Content of the article: "Spider-Man & why do people bristle so hard at the notion that game content should be skippable?"
This isn't just about Spider-Man, but I was watching the PS5 event and got into a conversation about
, a pretty uneventful forced walk section through a street fair. My contention isn't with the section itself, but rather that it isn't skippable in the same way cutscenes are. It was a big problem I had with Spider-Man PS4, forcing us to play through the walking as well the stealth sections with Miles / MJ, when really I just wanted to swing & beat up dudes. I get that there are people who like those sections — it's valid to put them in the game, but as someone who was already skipping the cutscenes of course I didn't like them, the story wasn't there for me. But I had the option to skip the cutscenes, which leads to the obvious point of if I'm allowed to do that, I should also be able to skip the sections whose effectiveness are almost completely predicated on having been engaged with said skipped content. It's just that usually when I bring this up, people get hung up either on allowing players to skip gameplay or that it changes the game from an artistic / developer's vision perspective. And to both those things I say: sure, but what's wrong with that?
If you own any other piece of media: movies, tv, comics, anything that isn't live, you can skip content you don't want. You don't like a particular character in an ensemble HBO drama and skip their sections? You want to watch John Wick or Avengers just for the action scenes? You wanna watch a news show at 1.5x speed? That's so in the realm of individual taste that no one cares, but it seems that suggesting developers should, say, let a player skip an entire mission, like the only good feature from Alone in the Dark 2008, is sacrilege to a lot of gamers.
I know it isn't exactly the same, because any skip can introduce weird game states or bugs, but it isn't much of an issue for games with self-contained levels or missions (the mission design in Spider-Man being a good example) and generally the skips I'm describing exist in the developer builds and have to be intentionally taken out before release. And to be clear, I think having the option should be as prevalent as cutscene skips for all sections of a game, both story and gameplay driven. Even if your game is a Dark Souls or Doom or all about challenge, you can still say "this is a cheat and know before you do this it is cheating, so 100% don't do it if you want to perserve the intended experience". Because really, how few games are there that don't have a boss or escort mission or water level or something, it could really be anything, that you wish you could skip? Ultimately it just means more player agency & choice, and I don't think there's anything more fundamental to gaming than that.
Edit: To people downvoting: What do you disagree with? I honestly want to know.
- Please stop implementing unskippable cutscenes in repeatable content.
- WSIB on PS4 – looking for linear (no open world) story-focused games without grinding
- SIB This GAME?
© Post "Spider-Man & why do people bristle so hard at the notion that game content should be skippable?" for game Gaming News.
Top 7 NEW Games of June 2020
Quite a few exciting games are releasing for PC, PS4, Xbox One, and Nintendo in June. Here's what to keep an eye on.
Top 10 NEW Open World Games of 2020
Video games with open worlds continue to roll out in 2020 on PC, PS4, Xbox One, Nintendo Switch, and beyond. Here are some to look forward to!
Top 10 Best New Upcoming Games 2020-2021
The best selection of games which will be released in 2020 and 2021 for PS4, PS5, Xbox One, Xbox Series X, Google Stadia and PC - and you can watch in amazing UHD 4K and 60FPS with latest updates about all of the games in this list!