Content of the article: "[YSB] Assassin’s Creed Odyssey"
First off, I’m using this to write a review for Assassin’s Creed Odyssey because I don’t own the steam copy and I need to tell someone how good this game was. I know I’m late to the AC Odyssey party.
TL;DR: Fails as an Assassin’s Creed game. Wildly succeeds as an open-world RPG. 9/10
I’ve been a fan of the AC series since the very first game. And having not really played much of any games since Unity days, and having a solidly above average but still somehow slightly underwhelming experience with Origins, and hearing how Odyssey’s map size was unbelievably, dauntingly large, I was hesitant to take the jump (pun intended). Ancient Greece as a setting was intriguing, but I wasn’t sure about the direction that Ubisoft has started to take with the AC franchise. Enter the Epic Games winter sale, and suddenly I had AC Odyssey in my library, due to my unconditional love for the series and despite my better judgment.
I was more than pleasantly surprised.
Everyone talks about the graphics in this game, and they’re not wrong. It took me about 130 hours in this game to really understand how good they are. I was just experiencing the game, going from place to place, not really paying much attention to the world around me aside from some pretty vistas. But then, I was looking at a river, and suddenly it hit me. I was taking things like this for granted. Things are so realistically rendered that I just didn’t notice them because my brain just says, “yeah, that’s how that’s supposed to look. So what? Let’s keep going.”
The story is, well, good. To be honest, I loved it. I got emotionally invested in a few characters well-being, felt gutted when someone I knew died, and felt that visceral satisfaction of killing an enemy. Without giving too much away, this might be a derivation of the protagonist-with-a-troubled-past-gets-revenge-on-baddies, but it can be so much more than that if you give it a chance. Certain side-quests help flesh out the main story, help things make more sense, and help you build stronger connections with other characters in the same way that the Witcher 3 did. The ending in particular really resonated with me, and there are two of them. Both are fantastic, though, to be perfectly honest, the “bad” ending gave me a stronger emotional reaction than the “good” ending.
Also, play as Kassandra. She has a better voice actor, is more emotionally intelligent than her brother and so her actions, reactions, and general demeanor throughout the game are more believable and less cheesy.
Once I let go of my pre-conceived ideas of what an AC game should play like in my opinion, gameplay became very, very fun. I came to enjoy Odyssey for what it is, not what I hoped it to be. I still built my Kassandra as a stealthy one-shot-assassination monster like the old AC games, and even still actual non-stealthy combat was a joy. Difficult sliders are pretty dumb, however. Higher difficulty just gives enemies more health and lowers your damage. I would highly recommend seeking out a certain spear with the double damage but always on low health perk, that was the perfect difficulty level. I felt vulnerable as just about everything kills you in two hits, but your damage output is just as scary.
Sound and soundtrack is also high quality. There were some bits from Origins I wish they kept (the viewpoint synch sounds, specifically), but all sound and music choices fit the Greek setting and were superbly composed and, when appropriate, matched the story to create feelings of sadness or happiness or any other emotion.
All in all, if you can look past the “Assassin’s Creed” tag slapped on this game, it really is a fantastic RPG that deserves your time and attention, especially if you like pretty, well-crafted world with a good story and better characters.
- SIB Assassin’s Creed Valhalla, Ghosts of Tsushima, or Fenyx Rising?
- Assassin’s Creed Origins and Odyssey. Fun games but they don’t feel like Assassin’s Creed anymore
- Assassin’s Creed Valhalla is an amazing game.
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