Hitting Legend on second account with “Check-mate Dejavu” Rogue

Hey guys some of you might remember me. I recently hit legend for the first time on the Asian server with No Minion C'thun Mage that focused on corrupting Ring Toss. If you couldn't tell by now I really love secrets and the mindgames you can play with your opponents. They make the game much more interactive and fun. So here is my homebrew secret rogue deck which honestly destroyed Spell Mages, Aggro Paladins, Demon Hunters and Control Warlocks with a win rate of around 75% (18-6):

### Check-Mate Dejavu

# Class: Rogue

# Format: Standard

# Year of the Gryphon


# 2x (0) Shadowstep

# 2x (1) Blackjack Stunner

# 2x (2) Ambush

# 2x (2) Bamboozle

# 2x (2) Dirty Tricks

# 1x (2) Shadowjeweler Hanar

# 2x (2) Swindle

# 1x (2) Tenwu of the Red Smoke

# 2x (2) Wicked Stab (Rank 1)

# 2x (3) Inconspicuous Rider

# 1x (3) Mankrik

# 2x (3) Sparkjoy Cheat

# 2x (3) Ticket Master

# 2x (3) Venomous Scorpid

# 1x (4) Kazakus, Golem Shaper

# 2x (5) Ogremancer

# 1x (5) Taelan Fordring

# 1x (9) Alexstrasza the Life-Binder




# To use this deck, copy it to your clipboard and create a new deck in Hearthstone

Legend Proof: https://imgur.com/e8Tq8Hq

Matcups and Win Rates: https://imgur.com/5RyQNyw , https://imgur.com/gPIaksK

So, when it comes to Rogue there two variations of one archetype – Tempo Rogue (Without Secrets) and Tempo Rogue (With Dirty Tricks and Ambush and Hanar + stunner). Ocaasioanlly, there are OTK rogues and Weapon Rogues. Both these versions rely on octobot to discount cards and have insane cheat turns using the 3 mana infinite draw card (sorry i forget its name). However, I failed miserably with both versions of this archetype. I know it takes time to get used to but its just not something that was my style. I was just not enjoying the "Combo" "Swingy" "Secret Passage" style of rogue. So I thought about giving it my own spin and making a deck that relies on "cheating" strong secrets and has consistent tempo turns.

First of all, I know, I know I am not running Secret Passage. What? Why would anyone not play a card which is 1 mana draw 4 and thins your deck? Well the thing is that Secret Passage is really good in decks that rely on synergies and combo's. The objective of this deck was to have strong consistent tempo plays rather than one huge tempo swing/turn. Additionally, this deck runs 2 copies of ticket master which completely ruins secret passage as when you draw the tickets you have to play the cards to summon the bears. On top of that this deck runs Ogremancers and Tirion (both 5 mana cards so not good with secret passage) as well as Alextraza which is also not good with secret passage. I will explain more on this later why the other draw tools Rogue has are much better for this deck. Swindle is probably our worst cycle card in this deck as it does not provide tempo but we never keep this in our opening hand as we can't trigger the combo till turn 4. In most games, i ended up vomitting my hand first and then using swindle.

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The reason I call this deck Check-mate is because in the mid-game if you play this deck perfectly, you can setup turns from which your opponent simply cannot come back. This is achieved by 2 cards mainly that just put a bunch of stats on board – Ticket Master (shuffles 3 3/3's) and Ogremancer (a lot of times decks like mage and almost every other deck which uses cheap spells cannot afford to just not play anything so the effect procs a lot especially ends games vs spell mage) . So firstly, lets talk about Ticket Master. A 4/3 on turn 3 is just fine especially when it makes all your draw spells better since they is a likelihood that you draw tickets and gain tempo. Dirty Tricks is one of the best draw tools in this deck. Why? Because it draws Mankrik's Wife and Tickets on your opponents turn meaning that you can attack with them right away on your turn. Other sources of card draw are Sparkjoy Cheat as well Inconspicuous Rider. Sparkjoy cheat is just an insane card with any of our secrets. 3 mana 3/3 + ambush or dirty tricks or bamboozle is a super strong tempo play. Initially, I was hesistant about the Rider. But if you guys think about it the card is sparkjoy cheat but lower risk lower reward. What I mean by this is that sparkjoy has 1/1 stats more and it draws a card which means it can draw you a ticket or wife. Rider however, is also a great tempo play for this deck as it does the same thing sparkjoy cheat does without having the secret in your hand. It thins your deck so in a way it gets you closer to drawing your tickets and game-winning cards while providing tempo.

So once you have all these stats on the board this deck is great at doing 2 things – making your opponents turns awkward (through Hanar and infinite secrets) as well as Ogremancers and having very strong finishing power (Tenwu+Alex+Shadowstep). Now coming to why I call this "Dejavu" Rogue. Its because we have 5 ways of returning thigns to our hand – 2 shadowsteps, 2 stunners and tenwu which can be used on Hanar, Alex, Kazakus, Mankirk and against tempo mathcups you use them on whatever you can like on a sparkjoy cheat, rider, stunner or if you get a very strong anti-aggro golem from Kazakus (Freeze,Rush,Damage).

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Another notable thing to discuss is that I am not running any Backstabs, BrainFreeze or any other anti-aggro cards like that. Why is this? Like i said its hard to activate combo cards with this deck as our lowest mana card we play is 2 mana since we want to hold on to the stunners in most matchups. Backstab was initially in the deck but it caused me to have a dead turn here and there which lost me few games. It seemed to just be extra against aggro (bamboozle and ambush really destroy aggro and weapon based decks). Also, in the mulligan phase, I want to hard mulligan for sparkjoy cheat and rider as they are the highest tempo plays. So, even if I run backstab or brain freeze I would not keep them int he mulligan. I faced mostly aggro/libram secret Paladins on my climb and once I got used to the deck (I have played a lot of games with this deck before playing Ranked as well) it was a cakewalk. We also dont run Octo-bot which is an insane card. Again, this is because focus is to tempo out as much as possible every turn because we will eventually gain infinite value with all the draw tools and shadowstep shenanigans. Octo-bot performs much better in the normal tempo secret which runs the Battlecry package or in the OTK list that was posted on reddit a few days earlier.

Scorpid is my favouraite card of this expansion. Its literally broken in every class because it forces opponents to respond to it being poisonous. On top of that if you guys noticed in this deck there are a lot of good targets for bamboozle. Poisonous minions from Ambush and also scropid are usually dealt with using weapons (Since they dont have high attack the opponent doesn't have to take much face damage to kill them). So they are insane with bamboozle as you get random 5 or 6 drop dependong on which minion. Secondly, against Ogremancer, the only thing people can do is play rush minions or use weapons to kill it. So bamboozle again destroys that. On top of that, this deck just generates a lot of stats on board so there is no way that your opponent just hits your face and ignores your minions. So bamboozle pretty much always procs. Ambush is also amazing. There were many games where I was on coin vs Aggro Paladin and I just coined Ambush and they conceded. Coming back to scorpid, the best hits from it are wicket strike (since we will play scorpid late game they will be deal 6 damage), more shadowsteps, or any good secrets (which helps in triggering sparkjoy cheat as well as start the Hanar secret chain if you dont have any other secrets in hand).

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Guys just letting you know that this deck is very comprehensive and will take a lot of time to get used to. Small mistakes such as playing ticket master instead of sparkjoy against aggro decks can cause you to lose the game since you don't run backstab or brain freeze. Against aggro always prioritize ambush and bamboozle, sparkjoy cheat and rider. Also Kazakus is an MVP in dealing with aggro decks because the golems can be rush, freeze, deal damage, lifesteal, taunt. In the mid-late game you can just use hanar to stop aggro decks by picking secrets like Ice barrier, Noble Sacrifice, Galloping Savour etc.

Thats it from my side guys. Hope you guys enjoyed the write-up. I really didn't even notice that I hit legend because I was enjoy the deck so much as you can play a lot of mindgames with your secrets and you have a lot of cycle and discover so you never really run out of cards. Thanks for reading if you guys read the whole thing. Any comments/suggestions/criticisms/questions are welcome.


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