Domain of Istan has always had an issue with AFK farming. Be this in the form of Turret Engineer, Minion Necro or Malyx Revenant. But since the most recent release of "Return to Daybreak" and every player gaining access to Istan for free. Many people have taken up AFK farming here and many have brought alt accounts to increase their gain.
Every hour of AFK farming here can yield upwards of 2,000 volatile magic, tens of thousands of karma, unidentified gear, along with other rarer drops like Venom sacs and crystalline dust from killing Ibogas or Spiders. The main thing being the volatile magic, which can be traded for Trophy Shipments. These Shipments give a variety of T6 and T5 materials. 77s profit per 250 volatile magic.
Before posting this, I checked 6 different Istan maps and recorded 63 players AFK farming. This is equal to roughly 400g/hr in illegitimate rewards among them. To put that into perspective. If each of them are AFK farming while going to bed, or going to work (9hrs), that's ~3,600g. A full day? ~9,600g. Take note, that the number of these players across all maps, both NA and EU, could easily double, or even triple this small sample size of 6 maps depending on the time of day.
The most accounts from 1 player (similar/same acc name) I have personally discovered is 7. That's 1 player muleling the equivalent of 44g/hr, 1,000g/day while AFK. Typically for multiboxers I see 2-3 accounts. Still a large amount of money for no work. Full AFK
Some of these AFK farmers have even acquired close to 1,000,000 Volatile Magic
Combatting AFK Farmers
I have discovered several ways to combat against this new increase in AFK farmers.
Revenants are the easiest to deal with, as they apply torment to themselves constantly in order to maintain the mallyx elite skill. Giving these AFK revenants might, or other condition damage buffs will result in their torment doing more damage than their passive heal can handle, killing them in the process. Even is ressed, their elite will be disabled and required to be turned on manually, thus disabling their AFK farm.
Minion Scourges and Core Necromancers are the next easiest to deal with. However it is very time consuming. These AFK farmers rely on NPCs to become aggravated to them, triggering their minions to retaliate and kill the NPC. By giving these AFK farmers permanent stealth, or killing the NPCs before they can hit the minions, the necromancers minions will never attack, and this AFKer will be kicked from the map after 30-45 minutes of inactivity.
Minion Reapers can be countered only by killing the NPCs before the minions attack, as they cannot be perma stealthed due to their ability to sit there with Greatsword 4 (Nightfall) autocasting. Due to this autocasting, it means the reaper will never be kicked for inactivity. So killing the NPCs will only disable these types of AFK farmers until you stop.
Engineers are the AFK farmers which are essentially impossible to stop. These AFK farmer are on the very border of being classified as unattended gameplay. Being able to AFK for a maximum of 5 minutes at a time before needing to replace turrets. Farming this was is still technically against the ToS as they prohibit "The use of auto-casting abilities to farm while not at your computer or not actively playing the game" and state "…your character should not perform actions, participate in content, or otherwise engage with the world while you are away from your computer." However it could be argued that replacing turrets is "participating in content". Some of these Engineers do however use macros to reset their turrets every 5 minutes, evident by them being seen continuing to setup turrets even after being pulled multiple times by ibogas to the edge of cliffs.
Possible Solutions Some solutions to this problem, which I can think of are;
Making both skill activation AND movement required to avoid the map DC timer. Requiring players to do both to avoid being kicked after 30-45 minutes
Making skill auto-casting only work while in combat, such as Auto-attacks already function.
Giving minions a 5 or 10 minute despawn timer. Similar to engineers and their turrets.
ArenaNets Stance on AFK Farming (Unattended Gameplay)
Guild Wars 2 Prohibits ANY form of unattended gameplay is prohibited in Guild Wars 2. This includes:
The use of auto-casting abilities to farm while not at your computer or not actively playing the game.
The use of a macro to automate character skills while not at your computer or not actively playing the game.
The use of a macro to farm repeatable events or activities for rewards while not at your computer or not actively playing the game.
The use of a third-party program to automate or create a “bot” that performs autonomous actions in the game.
"Note that this does not mean that you cannot be away from your computer (AFK) while you are online. Idling in a city or even in the open world is not prohibited, though your character should not perform actions, participate in content, or otherwise engage with the world while you are away from your computer."
Some people may make the argument that I am "griefing" these AFK players. While technically yes, it could be seen as griefing. These players are not active in-game, they are not responsive to anything and they are breaching the ToS. No "player" is being griefed, as there is no player behind the account. Any normal player who isnt AFKing to the point of breaking the ToS would respond to any of the above mentioned methods of combatting AFK farmers. Be it moving, jumping, casting skills, literally anything. At which point, I give them a wave and go on my way.
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More about Guild Wars 2Post: "AFK Farming Pandemic – Domain of Istan" specifically for the game Guild Wars 2. Other useful information about this game:
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