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The common re-occurance of ‘woke’ culture has become a growing concern lately as there are claims that these attempts are either done in a forcible manner or not geniune. How can developers make games where gamers can experience these attempts in a more ‘real’ manner?

Content of the article: "The common re-occurance of ‘woke’ culture has become a growing concern lately as there are claims that these attempts are either done in a forcible manner or not geniune. How can developers make games where gamers can experience these attempts in a more ‘real’ manner?"



The occurrence of 'woke' culture in many forms of media have been around even before 'woke' culture became more common – things like 1984, They Live, and even in comics and TV like the concept of the X-Men or the episodes of the Twilight Zone.

Even in video games we sometimes encounter these attempts where players are exposed to these kinds of explicit content or content that are meant to be players more provoked or self aware – Spec Ops: the Line, the Last of Us, Bioshock, and so on.

But many people lately believe that these attempts to implement 'woke' culture attributes are more forced than authentic.

Things like the customisation options in Battlefield 5 where you can play as a female soldier or a black person which are inaccurate, or the options to make the female characters in Mortal Kombat 11 less sexy because it makes them look less functional as warriors although it has been a staple in the MK series; or there were times where the players themselves forced 'woke' culture or complained about certain things that made people force the developers to alter certain things like when there was a complaint about butts in Overwatch; or when people believed that Last of Us 2 had a transgender character (even though it was not released yet when they believed the rumors).

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In video games, players are given the oppurtunity to play active roles in the worlds that they are transported in – they get to see what the characters see or what the developers want them to see, they can to feel, think and even have an impact on the worlds themselves through their actions.

So while people claim that there are these kinds of traits and mechanics are either done without the right intentions or without the right taste, how can developers really implement these kinds of ideas into their games where they can make players be exposed to these kinds of stuff and experience the good, the bad and the ugly and all those in between from multiple sides of the story?





Source: reddit.com

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