Content of the article: "The 17 Games I Played In 2020 (Mostly Horror)"
2020 was a big gaming year for me since I went four years without gaming until the beginning of last January. This list is going to be long so feel free to skim through it. I'm going to list them in the order that I played them.
Legend of Zelda: Ocarina of Time: this is a classic that most people have played, and I must say I'm a bit biased, considering I have a bit of nostalgia attached to this one. I used to watch my brother play bits of OOT when I was very young, though never actually got around to playing it myself. After finishing the main game and then master quest I can say whole-heartedly that it delivered. I wouldn't consider it the perfect 10/10 that most nostalgic Nintendo fans label it as these days, but it definitely leaves you with a certain feeling; reminiscent of that after finishing a classic fairytale.
Legend of Zelda Majora's Mask: I had borrowed this game from a friend years before and didn't even get to the first temple. At the time, I found the time mechanic to be frustrating and utterly confusing. Five years later I return to the same game and am absolutely blown away. This game is truly a masterpiece. The music, the characters, the story, everything integrates nicely together to create an experience that is so unique and like no other game I've ever played. One of the big things I love about this game is it's portrayal of grief; it's so accurate, I think I might place it's portrayal of grief on the same level as Silent Hill.
Legend of Zelda: Link Between Worlds: This was the more cutsey game I picked up, and I didn't expect it to be difficult at all, nonetheless I wanted to experience all the zelda games the 3DS had to offer. I ended up finding all of the little octopus creatures (I forgot their names) but I didn't fully 100% the game. It has a nice story, but it's dungeons are too simple and there's no focus on very many sidequests. And of course, it's just way too damn easy.
Resident Evil Revelations: This was the first RE game that got me into the fandom (I started playing the franchise this year), and although it's not scary, I like the atmosphere and the episodic structuring is nice and concise. Normal is too easy; Inferno mode was a relaxing challenge. I found the hardest bits were not Jill's segments, but rather when the game switched over to other characters like Chris or Parker's past. Overall, a very good, underrated game. If you're into survival horror but don't take scares well, then you should try this one out.
Resident Evil 1: a wonderful game, I love the tank controls and the fixed camera (so glad they didn't change this in the remake) this game has INSANE replayibility, to the point where you could play it a dozen times or more, and somehow it never seems to get old. The story is rather bland but the way the characters interact with each other is so engaging that you really begin to connect with them and the situation they're in. Once again, not scary, though horror in the 1990's was certainly less grim than it is today.
Resident Evil 0: Here it is, two of my favorite character's, newly introduced Billy Coen, and a side character from RE1–Rebecca Chambers–getting her own game as the MC. Most people consider this game to be below average, and yes it's no where near as good as the first game, but it's also not as bad as people make it out to be. The new item management system, whether you like it or not (most people seem to not), gives a new aspect to the survival horror experience that wasn't present in other games. Item management this time around is crucial, and if you fuck up item management you're dead meat, especially on hard mode. The bosses though, were a let-down. The enemies were either the same from RE1 or generic new enemy designs such as gigantic amphibian, annoying baboon, or ivy man. Once again, the story is nothing special, but the interactions between Billy and Rebecca are very memorable.
Outlast 1: Outlast is pretty much a staple horror game at this point so I had to pick it up. The atmosphere of this game is needless to say, amazing. The music, plus the visuals, the characters and the art style, create what I think is the perfect horror atmosphere to fit the asylum that it's set in. Normal mode is rather forgiving towards the player, giving you a whole 10 batteries for your camera, and while playing on normal I didn't even once feel any sort of threat that my battery would go out. However, the real charm of outlast comes out while playing insane mode. It took me 18 tries total to finish insane mode; this difficulty setting raises the intensity notch to the top. For once, death meant permanently having to start over, which, along with the realistic stealth, created a unique horror experience that I think every fan of horror gaming should try out at least once.
—- as for whistleblower, this was a DLC that really impressed me. This DLC truly felt like a continuation of the first game and introduced one of my favorite outlast villains: Eddie Gluskin.
Outlast 2: Interestingly, I found the second outlast game to be much scarier than the first, and this is mostly because of Outlast 2's school sections. Where outlast 1 was entirely focused on stealth horror, Outlast 2 combined both stealth and psychological horror into it's narrative. And let me just say, the school sections of outlast 2, especially later on in the game, are incredibly nerve-wracking. Aside from this, I appreciate the new scenery, this time being outside instead of in an asylum. The story is decent, and manages to create an impactful ending.
Little Nightmares: A platforming horror game reminiscent of Limbo & Inside. I watched a youtuber play through this game but ended up buying my own copy since I wanted to try it out myself, plus the DLC content that came with it. Most of little nightmares scares come from small music-filled moments (when Six gradually starts to eat new foods). Though, for the rest of the game, it doesn't stand out as a terrifying "pee your pants" sort of horror experience, and I assume the developers weren't going for this. Little nightmares, in my opinion, is great due to it's visuals, odd characters, and soundtrack. It's set on a ship filled with multiple interesting looking enemies, for example, a blind man with extremely large arms and an overweight dirty looking chef who seems to be wearing a mask.
Resident Evil 2 (2019): This is probably my top game of the year, I can really find nothing wrong with this amazing remake. They enhanced the visuals wonderfully, redesigned the characters, retold the story, and made this into one of the scariest games of 2019. I'm on my ninth playthrough currently as I'm writing this, and Mr.X still freaks me tf out. Not to mention, the replay value on this game is crazy. There's the standard playthrough–for both Claire and Leon–plus the second scenario run for Claire and Leon, giving you four replays right off the bat. There's also a ton of extra content such as the Fourth survivor and more recently the Ghost Survivors.
Kid Icarus Uprising: I knew a little bit about the Kid Icarus characters before picking this cult classic up off Amazon, and it didn't disappoint. The characters have some of the best interactions/dialogue I've seen in a game, period, and the gameplay is unique. There's a lot of replay value here, and the adjustable difficulty makes it a good fit for all types of players. The only issue are the controls. Because it's programmed for the 3DS, the camera controls are a bit wonky, as in, you have to use the stylus to spin the camera while moving Pit, the angel, with the c-circle. It's not really a problem, more of an inconvenience, but I still think the game would've played better on a home console with two joysticks.
The Evil Within: My favorite survival horror game ever. This is the only action horror game I can play to this day that still gets my heart racing as much as during my first playthrough. The enemy designs are terrifying, the atmosphere is intense, and it's difficult as hell. I distinctly remember fighting Laura on nightmare mode and having my hands sweat all over my controller. The story is lackluster, and the ending is anti-climatic, but the action and scares more than make up for it.
The Coma: This is a rather average game, taking on concepts that aren't all-too new. A silent-hill-esque other dimension, inhabited by a killer who chases after you. It plays roughly the same as other indie games like Claire, but that's not to say it's bad; it just doesn't stand out to me as a great game. It's a rather short playthrough, although I never felt inclined to play it a second time.
The Evil Within 2: I consider this sequel to be just as great as the first, but for different reasons. I loved the open world concept, the different settings as you travel around STEM, and all the new characters. There are some new well-thought out monster designs like Obscura, the guardians, and the harbringers. The game still sticks to it's origins as a truly difficult challenge–if the player chooses harder difficulties like classic mode. I personally feel like this was a great sequel to the first game.
Blair Witch: the reviews for this game were average but I personally had a grand time playing it. Just like many other games produced by bloober team, Blair Witch focuses mainly on the psychological scares. The atmosphere of the forest is tense, to the point where at the end of the game during the witch's house's segment I had to take a break (something I never do while playing horror games so this says a lot). Overall, there's not much replay value, but the initial first-time experience is good enough that I'd recommend this game to any horror fan, especially fans of psychological horror.
Alien Isolation: i went into this game not expecting very much. Ultimately, it had a really slow start which lessened the scares for me. It was only at about the 10 hour mark, after the alien nest is discovered at the core reactor, that the game really began to deliver. The ending is probably one of the best I've seen in a horror game, on the same level as SOMA. My mouth was literally open during the last few minutes of the game. This is an amazing example of how good stealth horror can be.
Resident Evil 7: I genuinely enjoyed this game, in fact I'd call it a great game. Not as good as the Re2 Remake that Capcom released two years ago, but better than most of the horror games I've tried out. It's basically the same story as all the other resident evil games, though this time I feel like they enhanced the characters and the way they told the story, especially with Evie. Jack Baker isn't really a threat; his appearances are momentary, so even when he's chasing you around the old house he's never a constant threat in ways that previous Resident Evil tyrants have been. I appreciate the crouching option, thank you Capcom, took long enough. One thing that stood out to me, was the fight against buggified Marguerite at the swamp house. She was the scariest part of the game, hands down.
Games I played but didn't finish:
Zelda Breath of the Wild: I saw the E3 trailer for this game during 2016 and I couldn't wait to play it. Needless to say, it took me 3 years before I bought up a switch along with BOTW. It doesn't feel like the classic Zelda games. It opts for an insanely large open-world map, letting you pick whichever route you wish to take. There's a main quest of four divine beasts (which in my opinion, are way too easy). The game offers you 120 shrines to find and beat, at least. There's truly no shortage of things to do in this game; I'm breaking the 200 hour mark and I still haven't done everything.
Okami HD: I was so excited when this HD remake came out for PS4–since I'd played it years earlier on the Wii–so I instantly picked a copy up. The only reason I never finished this game was because of my own dumb mistakes. Hear me out: my first run through the game I got about half way through before accidentally deleting the software off my system (Note to self: hit close application and not delete). The second time playing through it, I got even further, about 30 hours in, but I ended up deleting the PSN account linked to that game data and made a new PSN account, losing myself another 30 hours of time spent on Okami. Now I'm on my third run, though I don't know how eager I am to replay so much of what I've already seen. All that aside, this is a masterpiece of a game. There's so much emotion in the stories and characters, and the MUSIC, god the music; this game has the most beautiful music I've ever heard orchestrated for a video game.
- Got hit with a predictable jump scare today and instead of scaring me, it just made me miss Silent Hill era horror games.
- Run-Away Horror Vs Confrontational Horror In games and why, In my opinion, Confrontational Horror Is better
- Becoming a “real” gamer in 2020
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