Got really bored so decided to list my predictions for the Classic and Basic Set upcoming rework. Let me know how you feel about these potential changes.

Content of the article: "Got really bored so decided to list my predictions for the Classic and Basic Set upcoming rework. Let me know how you feel about these potential changes."

Classic/Basic Rebalance


Card: Savagery

Change: Effect now reads “Give your hero +1 Attack. Deal damage equal to your hero’s Attack to a minion.”

Card: Keeper of the Grove

Change: +2 Health.

Card: Ancient of Lore

Change: -1 Cost.

Card: Health Touch

Change: Effect now reads “Restore 9 Health.”


Name: Bestial Wrath

Change: Effect now reads “Give a friendly minion Immune this turn. If it is a Beast, give it +2 Attack.”

Card: Multi-Shot

Change: Effect now reads “Deal 3 damage to an enemy minion and a random enemy minion.”

Card: Starving Buzzard

Change: -1 Cost and +1 Attack.


Name: Mana Wyrm

Change: +1 Health.

Note: May require Wyrm Weaver to be tweaked.

Name: Blizzard

Change: -1 Cost.

Note: I’d only make this change if either Frost Nova or Cone of Cold gets rotated out since Mage has too many mass Freeze effects in the base set.

Name: Flamestrike

Change: Effect now reads “Deal 4-5 damage to all enemy minions.”


Name: Eye for an Eye

Change: Effect now reads “Secret: When your hero takes 2 or more damage, deal that much damage to the enemy hero.”

Name: Noble Sacrifice

Change: +1 Health to the token.

Name: Repentance

Change: Effect now reads “Secret: After your opponent plays a minion with 2 or more Health, reduce its Health to 1.”

Name: Argent Protector

Change: Has Taunt.

Name: Sword of Justice

Change: -1 Cost and -1 Durability.

Name: Equality

Change: -2 Cost and Rotate it into Wild.

Name: Blessed Champion

Change: -1 Cost and its effect now reads “Double a minion’s Attack and give it Divine Shield.”

Name: Righteousness

Change: -1 Cost

Name: Avenging Wrath

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Change: -1 Cost and effect now reads “Deal 7 damage randomly split among all enemies.”

Name: Lay on Hands

Change: -2 Cost and -2 Healing.

Name: Hand of Protection

Change: Effect now reads “Give a minion Divine Shield. If it had Divine Shield already, give it +1/+2.”

Name: Holy Light

Change: Effect now reads “Restore 7 Health.”

Name: Hammer of Wrath

Change: -1 Cost and effect now reads “Deal 3 damage to a minion. Draw a card.”

Name: Guardian of Kings

Change: Has Taunt, +1 Health, and its effect now reads “Battlecry: Restore 7 Health to your hero.”


Notes: Priest needs no attention.


Name: Headcrack

Change: -1 Cost

Name: Blade Flurry

Change: -1 Cost

Name: Kidnapper

Change: -1 Cost and +1 Health.

Name: Assassinate

Change: -1 Cost

Name: Sprint

Change: -1 Cost and effect now reads “Draw 3 cards. Combo: Draw 4 cards instead.”


Name: Dust Devil

Change: -1 Attack, +1 Health, -1 Overload.

Name: Forked Lightning

Change: -1 Overload.

Name: Unbound Elemental

Change: +1 Health.

Name: Al’Akir the Windlord

Change: +2 Health.

Name: Flametongue Totem

Change: +1 Health.

Name: Windspeaker

Note: I feel like this card should just get cut for something else. The Windfury spell already exists and neither sees play anyway.

Name: Felguard

Change: +1 Health.

Name: Sense Demons

Change: -1 Cost.

Name: Lord Jaraxxus

Change: -1 Cost.

Name: Drain Life

Change: Deal 3 damage to a minion. Restore 3 Health to your hero.

Name: Shadow Bolt

Change: -1 Cost and effect now reads “Deal 4 damage to a minion and 2 damage to your hero.”

Name: Dread Infernal

Change: -1 Cost and -1 Health.


Name: Mortal Strike

Change: Effect now reads “Deal 4 damage. If you have 15 or less Health, deal 6 instead.”

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Name: Warsong Commander

Change: +1 Health and effect now reads “Your Charge and Rush minions have +1 Attack.”

Name: Charge

Change: Effect now reads “Give a friendly minion +1 Attack and Rush.”

Note: Yes, I know it is weird for Charge to give Rush, but that is what it does anyway.


Name: Young Dragonhawk

Change: +1 Health.

Name: Lorewalker Cho

Change: +1 Attack and -1 Health.

Name: Millhouse Manastorm

Change: Effect now reads “Battlecry: The first spell your opponent casts next turn costs (0).

Note: That or go back to his early Alpha/Beta design of a 2 mana 2/2 Deathrattle: Get a 10-Cost 5 damage AOE spell.

Name: Nat Pagle

Change: Effect now reads “At the end of your turn, you have a 50% chance to draw an extra card.”

Name: Alarm-o-Bot

Change: +1 Health.

Name: Arcane Golem

Change: +1 Health.

Name: Demolisher

Change: +1 Attack.

Name: Imp Master

Change: -1 Health and effect now reads “At the end of your turn, summon a 1/1 Imp.”

Name: Tauren Warrior

Change: +1 Health.

Name: Thrallmar Farseer

Change: +1 Health.

Name: Tinkmaster Overspark

Change: +1 Health.

Name: Defender of Argus

Change: +1 Attack.

Name: Mogu’shan Warden

Change: +1 Attack.

Name: Big Game Hunter

Change: -1 Cost and +1 Health.

Name: Fen Creeper

Change: +1 Health.

Name: Priestess of Elune

Battlecry: +1 Health and effect now reads “Restore 5 Health to your hero.”

Name: Sunwalker

Change: +1 Attack.

Name: The Beast

Change: Effect now reads “Deathrattle: Summon a 2/2 Finkle Einhorn for your opponent.”

Name: Windfury Harpy

Change: +1 Health.

Name: Frostwolf Grunt

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Change: +1 Health.

Name: Dalaran Mage

Change: +1 Attack.

Name: Ironforge Rifleman

Change: +1 Attack.

Name: Magma Rager

Change: -1 Cost

Note: Yes, make the meme a dream!

Name: Silverback Patriarch

Change: +2 Health.

Name: Booty Bay Bodyguard

Change: Just replace him with Evil Heckler.

Name: Darkscale Healer

Change: +1 Health.

Name: Nightblade.

Change: +1 Attack.

Name: Stormpike Commando

Change: +1 Attack, +1 Health, and effect now reads “Battlecry: Deal 3 Damage.”

Name: Lord of the Arena

Change: +1 Health.

Name: Core Hound

Change: +2 Health.

Name: War Golem

Change: +1 Attack and +1 Health.

Source: reddit.com

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