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Star Wars: Jedi Fallen Order patient review

Content of the article: "Star Wars: Jedi Fallen Order patient review"

So I just finished my first (possibly of many) play through of Star Wars: Jedi Fallen Order, a third person hack and slash originally released just about a year ago. I snapped this game up at Steam Sale back in October.

For the Star Wars nerds like myself, JFE takes place 5 years after Order 66, but before Rogue One. For the not so nerdy here, it’s between Episode 3 Revenge of the Sith and the original A New Hope, at the height of the galactic empire.

In JFE, you Star as Cal Kestis who was a padawan at a rather advanced stage of training when Emperor Palpatine issued Order 66, and the Clone Troopers killed all the Jedi. We meet Cal working as a scrapper at a shipyard, and go through what is probably the most seamlessly intuitive tutorial I’ve ever played. At the end of it, the Empire shows up looking for Jedi in hiding, and we promptly meet up with our ragtag crew and launch into our adventure across the galaxy in search of a Holocron that contains the names and locations of all known surviving Jedi young kings in order to rebuild the Jedi order!

So how does it fare? Up front, this game completely wrapt my attention from the get go, and only got better. It is easily my new favorite Star Wars game, and is up there in my top 3 favorite actual installments in the whole Star Wars universe. It’s a masterpiece.

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Respawn did a tremendous job with this game. The characters are all engaging and feel real. I actually care about them and about Cal. I care about the story. Between this and Titanfall2, Respawn has proven masterful in the realm of in-game storytelling as of late. The graphics are spot on, and provide a very interesting combination of confined spaces and epic panoramic viewpoints. All paced very well, with still quiet scenes punctuated by pulse pumping action packed sequences and visceral fights. Their treatment of the villain as a recurring boss is refreshing as well. All the way up until the final cinematic.

Combat is excellent minus some random wonky-camera that comes here and there as it does in all 3rd person action games. It doesn’t matter that I’ve rolled over the back of a stormtrooper and uppercutted him with my lightsaber or reflected blaster bolts however many hundreds of times, it’s exhilarating and blows me away every time. The boss fights are tense and well paced. And the story telling flows seamlessly into the whole experience.

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My only real complaint is the use of old school save points, which particularly early on in the game when you’re dying a lot are just a hair too far apart. Frustrating? Yes. Game breaker? Hell no. Absolutely not.

I’ve got to stop myself before I venture even further into TL;DR territory, so to wrap it up, Star Wars Jedi Fallem Order is a tremendous game and I loved every minute of it.


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