game into what the community wants it to be.
The development team is on discord and is responsive. Eager to hear feedback. I’m a left handed player and they launched without a changeable control map. I told them my problem and they added it to the roadmap, actually went as far as to tell me exactly which patch it would be in.
Their roadmap for development is mouthwatering and they have been delivering on a 3 patch a week schedule. This is what I needed to validate my purchase. The game is good and is only going to get better. I am confident and have now verified this. Just coming by to let y’all know.
Any issues it had at launch have been addressed and they’re patching in a new mystery game mode in the next few days. Axes and dismemberment are all down the roadmap. I see Swordsman being a contender with B&S as far as physics and enemy AI. Just a matter of time.
- SQ42 – All Of This Has Happened Before
- How about HotS goes back to the roots of the MOBA genre?
- 6 weeks on and still no update on the new roadmap progress
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