Contents
- 1 Class: Mage
- 2 Format: Standard
- 3 Year of the Gryphon
- 4 2x (1) Babbling Book
- 5 2x (1) Devolving Missiles
- 6 2x (1) Kindling Elemental
- 7 2x (2) Explosive Sheep
- 8 2x (2) Runed Orb
- 9 2x (2) Wildfire
- 10 2x (3) Arcane Intellect
- 11 2x (3) Combustion
- 12 2x (4) Fireball
- 13 2x (4) Reckless Apprentice
- 14 2x (4) Refreshing Spring Water
- 15 2x (7) Mask of C'Thun
- 16 2x (8) Grand Finale
- 17 2x (8) Primordial Protector
- 18 1x (9) Alexstrasza the Life-Binder
- 19 1x (10) Mordresh Fire Eye
- 20 To use this deck, copy it to your clipboard and create a new deck in Hearthstone
- 21 2x (1) Kindling Elemental this card combos into the elemental grand finale I’ll explain later but this basically allows for more elementals come turn 8
- 22 2x (2) Explosive Sheep this card is so good it’s essentially a stall card that discourages your opponent playing minions for that turn because they cause potentially be chunked for 2-5 damage. Super good against aggro
- 23 2x (2) Runed Orb this card I feel can be replaced it’s a nice little ping with random generation I don’t like the randomness but the 2 damage is a nice bonus
- 24 2x (2) Wildfire pretty much essential to mordresh builds just provides another win condition
- 25 2x (3) Arcane Intellect good card generation especially when board is stalled
- 26 2x (3) Combustion this card is all around excellent with HP you can almost always get 2-3 damage on adjacent minions
- 27 2x (4) Fireball this card can be replaced I feel like I hardly ever use it but it’s nice to chunk minions or close out a game
- 28 2x (4) Reckless Apprentice really good card for filling out mordresh requirement aoe is all around good and it hits hero 10/10
- 29 2x (4) Refreshing Spring Water this card I feel can be replaced I mostly use it for the card generation this deck has too many minions to rely on getting back the 4 mana but still good
- 30 2x (7) Mask of C'Thun I feel like this card can be replaced especially with the addition of frenzy I just had a game where mage secret 4 dropped patron and I basically made a full board for him so maybe I’m a little traumatized but this card is good when opponent has no minions I don’t like relying on randomness killing off minions.
- 31 2x (8) Grand Finale the meat and bones of this deck I almost always get this card off with 2-4 (kindlings) elementals thanks to primordial protector tutoring it basically like clown druids board after sotf into clown but 3 turns earlier opop
- 32 2x (8) Primordial Protector tutors the finale for this deck also summons an 7-8 drop unless you drew them already which are usually 8/8 themselves
- 33 1x (9) Alexstrasza the Life-Binder versatile card absolutely essential
- 34 1x (10) Mordresh Fire Eye another win condition for this deck I’ve gotten this off a lot more than expected if your opponent has managed to control your board by turn 10 this card is just the cherry on top.
- 35 Similar Guides
Custom Mage3
Class: Mage
Format: Standard
Year of the Gryphon
2x (1) Babbling Book
2x (1) Devolving Missiles
2x (1) Kindling Elemental
2x (2) Explosive Sheep
2x (2) Runed Orb
2x (2) Wildfire
2x (3) Arcane Intellect
2x (3) Combustion
2x (4) Fireball
2x (4) Reckless Apprentice
2x (4) Refreshing Spring Water
2x (7) Mask of C'Thun
2x (8) Grand Finale
2x (8) Primordial Protector
1x (9) Alexstrasza the Life-Binder
1x (10) Mordresh Fire Eye
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To use this deck, copy it to your clipboard and create a new deck in Hearthstone
So I’ve been playing since the new expansion launched and have been having major difficulty climbing I’ve literally tried every type of netdeck except control lock cause it’s expensive… but in my trouble climbing I discovered a really nice combination of cards for mage. I was stuck in silver( usually diamond- low legend) but I was able to climb back to diamond using this deck and I’m honestly having fun. I’ll explain my choices of cards but would like help optimizing the deck if possible.
2x (1) Babbling Book this card has come in clutch providing devolving missiles or combustion when they’re not in hand and useful currently in play. I think this could be replaced for something more fitting the deck though.
2x (1) Devolving Missiles this card is good against infinite priest and warrior and against watch posts
2x (1) Kindling Elemental this card combos into the elemental grand finale I’ll explain later but this basically allows for more elementals come turn 8
2x (2) Explosive Sheep this card is so good it’s essentially a stall card that discourages your opponent playing minions for that turn because they cause potentially be chunked for 2-5 damage. Super good against aggro
2x (2) Runed Orb this card I feel can be replaced it’s a nice little ping with random generation I don’t like the randomness but the 2 damage is a nice bonus
2x (2) Wildfire pretty much essential to mordresh builds just provides another win condition
2x (3) Arcane Intellect good card generation especially when board is stalled
2x (3) Combustion this card is all around excellent with HP you can almost always get 2-3 damage on adjacent minions
2x (4) Fireball this card can be replaced I feel like I hardly ever use it but it’s nice to chunk minions or close out a game
2x (4) Reckless Apprentice really good card for filling out mordresh requirement aoe is all around good and it hits hero 10/10
2x (4) Refreshing Spring Water this card I feel can be replaced I mostly use it for the card generation this deck has too many minions to rely on getting back the 4 mana but still good
2x (7) Mask of C'Thun I feel like this card can be replaced especially with the addition of frenzy I just had a game where mage secret 4 dropped patron and I basically made a full board for him so maybe I’m a little traumatized but this card is good when opponent has no minions I don’t like relying on randomness killing off minions.
2x (8) Grand Finale the meat and bones of this deck I almost always get this card off with 2-4 (kindlings) elementals thanks to primordial protector tutoring it basically like clown druids board after sotf into clown but 3 turns earlier opop
2x (8) Primordial Protector tutors the finale for this deck also summons an 7-8 drop unless you drew them already which are usually 8/8 themselves
1x (9) Alexstrasza the Life-Binder versatile card absolutely essential
1x (10) Mordresh Fire Eye another win condition for this deck I’ve gotten this off a lot more than expected if your opponent has managed to control your board by turn 10 this card is just the cherry on top.
Please comment if you have any suggestions on what this deck really needs im just novice deck builder looking at it in 2d but I know some people here play 3d hearthstone! Please help!
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