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You need to buy Dreams.

Content of the article: "You need to buy Dreams."

This is going to be a lengthy read, but I need to sell y'all on Dreams for a second. If you have a PSVR headset then you are in a privileged position to get the most out of Dreams (imho).

To begin with, Dreams is an amazing game/platform. It's essentially an all-in-one game creation tool (although you can make movies, paintings, scultpures, music, or just about anything and any combination of the above as well). It's got a streamlined and intuitive interface that translates a lot of the more inaccessible aspects of professional creative software into easy to grasp mechanics that are just as versatile (with some limitations). Whereas if you wanted to make a game with Unity you would need to learn how to code, but you'd also need to use a program like Blender to learn how to model 3D objects, and learn how to use GIMP or Photoshop to make textures and sprites, and another program to mix and make music, and etc etc. The fantastic thing about Dreams is that all of these tools are built-in, and they're built-in in such a way that they are easy to use and combine with eachother.

And here's perhaps the coolest thing about it. You don't actually have to know how to draw or sculpt 3D models or make videogame logic to make games in Dreams. There's a library of free assets in the game called the Dreamiverse, and it's filled with things made by the community that you can grab and throw into a scene with. There's also a lot of assets added by the developers themselves (and they seemingly have plans to keep adding more themed packs with every other update). You can even open up other people's completed games (called 'Dreams') to see how they work and even remix them if you'd like.

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A lot of people sell Dreams as a place to play a bunch of free games made by the community, and it certainly is that. Loads of impressive projects have been shared on dreams, but all of them are pretty short for a few basic reasons. For one, the game hasn't been out that long, and secondly most people tend to work by themselves or in very small teams (yes, you can collaborate on projects in Dreams). The engine is certainly capable of handling longform games if people can or want to make them and we'll probably see more robust games get published as time goes on.

But here's the thing. Dreams is (currently) more fun to create with than to play with. That's not to downplay the games people have made, you're just going to have more fun creating with Dreams and you're going to get more longevity out of it that way. Especially if you own a PSVR. The kinds of games that people have already made for VR in Dreams are pretty incredible as it is (I was going to link a bunch of different videos of examples, but honestly just search for posts with "VR" in the title on r/PS4Dreams to get an idea of the awesome games you can play right now in Dreams), but VR has also completely revolutionized how easy and fun the creation tools are.

You don't need the move controllers, strictly speaking, but in VR you have 1:1 motion tracking of your hands which means you manipulate 3D objects intuitively in 3D space. Up until now Dreams has tried to imitate that feeling in the TV space but it never quite felt right to me. But the second I tried using the creation tools in VR suddenly everything clicked into place. And something I want to emphasize is that you don't need to create games to get the most out of these tools. This is VR. You can create custom interactive environments for you to hang out in. The first thing I did after getting my bearings in VR was pull an easle and canvas that someone made from the dreamiverse and plop it down to start painting on, and I painted a turtle on it. That's amazing to me, and it just worked in a matter of seconds. I'm currently working on making a cozy studio with furniture, warm lighting, and art supply props exclusively for the purpose of having a quiet place to paint.

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And if you're the kind of person to daydream about VR games that don't exist, you can prototype and even polish those ideas within dreams and in VR it'll feel organic and natural to do because you'll be in the 3D space that you're working on while you're working on it. I really want to emphasize to you, even if you think you're not a creative person or you aren't talented, you should still make things in Dreams. Don't be ashamed to pull assets out of the Dreamiverse, that's what they're there for. But doing it in VR will (again, in my opinion) make it a lot more accessible. And this is why I said that PSVR owners are privileged. I owned Dreams during the beta before it supported VR and I didn't really get into it because even with the intuitive design it still felt dense to me (and it does have a learning curve, despite everything). Doing it again in VR was literally transformative for me. You need to buy Dreams.


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