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Which genres are useful and transferable to real life, and which are just based around a compulsion loop and self-serving?

Content of the article: "Which genres are useful and transferable to real life, and which are just based around a compulsion loop and self-serving?"

I recently stopped playing for a bit because I had a real-life project that gave me the dopamine and a feeling of accomplishment. But I slowly got a strong urge to play Diablo. Grim Dawn to be exact. I vaguely remembered something about some kind of loop being linked to mmos and diablo, so I googled until I found it. Acompulsion loop is where you have a task, and a relatively easy way to accomplish it, and then you get another task. And you get the good feeling from constantly gettin better gear to kill stronger monsters.

But where does it end? Where does Diablo end? When you get all the impossible rarest gear with the maximum possible stats, that fit perfectly to the best meta build. And then what? You make a new character, ofc. It just goes into a circle and you accomplish nothing but feeding pretty pictures and achievements to yourself so you can feel good. It looks very shallow and almost masterbatory from the outside.

So I wondered whether there are some kind of games that are actually useful, or at least not based on dopamine addiction that drives you into depression.

Driving sims are the first thing that comes to mind of games which give you skills that are directly transferrable to real life. You learn about physics and about best racing lines (which helped me immensly with my cycling personal best times).

Another one are games which involve some kind of math. Puzzle games like Count the Sheep maybe. Physics simulations in general seem to be pretty useful because you will learn how stuff works. It is very useful in real life to be able to predict how an object will behave if you exert force on it.

Read:  Destiny 2: New Light

And now I'm kinda stuck. I wanna play Dead Cells because they added some new stuff recently, and you can play a game for 10- max 60 mins and have some fun and go on with your merry way. There is no compulsion because you are usually mad when you die, so you don't wanna try again immediately. But maybe there is some hidden compulsion here too, I dunno. it's certainly not useful or transferrable to real life.

Source: reddit.com

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