Game Title: Werewolf: The Apocalypse – Earthblood
- PC (Feb 4, 2021)
- Xbox One (Feb 4, 2021)
- PlayStation 5 (Feb 4, 2021)
- PlayStation 4 (Feb 4, 2021)
- Xbox Series X/S (Feb 4, 2021)
Video Review – Quote not available
Cyanide Studios have proven their mettle with previous games in the supernatural genre. Their previous efforts include Styx: Shards of Darkness and the Call of Cthulhu. Both games were well received. Earthblood is a solid effort that should get werewolf fans howling with glee.
Werewolf: The Apocalypse – Earthblood has a lot of interesting ideas, but the boring and repetitive gameplay and lack of compelling story mean it fails to make a lasting impression.
PS5 and Xbox Series X gamers have been yearning for a cracking werewolf video game and, while this delivers in the combat stakes, it's dull RPG elements slow down the action
Werewolf: The Apocalypse – Earthblood proudly wears the reverence for White Wolf's lore on its furry sleeve, with a dark-but-interesting universe and a fierce pro-environment/anti-capitalist message. But behind its wild, bloody carnage and well-meant intentions lies a dated and sorely repetitive stealth adventure that, among its contemporaries, fails to stand out from the pack.
Fun at times but also scruffy and repetitive, Werewolf: The Apocalypse – Earthblood lacks a bit of bite.
One of the best AA games to release in quite some time, Werewolf: The Apocalypse – Earthblood combines brutal combat, smart stealth and a well-developed lore into a 20 hour long action adventure campaign. It can get a little repetitive before the midpoint but there’s some excellent moments waiting for those that can push through to the end.
Playing as an angry werewolf is fun for a minute, but loses its way through heavy repetition
A fun but incredibly flawed hybrid of stealth and hack-and-slash which plays like something dug out from the bargain bin of 2009.
As if suffering from some bizarre form of virtual Stockholm Syndrome, I felt nearly compelled to see Earthblood through. The game ended up more entertaining because of the barebones effort put into it, resulting in humorous bugs, glitches, and just plain nonsense.
The power you feel upon becoming a half-man, half-wolf monstrosity in Werewolf: The Apocalypse – Earthblood is its saving grace. There’s nothing else out there that offers a similar experience. Sure, it gets a bit repetitive, but you’re a freaking werewolf, capable of picking up a grown man and ripping his head clean off. Boss fights are a highlight, too, actually putting your combat skills to the test, unlike the majority of battles where soldiers are thrown into the arena like lambs to the slaughter. Like its protagonist, Werewolf: The Apocalypse – Earthblood has many sides to it that are all rough around the edges, but it’s not totally devoid of charm.
Good voice acting and cool, bloody werewolf fighting sequences could not fully save the rushed story and flat facial animations of this one-dimensional take on the rich World of Darkness universe.
Werewolf: The Apocalypse Earthblood is an old-school action game launching in a very modern arena. Its simplicity in design may not appeal to everyone, but for those looking for a basic stealth and combat action-adventure, there's a lot to love about the latest dive into the World of Darkness.
When I think of games from Spiders, Cyanide, Piranha Bytes, or Reality Pump, I appreciate how often ambition overcomes limited resources. Their games (such as Gothic, Two Worlds, Greedfall, Of Orcs & Men) may have glitches and fall short of triple-A standards, but they tend to be fun, have good stories, and mechanics and systems that I enjoy interacting with. Werewolf: The Apocalypse has most of these. I enjoyed taking on an evil corporation, learning more about how the Garou fit into The World of Darkness, and tearing my foes about. I won’t hide from that.
Werewolf: The Apocalypse – Earthblood is an engaging experience that mixes fun combat mechanics with serviceable stealth/RPG elements for a perfect AA package.
Werewolf: The Apocalypse – Earthblood has potential, but is little more than a C-tier experience that's unlikely to stick in anyone's memory for long.
One of the main appeals of Werewolf: The Apocalypse – Earthblood is simply playing as a werewolf. It succeeds at this goal, but fails at almost everything else. If you enjoy the idea of rampaging through enemies as a werewolf, then this is the game for you. For those that are seeking a bit more in their games, then this is an easy pass.
In a game that bills itself as a choice between stealth and combat, it doesn't take long for the deceit to reveal itself and you realize this is ill-suited and insufficiently-handled for either one of the two gameplay styles.
It proposes an universe and some attractive ideas, but they are not interesting enough to overlook a crude graphical performance and some really repetitive gameplay mechanics.
Werewolf: The Apocalypse – Earthblood is an honest game that might be worth checking out if you're interested in the setting or in its mixture of (light) RPG elements, action and stealth. Just don't expect anything groundbreaking.
A joyful mix of stealth and action, the fun doesn't snag on the rough edges.
Werewolf: The Apocalypse – Earthblood is peak mediocrity and lacks any real meat to make it stand out from the rest of the pack.
Absolutely dated in so many ways with crusty stealth gameplay, poor visuals and uninspiring environments, yet showing glimmers of innovation that are in turn bolstered by bouts of super satisfying werewolf combat, Werewolf: The Apocalypse – Earthblood is the first proper guilty pleasure of the year.
A big bowl of comfort food gaming, Werewolf is a game that feels like a throwback to simpler times. It is a welcome blast from start to finish and while ultimately forgettable, it is undeniably fun while it lasts.
You can see Cyanide Studios had good ideas for Werewolf: The Apocalypse – Earthblood, so it is a shame to see that potential wasted. Tearing through enemies is undeniably satisfying and Earthblood's stealth mechanics feel rewarding but with poor visuals, a short campaign, and disappointing story, you can't ignore these pressing flaws. Cyanide has faithfully integrated Werewolf's lore here – even if that is a little bare – so tabletop series fans will likely enjoy it, but anyone else would best approach with caution.
Earthblood unfortunately never raises itself above average, ending up as a thoroughly competent beat-’em-up bogged down in less stellar stealth gameplay and rough RPG elements.
The gameplay throughout isn't freighted with moral urgency, which is disappointing given the game's eco-terrorist themes.
Having a hot werewolf can't save Werewolf: The Apocalypse – Earthblood from its many problems. A boring story, super reptitive combat, wonky stealth, and atrocious butt rock are just some of the many issues.
Whether it's lack of effort, time or budget, Cyanide Studio does not enough to provide a satisfying combat system, nor an interesting story-telling, nor a decent technical presentation.
Werewolf: The Apocalypse – Earthblood feels like it had the potential to be really good, but even though the combat is very satisfying, the drab interludes and disappointing stealth meant I spent a lot of the time asking when the game was going to be over. To me, that speaks volumes.
Werewolf: The Apocalypse – Earthblood is as straightforward as an action-adventure game can be. None of its features are broken, but the shallowness of the entire experience makes it a very hard game to recommend for those who are not into the setting to begin with. It does provide moments of fun here and there, but its linear, derivative experience does not stand out in any way.
This third-person action game is a little rough around the edges and tries a little too hard to be serious, but its premise and combat is compelling enough to get the job done
- Deus Ex Human Revolution made me truly think about The Stealth Game Experience.
- Is it ok for a game to have a repetitive gameplay loop, as long as the gameplay itself is fun?
- Noob Question Regarding Werewolves
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