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Unpopular Opinion: Gatekeeping what counts as an MMO does more harm than it does good for this sub.

Content of the article: "Unpopular Opinion: Gatekeeping what counts as an MMO does more harm than it does good for this sub."

Path of Exile, Destiny 2, and Warframe are not, by the strictest of definitions, MMOs. However, they borrow ideas from the genre and have a large crossover in player base with MMO gamers.

They're so alike to MMOs, in fact, that often times it can be possible the find the MMO-esque experience one wants in these games. There's lots of reasons to play MMOs that extend past wanting to be able to see a hundred other players AFKing in the city around you, or meeting up with people out in the wild.

Games are evolving past 90s terminology. More games are going to take on MMO multiplayer philosophies without becoming strictly MMOs. I think that we, as a community, need to be open to that sort of change.

If someone comes to us looking for a game, and they are recommended an MMO-like/lite, it's far too common for that recommendation to be bombarded with "destiny 2/poe/etc. is not an mmo." All this succeeds in doing is potentially turning prospective players off of games they might have otherwise loved.

I know I'll probably get flak for this, but with more and more games attempting to blur the lines between what is and what isn't an MMO, I think it's important that we evolve with the times, instead of railing against them.

Edit: Wow, this generated a lot of discussion and a response from the mods (which I sincerely appreciate).

I think the thing to keep in mind is that as technology and design philosophies evolve, games will change in ways we can't really imagine. Take the term ARPG, for instance. On a literal scale, Action Role Playing Game can be used to describe almost every RPG released in the past 5 years and releasing in the next 5 years. However, many people use the term to describe diablo-like games with isometric cameras, emphasis on loot, and so on.

Read:  What are the best semi-linear open world games you have played?

I'm rambling, but my point is that as games change, the terms we use to define them, to build communities like this one around, become more than the sum of their literal defining parts.

Anyways, thanks to all the people who have invested time into this discussion, even if it wasn't always the most polite of conversations.


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