Gaming News

What health system is best for guerilla combat

I'm not a game designer, but I do like doing game design thought experiments.

My latest thought experiment is how I would design a hardcore open-world FPS RPG. I'm considering what type of health what type of system would be best conducive to a mobile, fast-paced, brutal combat system that focuses on guerilla warfare.

I am considering two options:

Option 1: Armour & Health

  • This is similar to Halo's shield system
  • Players have both health and armour. Armour is overlayed over your health. When you take damage it reduces your armour first then your health when your armour is depleted.
  • Your armour regenerates if you go a few seconds without taking damage.
  • You must use a medkit to recover your health. You can only recover a limited amount of medkits at a time and you can find them in the environment
  • There are different armour types: Light, Medium and Heavy. Heavier Armour types offer more protection but hinder your movement.
  • Comments:
    • Pro: It allows for an armour system, which adds depth to the game, and fulfils the expectations players would likely expect from this type of game.
    • Pro: Players always start each fight with full armour, making fights fair.
    • Pro: It allows players to briefly take damage without lasting consequences, making players more likely to take risks.
    • Con: There are no lasting consequences for taking damage when you have armour.
    • Con: It could slow down game-play by encouraging players to take cover and wait whenever they lose their armour points.
    • Con: There is no logical justification for why armour points regenerate.
Read more:  [Follow up] Would people be interested in an MMO that's a cross between Runescape and Minecraft?

Option 2: Healing Animations

  • You can press a button to heal.
  • If you have a medkit you will use it, using a medkit is quick and fully restores your health. You can only carry a limited amount of medkits at a time, you can also find them in the environment.
  • If you don't have a medkit you will perform a self-heal. It comes with a slow and brutal animation, and it only restores you to half health.
  • Comments:
    • Pro: The animations of slow heals emphasize the brutality of the gameworld.
    • Pro: Healing becomes a strategic decision.
    • Pro: Players will start each fight with at least half health, making each fight fair.
    • Pro: Taking damage always has consequences.
    • Con: There is no consequence-free way to take damage, this may slow down gameplay by encouraging players to be more cautious.

Thanks for reading, what do you think?


Similar Guides

Read more:  Playing Pokémon for the first time as an adult, and reflections on RPG styles

More about Gaming News

Post: "What health system is best for guerilla combat" specifically for the game Gaming News. Other useful information about this game:

Top 20 NEW Medieval Games of 2021

Swords, dragons, knights, castles - if you love any of this stuff, you might like these games throughout 2021.

10 NEW Shooter Games of 2021 With Over The Top Action

We've been keeping our eye on these crazy action oriented first and third person shooter games releasing this year. What's on your personal list? Let us know!

Top 10 NEW Survival Games of 2021

Survival video games are still going strong in 2021. Here's everything to look forward to on PC, PS5, Xbox Series X, Nintendo Switch, and beyond.

You Might Also Like

Leave a Reply

Your email address will not be published. Required fields are marked *