HearthStone

Idk what to call this mage deck but I’d like some help optimizing it

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Custom Mage3


Class: Mage


Format: Standard


Year of the Gryphon


2x (1) Babbling Book


2x (1) Devolving Missiles


2x (1) Kindling Elemental


2x (2) Explosive Sheep


2x (2) Runed Orb


2x (2) Wildfire


2x (3) Arcane Intellect


2x (3) Combustion


2x (4) Fireball


2x (4) Reckless Apprentice


2x (4) Refreshing Spring Water


2x (7) Mask of C'Thun


2x (8) Grand Finale


2x (8) Primordial Protector


1x (9) Alexstrasza the Life-Binder


1x (10) Mordresh Fire Eye

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So I’ve been playing since the new expansion launched and have been having major difficulty climbing I’ve literally tried every type of netdeck except control lock cause it’s expensive… but in my trouble climbing I discovered a really nice combination of cards for mage. I was stuck in silver( usually diamond- low legend) but I was able to climb back to diamond using this deck and I’m honestly having fun. I’ll explain my choices of cards but would like help optimizing the deck if possible.

2x (1) Babbling Book this card has come in clutch providing devolving missiles or combustion when they’re not in hand and useful currently in play. I think this could be replaced for something more fitting the deck though.

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2x (1) Devolving Missiles this card is good against infinite priest and warrior and against watch posts


2x (1) Kindling Elemental this card combos into the elemental grand finale I’ll explain later but this basically allows for more elementals come turn 8


2x (2) Explosive Sheep this card is so good it’s essentially a stall card that discourages your opponent playing minions for that turn because they cause potentially be chunked for 2-5 damage. Super good against aggro


2x (2) Runed Orb this card I feel can be replaced it’s a nice little ping with random generation I don’t like the randomness but the 2 damage is a nice bonus


2x (2) Wildfire pretty much essential to mordresh builds just provides another win condition


2x (3) Arcane Intellect good card generation especially when board is stalled


2x (3) Combustion this card is all around excellent with HP you can almost always get 2-3 damage on adjacent minions


2x (4) Fireball this card can be replaced I feel like I hardly ever use it but it’s nice to chunk minions or close out a game


2x (4) Reckless Apprentice really good card for filling out mordresh requirement aoe is all around good and it hits hero 10/10


2x (4) Refreshing Spring Water this card I feel can be replaced I mostly use it for the card generation this deck has too many minions to rely on getting back the 4 mana but still good


2x (7) Mask of C'Thun I feel like this card can be replaced especially with the addition of frenzy I just had a game where mage secret 4 dropped patron and I basically made a full board for him so maybe I’m a little traumatized but this card is good when opponent has no minions I don’t like relying on randomness killing off minions.


2x (8) Grand Finale the meat and bones of this deck I almost always get this card off with 2-4 (kindlings) elementals thanks to primordial protector tutoring it basically like clown druids board after sotf into clown but 3 turns earlier opop


2x (8) Primordial Protector tutors the finale for this deck also summons an 7-8 drop unless you drew them already which are usually 8/8 themselves


1x (9) Alexstrasza the Life-Binder versatile card absolutely essential


1x (10) Mordresh Fire Eye another win condition for this deck I’ve gotten this off a lot more than expected if your opponent has managed to control your board by turn 10 this card is just the cherry on top.

Please comment if you have any suggestions on what this deck really needs im just novice deck builder looking at it in 2d but I know some people here play 3d hearthstone! Please help!

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